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Comments, minor tweaks
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28
imgui.h
28
imgui.h
@ -113,27 +113,27 @@ typedef unsigned long long ImU64; // 64-bit unsigned integer
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struct ImVec2
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{
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float x, y;
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ImVec2() { x = y = 0.0f; }
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float x, y;
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ImVec2() { x = y = 0.0f; }
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ImVec2(float _x, float _y) { x = _x; y = _y; }
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float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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#ifdef IM_VEC2_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec2.
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IM_VEC2_CLASS_EXTRA
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float operator[] (size_t i) const { IM_ASSERT(i <= 1); return (&x)[i]; } // We very rarely use this [] operator, the assert overhead is fine.
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#ifdef IM_VEC2_CLASS_EXTRA
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IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
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#endif
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};
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struct ImVec4
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{
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float x, y, z, w;
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ImVec4() { x = y = z = w = 0.0f; }
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float x, y, z, w;
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ImVec4() { x = y = z = w = 0.0f; }
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ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
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#ifdef IM_VEC4_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec4.
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IM_VEC4_CLASS_EXTRA
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#ifdef IM_VEC4_CLASS_EXTRA
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IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
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#endif
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};
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// ImGui end-user API
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// In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types)
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// In a namespace so that user can add extra functions in your own separate file (please don't modify imgui.cpp/.h)
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namespace ImGui
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{
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// Context creation and access
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@ -696,7 +696,7 @@ enum ImGuiDragDropFlags_
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ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery.
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};
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// Standard Drag and Drop payload types. You can define you own payload types using 12-characters long strings. Types starting with '_' are defined by Dear ImGui.
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// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui.
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#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type.
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#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type.
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@ -837,10 +837,10 @@ enum ImGuiCol_
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ImGuiCol_PlotHistogram,
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ImGuiCol_PlotHistogramHovered,
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ImGuiCol_TextSelectedBg,
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ImGuiCol_ModalWindowDarkening, // darken/colorize entire screen behind a modal window, when one is active
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ImGuiCol_ModalWindowDarkening, // Darken/colorize entire screen behind a modal window, when one is active
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ImGuiCol_DragDropTarget,
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ImGuiCol_NavHighlight, // gamepad/keyboard: current highlighted item
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ImGuiCol_NavWindowingHighlight, // gamepad/keyboard: when holding NavMenu to focus/move/resize windows
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ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item
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ImGuiCol_NavWindowingHighlight, // Gamepad/keyboard: when holding NavMenu to focus/move/resize windows
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ImGuiCol_COUNT
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// Obsolete names (will be removed)
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@ -244,8 +244,6 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
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colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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//colors[ImGuiCol_TextHovered] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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//colors[ImGuiCol_TextActive] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
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@ -49,8 +49,9 @@ In this document:
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io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
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// Usage, e.g.
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ImGui::Text("%s Search", ICON_FA_SEARCH);
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ImGui::Button(ICON_FA_SEARCH " Search"); // C string literals can be concatenated at compilation time, this is the same as "A" "B" becoming "AB"
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ImGui::Text("%s among %d items", ICON_FA_SEARCH, count);
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See Links below for other icons fonts and related tools.
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