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	Docking: Fix generalizing the transition from loose windows to dock node so we can switch to single window dock node while transferring viewports (vs creating two viewports and dropping one). + Extracted DockContextGenNodeID out of DockContextAddNode().
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							| @@ -9818,6 +9818,7 @@ namespace ImGui | ||||
| { | ||||
|     // ImGuiDockContext | ||||
|     static ImGuiDockNode*   DockContextAddNode(ImGuiContext* ctx, ImGuiID id); | ||||
|     static ImGuiID          DockContextGenNodeID(ImGuiContext* ctx); | ||||
|     static void             DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node); | ||||
|     static void             DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer); | ||||
|     static void             DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node); | ||||
| @@ -10008,17 +10009,23 @@ static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID | ||||
|     return (ImGuiDockNode*)ctx->DockContext->Nodes.GetVoidPtr(id); | ||||
| } | ||||
|  | ||||
| static ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx) | ||||
| { | ||||
|     // Generate an ID for new node (the exact ID value doesn't matter as long as it is not already used) | ||||
|     // FIXME-OPT: This is suboptimal, even if the node count is small enough not to be a worry. We should poke in ctx->Nodes to find a suitable ID faster. | ||||
|     ImGuiID id = 0x0001; | ||||
|     while (DockContextFindNodeByID(ctx, id) != NULL) | ||||
|         id++; | ||||
|     return id; | ||||
| } | ||||
|  | ||||
| static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id) | ||||
| { | ||||
|     // Generate an ID for the new node (the exact ID value doesn't matter as long as it is not already used) and add the first window. | ||||
|     if (id == 0) | ||||
|     { | ||||
|         // FIXME-OPT: This is suboptimal, even if the node count is small enough not to be a worry. We could poke in ctx->Nodes to find a suitable ID faster. | ||||
|         id = 0x0001; | ||||
|         while (DockContextFindNodeByID(ctx, id) != NULL) | ||||
|             id++; | ||||
|     } | ||||
|     IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL); | ||||
|         id = DockContextGenNodeID(ctx); | ||||
|     else | ||||
|         IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL); | ||||
|     ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id); | ||||
|     node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = true; | ||||
|     ctx->DockContext->Nodes.SetVoidPtr(node->ID, node); | ||||
| @@ -10436,14 +10443,15 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b | ||||
|  | ||||
|     // If 2+ windows appeared on the same frame, creating a new DockNode+TabBar from the second window,  | ||||
|     // then we need to hide the first one after the fact otherwise it would be visible as a standalone window for one frame. | ||||
|     if (node->Windows.Size == 2 && node->HostWindow == NULL && node->Windows[0]->WasActive == false) | ||||
|     if (node->HostWindow == NULL && node->Windows.Size == 2 && node->Windows[0]->WasActive == false) | ||||
|     { | ||||
|         node->Windows[0]->Hidden = true; | ||||
|         node->Windows[0]->HiddenFramesRegular = 1; | ||||
|     } | ||||
|  | ||||
|     // When reactivating a node from two loose window, the target window pos/size are authoritative | ||||
|     if (node->Windows.Size == 2 && !node->IsDockSpace) | ||||
|     // When reactivating a node with one or two loose window, the window pos/size/viewport are authoritative over the node storage. | ||||
|     // In particular it is important we init the viewport from the first window so we don't create two viewports and drop one. | ||||
|     if (node->HostWindow == NULL && !node->IsDockSpace && node->IsRootNode()) | ||||
|         node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = true; | ||||
|  | ||||
|     // Add to tab bar if requested | ||||
| @@ -10817,7 +10825,6 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node) | ||||
|             } | ||||
|             else if (node->HostWindow == NULL) | ||||
|             { | ||||
|                 // Leaf | ||||
|                 SetNextWindowPos(node->Pos); | ||||
|                 SetNextWindowSize(node->Size); | ||||
|             } | ||||
|   | ||||
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