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	Internals: Window minor internal renaming + added WindowRounding latch.
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							| @@ -1789,13 +1789,14 @@ ImGuiWindow::ImGuiWindow(const char* name) | ||||
|     Size = SizeFull = ImVec2(0.0f, 0.0f); | ||||
|     SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f); | ||||
|     WindowPadding = ImVec2(0.0f, 0.0f); | ||||
|     WindowRounding = 0.0f; | ||||
|     WindowBorderSize = 0.0f; | ||||
|     MoveId = GetID("#MOVE"); | ||||
|     Scroll = ImVec2(0.0f, 0.0f); | ||||
|     ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); | ||||
|     ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); | ||||
|     ScrollbarX = ScrollbarY = false; | ||||
|     ScrollbarSizes = ImVec2(0.0f, 0.0f); | ||||
|     BorderSize = 0.0f; | ||||
|     Active = WasActive = false; | ||||
|     Accessed = false; | ||||
|     Collapsed = false; | ||||
| @@ -4260,6 +4261,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         window->WindowPadding = style.WindowPadding; | ||||
|         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup))) | ||||
|             window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); | ||||
|         window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : style.WindowRounding; | ||||
|         window->WindowBorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; | ||||
|         const float window_rounding = window->WindowRounding; | ||||
|  | ||||
|         // Calculate auto-fit size, handle automatic resize | ||||
|         const ImVec2 size_auto_fit = CalcSizeAutoFit(window); | ||||
| @@ -4308,7 +4312,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             if (window->ScrollbarX && !window->ScrollbarY) | ||||
|                 window->ScrollbarY = (window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar); | ||||
|             window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); | ||||
|             window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; | ||||
|         } | ||||
|  | ||||
|         // POSITION | ||||
| @@ -4391,7 +4394,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|  | ||||
|         // Draw window + handle manual resize | ||||
|         ImRect title_bar_rect = window->TitleBarRect(); | ||||
|         const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : style.WindowRounding; | ||||
|         if (window->Collapsed) | ||||
|         { | ||||
|             // Title bar only | ||||
| @@ -4465,9 +4467,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             if (!(flags & ImGuiWindowFlags_NoResize)) | ||||
|             { | ||||
|                 const ImVec2 br = window->Rect().GetBR(); | ||||
|                 window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->BorderSize)); | ||||
|                 window->DrawList->PathLineTo(br + ImVec2(-window->BorderSize, -resize_corner_size)); | ||||
|                 window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->BorderSize, br.y - window_rounding - window->BorderSize), window_rounding, 0, 3); | ||||
|                 window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->WindowBorderSize)); | ||||
|                 window->DrawList->PathLineTo(br + ImVec2(-window->WindowBorderSize, -resize_corner_size)); | ||||
|                 window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->WindowBorderSize, br.y - window_rounding - window->WindowBorderSize), window_rounding, 0, 3); | ||||
|                 window->DrawList->PathFillConvex(resize_col); | ||||
|             } | ||||
|  | ||||
| @@ -4598,7 +4600,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|  | ||||
|     // Inner clipping rectangle | ||||
|     // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. | ||||
|     const float border_size = window->BorderSize; | ||||
|     const float border_size = window->WindowBorderSize; | ||||
|     ImRect clip_rect; | ||||
|     clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f))); | ||||
|     clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + border_size); | ||||
| @@ -4702,7 +4704,7 @@ void ImGui::Scrollbar(ImGuiLayoutType direction) | ||||
|     bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX); | ||||
|     float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f; | ||||
|     const ImRect window_rect = window->Rect(); | ||||
|     const float border_size = window->BorderSize; | ||||
|     const float border_size = window->WindowBorderSize; | ||||
|     ImRect bb = horizontal | ||||
|         ? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size) | ||||
|         : ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size); | ||||
| @@ -4711,13 +4713,12 @@ void ImGui::Scrollbar(ImGuiLayoutType direction) | ||||
|     if (bb.GetWidth() <= 0.0f || bb.GetHeight() <= 0.0f) | ||||
|         return; | ||||
|  | ||||
|     float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : style.WindowRounding; | ||||
|     int window_rounding_corners; | ||||
|     if (horizontal) | ||||
|         window_rounding_corners = ImGuiCorner_BotLeft | (other_scrollbar ? 0 : ImGuiCorner_BotRight); | ||||
|     else | ||||
|         window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BotRight); | ||||
|     window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners); | ||||
|     window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowRounding, window_rounding_corners); | ||||
|     bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f))); | ||||
|  | ||||
|     // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar) | ||||
| @@ -7610,7 +7611,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over | ||||
|     // Render | ||||
|     fraction = ImSaturate(fraction); | ||||
|     RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); | ||||
|     bb.Expand(ImVec2(-window->BorderSize, -window->BorderSize)); | ||||
|     bb.Expand(ImVec2(-window->WindowBorderSize, -window->WindowBorderSize)); | ||||
|     const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); | ||||
|     RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); | ||||
|  | ||||
| @@ -9219,7 +9220,7 @@ bool ImGui::BeginMenuBar() | ||||
|     PushID("##menubar"); | ||||
|     ImRect rect = window->MenuBarRect(); | ||||
|     rect.Max.x = ImMax(rect.Min.x, rect.Max.x - g.Style.WindowRounding); | ||||
|     PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->BorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false); | ||||
|     PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->WindowBorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false); | ||||
|     window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y); | ||||
|     window->DC.LayoutType = ImGuiLayoutType_Horizontal; | ||||
|     window->DC.MenuBarAppending = true; | ||||
|   | ||||
| @@ -687,14 +687,15 @@ struct IMGUI_API ImGuiWindow | ||||
|     ImVec2                  SizeContents;                       // Size of contents (== extents reach of the drawing cursor) from previous frame | ||||
|     ImVec2                  SizeContentsExplicit;               // Size of contents explicitly set by the user via SetNextWindowContentSize() | ||||
|     ImRect                  ContentsRegionRect;                 // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis | ||||
|     ImVec2                  WindowPadding;                      // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect | ||||
|     ImVec2                  WindowPadding;                      // Window padding at the time of begin. | ||||
|     float                   WindowRounding;                     // Window rounding at the time of begin. | ||||
|     float                   WindowBorderSize;                   // Window border size at the time of begin. | ||||
|     ImGuiID                 MoveId;                             // == window->GetID("#MOVE") | ||||
|     ImVec2                  Scroll; | ||||
|     ImVec2                  ScrollTarget;                       // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) | ||||
|     ImVec2                  ScrollTargetCenterRatio;            // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered | ||||
|     bool                    ScrollbarX, ScrollbarY; | ||||
|     ImVec2                  ScrollbarSizes; | ||||
|     float                   BorderSize; | ||||
|     bool                    Active;                             // Set to true on Begin() | ||||
|     bool                    WasActive; | ||||
|     bool                    Accessed;                           // Set to true when any widget access the current window | ||||
|   | ||||
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