mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Internals: Moved scrollbar visibility calculation block below the call to UpdateManualResize(). This commit is _intended_ to have no side-effect (next commit will). Also moved ItemWidthDefault calculation below rectangles.
This commit is contained in:
parent
c1a61d25a7
commit
300d8dd656
52
imgui.cpp
52
imgui.cpp
@ -5416,26 +5416,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Decoration size
|
||||
const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight();
|
||||
|
||||
// SCROLLBAR VISIBILITY
|
||||
|
||||
// Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size).
|
||||
if (!window->Collapsed)
|
||||
{
|
||||
// When reading the current size we need to read it after size constraints have been applied.
|
||||
// When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again.
|
||||
ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - decoration_up_height);
|
||||
ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes;
|
||||
ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f;
|
||||
float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x;
|
||||
float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y;
|
||||
//bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons?
|
||||
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
||||
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
||||
if (window->ScrollbarX && !window->ScrollbarY)
|
||||
window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
||||
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
||||
}
|
||||
|
||||
// POSITION
|
||||
|
||||
// Popup latch its initial position, will position itself when it appears next frame
|
||||
@ -5466,7 +5446,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip)
|
||||
window->Pos = FindBestWindowPosForPopup(window);
|
||||
|
||||
// Clamp position so it stays visible
|
||||
// Clamp position/size so it stays visible
|
||||
// Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
|
||||
ImRect viewport_rect(GetViewportRect());
|
||||
if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
|
||||
@ -5501,11 +5481,25 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]);
|
||||
window->ResizeBorderHeld = (signed char)border_held;
|
||||
|
||||
// Default item width. Make it proportional to window size if window manually resizes
|
||||
if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize))
|
||||
window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f);
|
||||
else
|
||||
window->ItemWidthDefault = (float)(int)(g.FontSize * 16.0f);
|
||||
// SCROLLBAR VISIBILITY
|
||||
|
||||
// Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size).
|
||||
if (!window->Collapsed)
|
||||
{
|
||||
// When reading the current size we need to read it after size constraints have been applied.
|
||||
// When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again.
|
||||
ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - decoration_up_height);
|
||||
ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes;
|
||||
ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f;
|
||||
float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x;
|
||||
float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y;
|
||||
//bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons?
|
||||
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
||||
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
||||
if (window->ScrollbarX && !window->ScrollbarY)
|
||||
window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
||||
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
||||
}
|
||||
|
||||
// UPDATE RECTANGLES (1- THOSE NOT AFFECTED BY SCROLLING)
|
||||
// Update various regions. Variables they depends on should be set above in this function.
|
||||
@ -5547,6 +5541,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
|
||||
window->InnerClipRect.ClipWithFull(host_rect);
|
||||
|
||||
// Default item width. Make it proportional to window size if window manually resizes
|
||||
if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize))
|
||||
window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f);
|
||||
else
|
||||
window->ItemWidthDefault = (float)(int)(g.FontSize * 16.0f);
|
||||
|
||||
// SCROLLING
|
||||
|
||||
// Lock down maximum scrolling
|
||||
|
Loading…
Reference in New Issue
Block a user