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Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
General text input is already covered by AddInputCharacter. For scancode-based key up/down info, simplest to admit that the up/down state indexes are kind of arbitrary and may not actually map perfectly to the labels on the keys.
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imgui.h
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imgui.h
@ -1306,6 +1306,7 @@ enum ImGuiSortDirection_
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// Since >= 1.89 we increased typing (went from int to enum), some legacy code may need a cast to ImGuiKey.
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// Read details about the 1.87 and 1.89 transition : https://github.com/ocornut/imgui/issues/4921
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// Note that "Keys" related to physical keys and are not the same concept as input "Characters", the later are submitted via io.AddInputCharacter().
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// The keyboard key enum values are named after the keys on a standard US keyboard, and on other keyboard types the keys reported may not match the keycaps.
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enum ImGuiKey : int
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{
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// Keyboard
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