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https://github.com/Drezil/imgui.git
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Added TextColored() helper. Changed some parameters to const references (still allows implicit casting)
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9169b2911c
commit
2bc6346b48
30
imgui.cpp
30
imgui.cpp
@ -1697,7 +1697,7 @@ void SetTooltip(const char* fmt, ...)
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va_end(args);
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}
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void SetNewWindowDefaultPos(ImVec2 pos)
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void SetNewWindowDefaultPos(const ImVec2& pos)
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{
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ImGuiState& g = GImGui;
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g.NewWindowDefaultPos = pos;
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@ -2196,7 +2196,7 @@ void PopAllowKeyboardFocus()
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window->DC.AllowKeyboardFocus.pop_back();
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}
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void PushStyleColor(ImGuiCol idx, ImVec4 col)
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void PushStyleColor(ImGuiCol idx, const ImVec4& col)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -2284,7 +2284,7 @@ ImVec2 GetWindowPos()
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return window->Pos;
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}
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void SetWindowPos(ImVec2 pos)
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void SetWindowPos(const ImVec2& pos)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->Pos = pos;
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@ -2342,10 +2342,10 @@ ImVec2 GetCursorPos()
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return window->DC.CursorPos - window->Pos;
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}
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void SetCursorPos(ImVec2 p)
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void SetCursorPos(const ImVec2& pos)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos = window->Pos + p;
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window->DC.CursorPos = window->Pos + pos;
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}
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void SetScrollPosHere()
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@ -2385,6 +2385,16 @@ void Text(const char* fmt, ...)
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va_end(args);
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}
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void TextColored(const ImVec4& col, const char* fmt, ...)
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{
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ImGui::PushStyleColor(ImGuiCol_Text, col);
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va_list args;
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va_start(args, fmt);
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TextV(fmt, args);
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va_end(args);
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ImGui::PopStyleColor();
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}
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void TextUnformatted(const char* text, const char* text_end)
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{
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ImGuiState& g = GImGui;
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@ -4409,7 +4419,7 @@ bool IsClipped(const ImGuiAabb& bb)
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return false;
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}
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bool IsClipped(ImVec2 item_size)
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bool IsClipped(const ImVec2& item_size)
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{
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ImGuiWindow* window = GetCurrentWindow();
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return IsClipped(ImGuiAabb(window->DC.CursorPos, window->DC.CursorPos + item_size));
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@ -5441,6 +5451,14 @@ void ShowTestWindow(bool* open)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Colored Text"))
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{
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// This is a merely a shortcut, you can use PushStyleColor()/PopStyleColor() for more flexibility.
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ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink");
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ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow");
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ImGui::TreePop();
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}
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static int e = 0;
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ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine();
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ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
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13
imgui.h
13
imgui.h
@ -135,7 +135,7 @@ namespace ImGui
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bool GetWindowIsFocused();
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float GetWindowWidth();
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ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing
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void SetWindowPos(ImVec2 pos); // unchecked
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void SetWindowPos(const ImVec2& pos); // unchecked
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ImVec2 GetWindowSize();
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ImVec2 GetWindowContentRegionMin();
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ImVec2 GetWindowContentRegionMax();
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@ -149,7 +149,7 @@ namespace ImGui
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float GetItemWidth();
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void PushAllowKeyboardFocus(bool v);
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void PopAllowKeyboardFocus();
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void PushStyleColor(ImGuiCol idx, ImVec4 col);
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void PushStyleColor(ImGuiCol idx, const ImVec4& col);
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void PopStyleColor();
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// Layout
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@ -161,8 +161,8 @@ namespace ImGui
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float GetColumnOffset(int column_index = -1);
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void SetColumnOffset(int column_index, float offset);
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float GetColumnWidth(int column_index = -1);
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ImVec2 GetCursorPos(); // cursor position relative to window position
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void SetCursorPos(ImVec2 p);
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ImVec2 GetCursorPos(); // cursor position is relative to window position
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void SetCursorPos(const ImVec2& pos); // "
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void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets.
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float GetTextLineSpacing();
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float GetTextLineHeight();
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@ -176,6 +176,7 @@ namespace ImGui
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// Widgets
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void Text(const char* fmt, ...);
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void TextV(const char* fmt, va_list args);
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void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut to doing PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
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void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, better for long chunks of text.
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void LabelText(const char* label, const char* fmt, ...);
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void BulletText(const char* fmt, ...);
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@ -230,11 +231,11 @@ namespace ImGui
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// Utilities
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void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). (currently no contention handling, last call win)
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void SetNewWindowDefaultPos(ImVec2 pos); // set position of window that do
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void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do
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bool IsHovered(); // was the last item active area hovered by mouse?
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ImVec2 GetItemBoxMin(); // get bounding box of last item
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ImVec2 GetItemBoxMax(); // get bounding box of last item
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bool IsClipped(ImVec2 item_size); // to perform coarse clipping on user's side (as an optimisation)
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bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimisation)
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bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
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bool IsMouseClicked(int button, bool repeat = false);
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bool IsMouseDoubleClicked(int button);
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