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Tables: Storing per-column SkipItems as a shortcut. Comments, Spacings.
# Conflicts: # imgui_internal.h
This commit is contained in:
@ -68,20 +68,22 @@
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// - TableBeginUpdateColumns() - apply resize/order requests, lock columns active state, order
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// - TableSetupColumn() user submit columns details (optional)
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// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
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// - TableSortSpecsClickColumn()
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// - TableSortSpecsClickColumn() - when clicked: alter sort order and sort direction
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// - TableGetSortSpecs() user queries updated sort specs (optional)
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// - TableNextRow() / TableNextCell() user begin into the first row, also automatically called by TableAutoHeaders()
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// - TableUpdateLayout() - called by the FIRST call to TableNextRow()
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// - TableUpdateDrawChannels() - setup ImDrawList channels
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// - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// - TableDrawContextMenu() - draw right-click context menu
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// - TableUpdateLayout() - called by the FIRST call to TableNextRow()!
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// - TableUpdateDrawChannels() - setup ImDrawList channels
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// - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// - TableDrawContextMenu() - draw right-click context menu
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// - TableEndCell() - close existing cell if not the first time
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// - TableBeginCell() - enter into current cell
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// - [...] user emit contents
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// - EndTable() user ends the table
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// - TableDrawBorders() - draw outer borders, inner vertical borders
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// - TableDrawMergeChannels() - merge draw channels if clipping isn't required
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// - TableSetColumnWidth() - apply resizing width
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// - TableUpdateColumnsWeightFromWidth()
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// - EndChild() - (if ScrollX/ScrollY is set)
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// - TableUpdateColumnsWeightFromWidth() - recompute columns weights (of weighted columns) from their respective width
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// - EndChild() - (if ScrollX/ScrollY is set)
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//-----------------------------------------------------------------------------
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// Configuration
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@ -700,7 +702,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->ClipRect.Max.x = offset_x;
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column->ClipRect.Max.y = FLT_MAX;
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column->ClipRect.ClipWithFull(host_clip_rect);
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column->IsClipped = true;
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column->IsClipped = column->SkipItems = true;
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continue;
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}
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@ -731,6 +733,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->ClipRect.ClipWithFull(host_clip_rect);
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column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0;
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column->SkipItems = column->IsClipped || table->HostSkipItems;
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if (column->IsClipped)
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{
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// Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
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@ -1580,9 +1583,10 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
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const float start_x = (table->RowFlags & ImGuiTableRowFlags_Headers) ? column->StartXHeaders : column->StartXRows;
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window->DC.LastItemId = 0;
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window->DC.CursorPos = ImVec2(start_x, table->RowPosY1 + table->CellPaddingY);
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window->DC.CursorPos.x = start_x;
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window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY;
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window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
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window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT // FIXME-TABLE: Recurse
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window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
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window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
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window->WorkRect.Min.y = window->DC.CursorPos.y;
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@ -1593,10 +1597,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
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if (!column->IsActive)
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window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2);
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// FIXME-COLUMNS: Setup baseline, preserve across columns (how can we obtain first line baseline tho..)
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// window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
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window->SkipItems = column->IsClipped ? true : table->HostSkipItems;
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window->SkipItems = column->SkipItems;
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if (table->Flags & ImGuiTableFlags_NoClipX)
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{
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
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@ -1615,7 +1616,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
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}
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}
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// [Internal] Called by TableNextRow()TableNextCell()!
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// [Internal] Called by TableNextRow()/TableNextCell()!
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void ImGui::TableEndCell(ImGuiTable* table)
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{
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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@ -2078,7 +2079,8 @@ void ImGui::TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* click
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}
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// Return NULL if no sort specs.
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// You can sort your data again when 'SpecsChanged == true'.It will be true with sorting specs have changed since last call, or the first time.
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// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
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// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
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const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
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{
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ImGuiContext& g = *GImGui;
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