mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Bullet(), BulletText(): vertical and horizontal alignment fixes (namely for widget sized line height). (followup to #414, #282)
This commit is contained in:
parent
558430ca8f
commit
2e5352786a
25
imgui.cpp
25
imgui.cpp
@ -5583,7 +5583,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
// We vertically grow up to current line height up the typical widget height.
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y);
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), label_size.y + padding.y*2);
|
||||
ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height));
|
||||
if (display_frame)
|
||||
@ -5657,21 +5657,21 @@ void ImGui::Bullet()
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float line_height = g.FontSize;
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height, line_height));
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
{
|
||||
ImGui::SameLine(0, -1);
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
return;
|
||||
}
|
||||
|
||||
// Render
|
||||
const float bullet_size = line_height*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
|
||||
// Stay on same line
|
||||
ImGui::SameLine(0, -1);
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
}
|
||||
|
||||
// Text with a little bullet aligned to the typical tree node.
|
||||
@ -5686,17 +5686,18 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
|
||||
const char* text_begin = g.TempBuffer;
|
||||
const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
|
||||
const float line_height = g.FontSize;
|
||||
const ImVec2 label_size = CalcTextSize(text_begin, text_end, true);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (label_size.x > 0.0f ? (style.FramePadding.x*2) : 0.0f),0) + label_size); // Empty text doesn't add padding
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
return;
|
||||
|
||||
// Render
|
||||
const float bullet_size = line_height*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2,0), text_begin, text_end);
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
|
||||
}
|
||||
|
||||
void ImGui::BulletText(const char* fmt, ...)
|
||||
|
@ -991,6 +991,15 @@ void ImGui::ShowTestWindow(bool* p_opened)
|
||||
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
|
||||
if (tree_opened) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
|
||||
|
||||
// Bullet
|
||||
ImGui::Button("Button##3");
|
||||
ImGui::SameLine(0.0f, spacing);
|
||||
ImGui::BulletText("Bullet text");
|
||||
|
||||
ImGui::AlignFirstTextHeightToWidgets();
|
||||
ImGui::BulletText("Node");
|
||||
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4");
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
@ -2261,6 +2270,7 @@ static void ShowExampleAppPropertyEditor(bool* opened)
|
||||
//ImGui::Text("Field_%d", i);
|
||||
char label[32];
|
||||
sprintf(label, "Field_%d", i);
|
||||
ImGui::Bullet();
|
||||
ImGui::Selectable(label);
|
||||
ImGui::NextColumn();
|
||||
ImGui::PushItemWidth(-1);
|
||||
|
Loading…
Reference in New Issue
Block a user