Internals: Moved IsWindowContentHoverable() in the file

This commit is contained in:
omar 2017-09-27 23:31:03 +02:00
parent c5a79deb38
commit 2b7d4c713e

View File

@ -605,7 +605,6 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
static inline bool IsWindowContentHoverable(ImGuiWindow* window);
static void ClearSetNextWindowData();
static void CheckStacksSize(ImGuiWindow* window, bool write);
static void Scrollbar(ImGuiWindow* window, bool horizontal);
@ -1901,6 +1900,19 @@ void ImGui::KeepAliveID(ImGuiID id)
g.ActiveIdIsAlive = true;
}
static inline bool IsWindowContentHoverable(ImGuiWindow* window)
{
// An active popup disable hovering on other windows (apart from its own children)
// FIXME-OPT: This could be cached/stored within the window.
ImGuiContext& g = *GImGui;
if (g.NavWindow)
if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
return false;
return true;
}
// Advance cursor given item size for layout.
void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
{
@ -5647,19 +5659,6 @@ void ImGui::LabelText(const char* label, const char* fmt, ...)
va_end(args);
}
static inline bool IsWindowContentHoverable(ImGuiWindow* window)
{
// An active popup disable hovering on other windows (apart from its own children)
// FIXME-OPT: This could be cached/stored within the window.
ImGuiContext& g = *GImGui;
if (g.NavWindow)
if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
return false;
return true;
}
bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
{
ImGuiContext& g = *GImGui;