Comments about ImDrawList::PushClipRect

This commit is contained in:
ocornut 2015-12-25 11:59:49 +01:00
parent e4cf44e967
commit 2849596069
2 changed files with 2 additions and 2 deletions

View File

@ -1107,7 +1107,7 @@ struct ImDrawList
~ImDrawList() { ClearFreeMemory(); }
IMGUI_API void Clear();
IMGUI_API void ClearFreeMemory();
IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2.
IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2. Only apply to rendering. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
IMGUI_API void PushClipRectFullScreen();
IMGUI_API void PopClipRect();
IMGUI_API void PushTextureID(const ImTextureID& texture_id);

View File

@ -205,7 +205,7 @@ void ImDrawList::UpdateTextureID()
#undef GetCurrentClipRect
#undef GetCurrentTextureId
// Scissoring. The values in clip_rect are x1, y1, x2, y2.
// Scissoring. The values in clip_rect are x1, y1, x2, y2. Only apply to rendering! Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
void ImDrawList::PushClipRect(const ImVec4& clip_rect)
{
_ClipRectStack.push_back(clip_rect);