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Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589)
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@ -61,6 +61,7 @@ Other Changes:
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- Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API,
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now taking a ImGuiPlatformImeData structure which we can more easily extend in the future.
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- Platform IME: moved io.ImeWindowHandle to GetMainViewport()->PlatformHandleRaw.
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- Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME composition window when not used. (#2589) [@actboy168]
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- Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
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It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
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@ -4149,6 +4149,7 @@ void ImGui::NewFrame()
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// Platform IME data: reset for the frame
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g.PlatformImeDataPrev = g.PlatformImeData;
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g.PlatformImeData.WantVisible = false;
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// Mouse wheel scrolling, scale
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UpdateMouseWheel();
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@ -11510,6 +11511,8 @@ static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatf
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if (hwnd == 0)
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return;
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::ImmAssociateContextEx(hwnd, NULL, data->WantVisible ? IACE_DEFAULT : 0);
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if (HIMC himc = ::ImmGetContext(hwnd))
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{
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COMPOSITIONFORM composition_form = {};
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3
imgui.h
3
imgui.h
@ -2832,7 +2832,10 @@ struct ImGuiViewport
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// (Optional) Support for IME (Input Method Editor) via the io.SetPlatformImeDataFn() function.
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struct ImGuiPlatformImeData
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{
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bool WantVisible; // A widget wants the IME to be visible
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ImVec2 InputPos; // Position of the input cursor
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ImGuiPlatformImeData() { memset(this, 0, sizeof(*this)); }
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};
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//-----------------------------------------------------------------------------
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@ -4760,9 +4760,12 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
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if (!is_readonly)
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{
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g.PlatformImeData.WantVisible = true;
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g.PlatformImeData.InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
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}
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}
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}
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else
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{
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// Render text only (no selection, no cursor)
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