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IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
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@ -44,6 +44,8 @@ Breaking changes:
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- Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"),
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as earlier name was misleading. Kept inline redirection function. (#4631)
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- IO: Removed io.MetricsActiveAllocations introduced in 1.63, was displayed in Metrics and unlikely to
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be accessed by end-user. Value still visible in the UI and easily to recompute from a delta.
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- ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
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Before:
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getter type: bool (*getter)(void* user_data, int idx, const char** out_text)
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@ -103,6 +105,7 @@ Other changes:
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Was most often noticable when using an horizontal scrollbar. (#6789)
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- Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
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- IO: Setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228) [@bertaye]
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- Debug Tools: Metrics: Added log recent alloc/free calls.
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- ImDrawList: Added AddEllipse(), AddEllipseFilled(), PathEllipticalArcTo(). (#2743) [@Doohl]
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- ImVector: Added find_index() helper.
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- Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) [@halx99]
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57
imgui.cpp
57
imgui.cpp
@ -424,6 +424,7 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2023/09/27 (1.90.0) - io: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics, unlikely to be accessed by end-user).
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- 2023/09/26 (1.90.0) - debug tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"), as earlier name was misleading. Kept inline redirection function. (#4631)
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- 2023/09/15 (1.90.0) - ListBox, Combo: changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis. kept inline redirection function (will obsolete).
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- old: bool Combo(const char* label, int* current_item, bool (*getter)(void* user_data, int idx, const char** out_text), ...)
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@ -4223,26 +4224,50 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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void* ImGui::MemAlloc(size_t size)
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{
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void* ptr = (*GImAllocatorAllocFunc)(size, GImAllocatorUserData);
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (ImGuiContext* ctx = GImGui)
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{
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ctx->IO.MetricsActiveAllocations++;
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//printf("[%05d] MemAlloc(%d) -> 0x%p\n", ctx->FrameCount, size, ptr);
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}
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DebugAllocHook(&ctx->DebugAllocInfo, ctx->FrameCount, ptr, size);
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#endif
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return ptr;
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}
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// IM_FREE() == ImGui::MemFree()
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void ImGui::MemFree(void* ptr)
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{
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (ptr != NULL)
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if (ImGuiContext* ctx = GImGui)
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{
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ctx->IO.MetricsActiveAllocations--;
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//printf("[%05d] MemFree(0x%p)\n", ctx->FrameCount, ptr);
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}
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DebugAllocHook(&ctx->DebugAllocInfo, ctx->FrameCount, ptr, (size_t)-1);
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#endif
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return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData);
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}
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// We record the number of allocation in recent frames, as a way to audit/sanitize our guiding principles of "no allocations on idle/repeating frames"
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void ImGui::DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size)
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{
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ImGuiDebugAllocEntry* entry = &info->LastEntriesBuf[info->LastEntriesIdx];
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IM_UNUSED(ptr);
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if (entry->FrameCount != frame_count)
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{
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info->LastEntriesIdx = (info->LastEntriesIdx + 1) % IM_ARRAYSIZE(info->LastEntriesBuf);
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entry = &info->LastEntriesBuf[info->LastEntriesIdx];
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entry->FrameCount = frame_count;
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entry->AllocCount = entry->FreeCount = 0;
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}
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if (size != (size_t)-1)
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{
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entry->AllocCount++;
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info->TotalAllocCount++;
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//printf("[%05d] MemAlloc(%d) -> 0x%p\n", frame_count, size, ptr);
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}
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else
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{
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entry->FreeCount++;
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info->TotalFreeCount++;
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//printf("[%05d] MemFree(0x%p)\n", frame_count, ptr);
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}
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}
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const char* ImGui::GetClipboardText()
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{
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ImGuiContext& g = *GImGui;
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@ -13720,7 +13745,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Text("Dear ImGui %s", GetVersion());
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Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
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Text("%d visible windows, %d active allocations", io.MetricsRenderWindows, io.MetricsActiveAllocations);
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Text("%d visible windows, %d current allocations", io.MetricsRenderWindows, g.DebugAllocInfo.TotalAllocCount - g.DebugAllocInfo.TotalFreeCount);
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//SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; }
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Separator();
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@ -14034,6 +14059,20 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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TreePop();
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}
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// Settings
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if (TreeNode("Memory allocations"))
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{
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ImGuiDebugAllocInfo* info = &g.DebugAllocInfo;
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Text("%d current allocations", info->TotalAllocCount - info->TotalFreeCount);
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int buf_size = IM_ARRAYSIZE(info->LastEntriesBuf);
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for (int n = buf_size - 1; n >= 0; n--)
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{
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ImGuiDebugAllocEntry* entry = &info->LastEntriesBuf[(info->LastEntriesIdx - n + buf_size) % buf_size];
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BulletText("Frame %06d: %+3d ( %2d malloc, %2d free )", entry->FrameCount, entry->AllocCount - entry->FreeCount, entry->AllocCount, entry->FreeCount);
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}
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TreePop();
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}
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if (TreeNode("Inputs"))
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{
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Text("KEYBOARD/GAMEPAD/MOUSE KEYS");
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11
imgui.h
11
imgui.h
@ -2039,11 +2039,6 @@ struct ImGuiIO
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// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
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// (default to use native imm32 api on Windows)
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void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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void* ImeWindowHandle; // = NULL // [Obsoleted in 1.87] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning.
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#else
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void* _UnusedPadding; // Unused field to keep data structure the same size.
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#endif
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// Optional: Platform locale
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ImWchar PlatformLocaleDecimalPoint; // '.' // [Experimental] Configure decimal point e.g. '.' or ',' useful for some languages (e.g. German), generally pulled from *localeconv()->decimal_point
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@ -2090,7 +2085,6 @@ struct ImGuiIO
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int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
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int MetricsRenderWindows; // Number of visible windows
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int MetricsActiveWindows; // Number of active windows
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int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts.
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ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
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// Legacy: before 1.87, we required backend to fill io.KeyMap[] (imgui->native map) during initialization and io.KeysDown[] (native indices) every frame.
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@ -2101,6 +2095,11 @@ struct ImGuiIO
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bool KeysDown[ImGuiKey_COUNT]; // [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
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float NavInputs[ImGuiNavInput_COUNT]; // [LEGACY] Since 1.88, NavInputs[] was removed. Backends from 1.60 to 1.86 won't build. Feed gamepad inputs via io.AddKeyEvent() and ImGuiKey_GamepadXXX enums.
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#endif
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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void* ImeWindowHandle; // = NULL // [Obsoleted in 1.87] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning.
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#else
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void* _UnusedPadding;
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#endif
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//------------------------------------------------------------------
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// [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed!
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@ -1783,6 +1783,23 @@ enum ImGuiDebugLogFlags_
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ImGuiDebugLogFlags_OutputToTestEngine = 1 << 11, // Also send output to Test Engine
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};
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struct ImGuiDebugAllocEntry
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{
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int FrameCount;
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ImS16 AllocCount;
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ImS16 FreeCount;
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};
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struct ImGuiDebugAllocInfo
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{
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int TotalAllocCount; // Number of call to MemAlloc().
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int TotalFreeCount;
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ImS16 LastEntriesIdx; // Current index in buffer
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ImGuiDebugAllocEntry LastEntriesBuf[6]; // Track last 6 frames that had allocations
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ImGuiDebugAllocInfo() { memset(this, 0, sizeof(*this)); }
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};
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struct ImGuiMetricsConfig
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{
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bool ShowDebugLog = false;
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@ -2133,6 +2150,7 @@ struct ImGuiContext
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ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
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ImGuiMetricsConfig DebugMetricsConfig;
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ImGuiIdStackTool DebugIdStackTool;
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ImGuiDebugAllocInfo DebugAllocInfo;
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// Misc
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float FramerateSecPerFrame[60]; // Calculate estimate of framerate for user over the last 60 frames..
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@ -3326,6 +3344,7 @@ namespace ImGui
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// Debug Log
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IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1);
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IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1);
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IMGUI_API void DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free
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// Debug Tools
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IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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