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Added InvisibleButton()
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parent
dbffbacaf6
commit
26174cba85
23
imgui.cpp
23
imgui.cpp
@ -3599,6 +3599,29 @@ bool ImGui::SmallButton(const char* label)
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return pressed;
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}
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// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack.
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// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
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bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb);
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if (ClipAdvance(bb))
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return false;
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const ImGuiID id = window->GetID(str_id);
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bool hovered, held;
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true);
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return pressed;
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}
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// Upper-right button to close a window.
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static bool CloseWindowButton(bool* p_opened)
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{
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1
imgui.h
1
imgui.h
@ -243,6 +243,7 @@ namespace ImGui
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IMGUI_API void BulletTextV(const char* fmt, va_list args);
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IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0), bool repeat_when_held = false);
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IMGUI_API bool SmallButton(const char* label);
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IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
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IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), ImU32 tint_col = 0xFFFFFFFF, ImU32 border_col = 0x00000000);
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IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false);
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IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders.
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