mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Docking, Viewport: Reworked viewport inheritance/transition so that extracting a dock node from a split node owning its viewport will have both viewports be in the expected OS z-order. (The lower window re-use the exiting viewport, the detached node uses a new viewport:
This commit is contained in:
parent
ae4b838840
commit
2a5ce1849a
42
imgui.cpp
42
imgui.cpp
@ -9832,7 +9832,7 @@ static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
|
|||||||
}
|
}
|
||||||
IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL);
|
IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL);
|
||||||
ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
|
ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
|
||||||
node->InitFromFirstWindow = true;
|
node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = true;
|
||||||
ctx->DockContext->Nodes.SetVoidPtr(node->ID, node);
|
ctx->DockContext->Nodes.SetVoidPtr(node->ID, node);
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
@ -10220,8 +10220,9 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
|
|||||||
int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1;
|
int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1;
|
||||||
node->ParentNode->ChildNodes[index_in_parent] = NULL;
|
node->ParentNode->ChildNodes[index_in_parent] = NULL;
|
||||||
DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]);
|
DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]);
|
||||||
|
node->ParentNode->InitFromFirstWindowViewport = true; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport
|
||||||
node->ParentNode = NULL;
|
node->ParentNode = NULL;
|
||||||
node->InitFromFirstWindow = true;
|
node->InitFromFirstWindowPosSize = true;
|
||||||
node->WantMouseMove = true;
|
node->WantMouseMove = true;
|
||||||
}
|
}
|
||||||
MarkIniSettingsDirty();
|
MarkIniSettingsDirty();
|
||||||
@ -10246,7 +10247,8 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
|
|||||||
SelectedTabID = 0;
|
SelectedTabID = 0;
|
||||||
WantCloseTabID = 0;
|
WantCloseTabID = 0;
|
||||||
IsVisible = true;
|
IsVisible = true;
|
||||||
InitFromFirstWindow = IsDockSpace = IsDocumentRoot = HasCloseButton = HasCollapseButton = WantCloseAll = WantLockSizeOnce = WantMouseMove = false;
|
InitFromFirstWindowPosSize = InitFromFirstWindowViewport = false;
|
||||||
|
IsDockSpace = IsDocumentRoot = HasCloseButton = HasCollapseButton = WantCloseAll = WantLockSizeOnce = WantMouseMove = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiDockNode::~ImGuiDockNode()
|
ImGuiDockNode::~ImGuiDockNode()
|
||||||
@ -10292,7 +10294,7 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b
|
|||||||
|
|
||||||
// When reactivating a node from two loose window, the target window pos/size are authoritative
|
// When reactivating a node from two loose window, the target window pos/size are authoritative
|
||||||
if (node->Windows.Size == 2 && !node->IsDockSpace)
|
if (node->Windows.Size == 2 && !node->IsDockSpace)
|
||||||
node->InitFromFirstWindow = true;
|
node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = true;
|
||||||
|
|
||||||
// Add to tab bar if requested
|
// Add to tab bar if requested
|
||||||
if (add_to_tab_bar)
|
if (add_to_tab_bar)
|
||||||
@ -10358,12 +10360,12 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
|
|||||||
if (node->Windows.Size == 1 && !node->IsDocumentRoot && node->HostWindow)
|
if (node->Windows.Size == 1 && !node->IsDocumentRoot && node->HostWindow)
|
||||||
{
|
{
|
||||||
ImGuiWindow* remaining_window = node->Windows[0];
|
ImGuiWindow* remaining_window = node->Windows[0];
|
||||||
if (node->HostWindow->ViewportOwned)
|
if (node->HostWindow->ViewportOwned && node->IsRootNode())
|
||||||
{
|
{
|
||||||
// Transfer viewport back to the remaining loose window
|
// Transfer viewport back to the remaining loose window
|
||||||
IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow);
|
IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow);
|
||||||
node->HostWindow->Viewport->Window = node->Windows[0];
|
node->HostWindow->Viewport->Window = remaining_window;
|
||||||
node->HostWindow->Viewport->ID = node->Windows[0]->ID;
|
node->HostWindow->Viewport->ID = remaining_window->ID;
|
||||||
}
|
}
|
||||||
remaining_window->Collapsed = node->HostWindow->Collapsed;
|
remaining_window->Collapsed = node->HostWindow->Collapsed;
|
||||||
}
|
}
|
||||||
@ -10557,22 +10559,29 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
|
|||||||
if (node->IsRootNode() && node->Windows.Size == 1 && !node->IsDockSpace)
|
if (node->IsRootNode() && node->Windows.Size == 1 && !node->IsDockSpace)
|
||||||
{
|
{
|
||||||
// Floating window pos/size is authoritative
|
// Floating window pos/size is authoritative
|
||||||
node->Pos = node->Windows[0]->Pos;
|
ImGuiWindow* single_window = node->Windows[0];
|
||||||
node->Size = node->Windows[0]->SizeFull;
|
node->Pos = single_window->Pos;
|
||||||
|
node->Size = single_window->SizeFull;
|
||||||
|
|
||||||
// Transfer focus immediately so when we revert to a regular window it is immediately selected
|
// Transfer focus immediately so when we revert to a regular window it is immediately selected
|
||||||
if (node->HostWindow && g.NavWindow == node->HostWindow)
|
if (node->HostWindow && g.NavWindow == node->HostWindow)
|
||||||
FocusWindow(node->Windows[0]);
|
FocusWindow(single_window);
|
||||||
|
if (node->HostWindow)
|
||||||
|
{
|
||||||
|
single_window->Viewport = node->HostWindow->Viewport;
|
||||||
|
single_window->ViewportId = node->HostWindow->ViewportId;
|
||||||
|
single_window->Viewport->Window = single_window;
|
||||||
|
}
|
||||||
|
|
||||||
DockNodeHideHostWindow(node);
|
DockNodeHideHostWindow(node);
|
||||||
node->InitFromFirstWindow = false;
|
node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = false;
|
||||||
node->WantCloseAll = false;
|
node->WantCloseAll = false;
|
||||||
node->WantCloseTabID = 0;
|
node->WantCloseTabID = 0;
|
||||||
node->HasCloseButton = node->HasCollapseButton = false;
|
node->HasCloseButton = node->HasCollapseButton = false;
|
||||||
node->LastFrameActive = g.FrameCount;
|
node->LastFrameActive = g.FrameCount;
|
||||||
|
|
||||||
if (node->WantMouseMove)
|
if (node->WantMouseMove)
|
||||||
DockNodeStartMouseMovingWindow(node, node->Windows[0]);
|
DockNodeStartMouseMovingWindow(node, single_window);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10600,12 +10609,11 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
|
|||||||
|
|
||||||
if (node->IsRootNode() && node->IsVisible)
|
if (node->IsRootNode() && node->IsVisible)
|
||||||
{
|
{
|
||||||
if (node->InitFromFirstWindow && node->Windows.Size > 0)
|
if (node->InitFromFirstWindowPosSize && node->Windows.Size > 0)
|
||||||
{
|
{
|
||||||
ImGuiWindow* init_window = node->Windows[0];
|
ImGuiWindow* init_window = node->Windows[0];
|
||||||
SetNextWindowPos(init_window->Pos);
|
SetNextWindowPos(init_window->Pos);
|
||||||
SetNextWindowSize(init_window->SizeFull);
|
SetNextWindowSize(init_window->SizeFull);
|
||||||
SetNextWindowViewport(init_window->ViewportId);
|
|
||||||
SetNextWindowCollapsed(init_window->Collapsed);
|
SetNextWindowCollapsed(init_window->Collapsed);
|
||||||
}
|
}
|
||||||
else if (node->HostWindow == NULL)
|
else if (node->HostWindow == NULL)
|
||||||
@ -10614,6 +10622,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
|
|||||||
SetNextWindowPos(node->Pos);
|
SetNextWindowPos(node->Pos);
|
||||||
SetNextWindowSize(node->Size);
|
SetNextWindowSize(node->Size);
|
||||||
}
|
}
|
||||||
|
if (node->InitFromFirstWindowViewport && node->Windows.Size > 0)
|
||||||
|
SetNextWindowViewport(node->Windows[0]->ViewportId);
|
||||||
|
|
||||||
// Begin into the host window
|
// Begin into the host window
|
||||||
char window_label[20];
|
char window_label[20];
|
||||||
@ -10637,7 +10647,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
|
|||||||
{
|
{
|
||||||
node->HostWindow = host_window = node->ParentNode->HostWindow;
|
node->HostWindow = host_window = node->ParentNode->HostWindow;
|
||||||
}
|
}
|
||||||
node->InitFromFirstWindow = false;
|
node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = false;
|
||||||
if (node->WantMouseMove && node->HostWindow)
|
if (node->WantMouseMove && node->HostWindow)
|
||||||
DockNodeStartMouseMovingWindow(node, node->HostWindow);
|
DockNodeStartMouseMovingWindow(node, node->HostWindow);
|
||||||
}
|
}
|
||||||
@ -11239,7 +11249,7 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
|
|||||||
if (child_1)
|
if (child_1)
|
||||||
DockNodeMoveWindows(parent_node, child_1);
|
DockNodeMoveWindows(parent_node, child_1);
|
||||||
DockNodeApplyPosSizeToWindows(parent_node);
|
DockNodeApplyPosSizeToWindows(parent_node);
|
||||||
parent_node->InitFromFirstWindow = false;
|
parent_node->InitFromFirstWindowPosSize = parent_node->InitFromFirstWindowViewport = false;
|
||||||
parent_node->VisibleWindow = merge_lead_child->VisibleWindow;
|
parent_node->VisibleWindow = merge_lead_child->VisibleWindow;
|
||||||
parent_node->IsDocumentRoot = (child_0 && child_0->IsDocumentRoot) || (child_1 && child_1->IsDocumentRoot);
|
parent_node->IsDocumentRoot = (child_0 && child_0->IsDocumentRoot) || (child_1 && child_1->IsDocumentRoot);
|
||||||
parent_node->SizeRef = backup_last_explicit_size;
|
parent_node->SizeRef = backup_last_explicit_size;
|
||||||
|
@ -761,7 +761,8 @@ struct ImGuiDockNode
|
|||||||
ImGuiID LastFocusedNodeID; // [Root node only] Which of our child node (any ancestor in the hierarchy) was last focused.
|
ImGuiID LastFocusedNodeID; // [Root node only] Which of our child node (any ancestor in the hierarchy) was last focused.
|
||||||
ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
|
ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
|
||||||
ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
|
ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
|
||||||
bool InitFromFirstWindow :1;
|
bool InitFromFirstWindowPosSize :1;
|
||||||
|
bool InitFromFirstWindowViewport :1;
|
||||||
bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window)
|
bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window)
|
||||||
bool IsDockSpace :1; // Root node was created by a DockSpace() call.
|
bool IsDockSpace :1; // Root node was created by a DockSpace() call.
|
||||||
bool IsDocumentRoot :1;
|
bool IsDocumentRoot :1;
|
||||||
|
Loading…
Reference in New Issue
Block a user