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mirror of https://github.com/Drezil/imgui.git synced 2024-12-25 00:56:35 +00:00

Docking: Fixed various conflicts not properly resolved on 813e0c1

New git client confusion.
This commit is contained in:
omar 2019-11-27 19:27:44 +01:00
parent 4dff49b2f1
commit 28dd8d7efd
4 changed files with 2 additions and 18 deletions

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@ -30,7 +30,6 @@ HOW TO UPDATE?
-----------------------------------------------------------------------
<<<<<<< HEAD
DOCKING BRANCH (In Progress)
-----------------------------------------------------------------------
@ -100,10 +99,7 @@ Other changes:
-----------------------------------------------------------------------
VERSION 1.74 WIP (In Progress)
=======
VERSION 1.74 (Released 2019-11-25)
>>>>>>> master
-----------------------------------------------------------------------
Breaking Changes:

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@ -3,12 +3,8 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
<<<<<<< HEAD
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
=======
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
>>>>>>> master
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.

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@ -3,13 +3,9 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
<<<<<<< HEAD
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
// Missing features:
// [ ] Renderer: Multi-viewport / platform windows.
=======
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
>>>>>>> master
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.

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@ -2,12 +2,8 @@
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
// Implemented features:
<<<<<<< HEAD
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
// [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
=======
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
>>>>>>> master
// [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
// Missing features:
// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914