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Internals: Moved IsWindowContentHoverable() in the file
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parent
c5a79deb38
commit
2b7d4c713e
27
imgui.cpp
27
imgui.cpp
@ -605,7 +605,6 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static inline bool IsWindowContentHoverable(ImGuiWindow* window);
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static void ClearSetNextWindowData();
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static void Scrollbar(ImGuiWindow* window, bool horizontal);
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@ -1901,6 +1900,19 @@ void ImGui::KeepAliveID(ImGuiID id)
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g.ActiveIdIsAlive = true;
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}
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static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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{
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// An active popup disable hovering on other windows (apart from its own children)
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// FIXME-OPT: This could be cached/stored within the window.
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ImGuiContext& g = *GImGui;
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if (g.NavWindow)
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if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
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if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
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return false;
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return true;
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}
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// Advance cursor given item size for layout.
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void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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{
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@ -5647,19 +5659,6 @@ void ImGui::LabelText(const char* label, const char* fmt, ...)
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va_end(args);
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}
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static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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{
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// An active popup disable hovering on other windows (apart from its own children)
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// FIXME-OPT: This could be cached/stored within the window.
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ImGuiContext& g = *GImGui;
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if (g.NavWindow)
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if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
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if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
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return false;
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return true;
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}
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bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
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{
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ImGuiContext& g = *GImGui;
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