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		| @@ -5263,10 +5263,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip) | ||||
|             window->Pos = FindBestWindowPosForPopup(window); | ||||
|  | ||||
|         // Late create viewport if we don't fit within our current host viewport. | ||||
|         if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !window->Viewport->PlatformWindowMinimized) | ||||
|             if (!window->Viewport->GetRect().Contains(window->Rect())) | ||||
|             { | ||||
|                 // Late create viewport, based on the assumption that with our calculations, the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport) | ||||
|                 // This is based on the assumption that the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport) | ||||
|                 //ImGuiViewport* old_viewport = window->Viewport; | ||||
|                 window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); | ||||
|  | ||||
| @@ -7413,7 +7414,7 @@ void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* view | ||||
|         /* | ||||
|         if (viewport->LastFrameActive < g.FrameCount && viewport->Window != current_window && viewport->Window != NULL && current_window != NULL) | ||||
|         { | ||||
|             //IMGUI_DEBUG_LOG("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, current_window->Name, viewport->ID, viewport->Window->Name); | ||||
|             //IMGUI_DEBUG_LOG("Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, current_window->Name, viewport->ID, viewport->Window->Name); | ||||
|             viewport->Window = current_window; | ||||
|             viewport->ID = current_window->ID; | ||||
|         } | ||||
| @@ -7423,6 +7424,7 @@ void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* view | ||||
|     if (g.CurrentViewport == viewport) | ||||
|         return; | ||||
|     g.CurrentViewport = viewport; | ||||
|     //IMGUI_DEBUG_LOG("SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0); | ||||
|  | ||||
|     // Notify platform layer of viewport changes | ||||
|     // FIXME-DPI: This is only currently used for experimenting with handling of multiple DPI | ||||
|   | ||||
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