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@ -1414,26 +1414,19 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags, float thickness)
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else if (flags & ImGuiSeparatorFlags_Horizontal)
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{
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// Horizontal Separator
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float x1 = window->Pos.x;
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float x2 = window->Pos.x + window->Size.x;
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// FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator
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if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID)
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x1 += window->DC.Indent.x;
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// FIXME-WORKRECT: In theory we should simply be using WorkRect.Min.x/Max.x everywhere but it isn't aesthetically what we want,
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// need to introduce a variant of WorkRect for that purpose. (#4787)
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if (ImGuiTable* table = g.CurrentTable)
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{
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x1 = table->Columns[table->CurrentColumn].MinX;
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x2 = table->Columns[table->CurrentColumn].MaxX;
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}
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float x1 = window->DC.CursorPos.x;
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float x2 = window->WorkRect.Max.x;
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// Preserve legacy behavior inside Columns()
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// Before Tables API happened, we relied on Separator() to span all columns of a Columns() set.
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// We currently don't need to provide the same feature for tables because tables naturally have border features.
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ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL;
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if (columns)
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{
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x1 = window->Pos.x + window->DC.Indent.x; // Used to be Pos.x before 2023/10/03
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x2 = window->Pos.x + window->Size.x;
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PushColumnsBackground();
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}
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// We don't provide our width to the layout so that it doesn't get feed back into AutoFit
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// FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell)
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