Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)

Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
This commit is contained in:
Rokas Kupstys
2021-08-24 18:03:52 +03:00
committed by ocornut
parent f8bad7e1e3
commit 2b0bd40b99
11 changed files with 122 additions and 100 deletions

View File

@ -511,31 +511,27 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
else
{
// Project scissor/clipping rectangles into framebuffer space
ImVec4 clip_rect;
clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
{
// Negative offsets are illegal for vkCmdSetScissor
if (clip_rect.x < 0.0f)
clip_rect.x = 0.0f;
if (clip_rect.y < 0.0f)
clip_rect.y = 0.0f;
// Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
continue;
// Apply scissor/clipping rectangle
VkRect2D scissor;
scissor.offset.x = (int32_t)(clip_rect.x);
scissor.offset.y = (int32_t)(clip_rect.y);
scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
// Apply scissor/clipping rectangle
VkRect2D scissor;
scissor.offset.x = (int32_t)(clip_min.x);
scissor.offset.y = (int32_t)(clip_min.y);
scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
// Draw
vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
}
// Draw
vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
}
}
global_idx_offset += cmd_list->IdxBuffer.Size;