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	Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.
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		| @@ -23,6 +23,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui. | ||||
| //  2022-01-31: Fix building with old Xcode versions that are missing gamepad features. | ||||
| //  2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. | ||||
| //  2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. | ||||
| @@ -131,7 +132,8 @@ static double GetMachAbsoluteTimeInSeconds() | ||||
|  | ||||
| - (void)keyDown:(NSEvent*)event | ||||
| { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self); | ||||
|     if (!ImGui_ImplOSX_HandleEvent(event, self)) | ||||
|         [super keyDown:event]; | ||||
|  | ||||
|     // Call to the macOS input manager system. | ||||
|     [self interpretKeyEvents:@[event]]; | ||||
| @@ -139,7 +141,8 @@ static double GetMachAbsoluteTimeInSeconds() | ||||
|  | ||||
| - (void)keyUp:(NSEvent*)event | ||||
| { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self); | ||||
|     if (!ImGui_ImplOSX_HandleEvent(event, self)) | ||||
|         [super keyUp:event]; | ||||
| } | ||||
|  | ||||
| - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange | ||||
|   | ||||
| @@ -153,6 +153,7 @@ Other Changes: | ||||
| - Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu] | ||||
| - Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759) | ||||
| - Backends: OSX: Fix building with old Xcode versions that are missing gamepad features. [@rokups] | ||||
| - Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui. | ||||
| - Backends: Android, GLUT: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625) | ||||
| - Backends: Android, GLUT: Submit mouse data using io.AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() functions. (#4858) | ||||
| - Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk] | ||||
|   | ||||
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