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Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends. + Squashed amends.
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@ -253,8 +253,14 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
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}
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else
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{
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// Project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
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ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
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if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
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continue;
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// Apply scissor/clipping rectangle
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const D3D10_RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y)};
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const D3D10_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
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ctx->RSSetScissorRects(1, &r);
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// Bind texture, Draw
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