mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
parent
0342a3c548
commit
24bd33ace8
@ -3623,7 +3623,7 @@ void ImGui::NewFrame()
|
||||
g.FrameCount += 1;
|
||||
g.TooltipOverrideCount = 0;
|
||||
g.WindowsActiveCount = 0;
|
||||
g.RenderedMenusId.resize(0);
|
||||
g.MenusIdSubmittedThisFrame.resize(0);
|
||||
|
||||
// Setup current font and draw list shared data
|
||||
g.IO.Fonts->Locked = true;
|
||||
@ -3915,6 +3915,7 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
g.ShrinkWidthBuffer.clear();
|
||||
|
||||
g.PrivateClipboard.clear();
|
||||
g.MenusIdSubmittedThisFrame.clear();
|
||||
g.InputTextState.ClearFreeMemory();
|
||||
|
||||
g.SettingsWindows.clear();
|
||||
|
3
imgui.h
3
imgui.h
@ -559,7 +559,8 @@ namespace ImGui
|
||||
|
||||
// Widgets: Menus
|
||||
// - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar.
|
||||
// - Use BeginMainMenuBar() to create a menu bar at the top of the screen.
|
||||
// - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it.
|
||||
// - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it.
|
||||
IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
|
||||
IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true!
|
||||
IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar.
|
||||
|
@ -288,6 +288,27 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
// Menu Bar
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("Foo"))
|
||||
{
|
||||
if (ImGui::BeginMenu("AAA"))
|
||||
{
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("BBB"))
|
||||
{
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("AAA"))
|
||||
{
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("BBB"))
|
||||
{
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Menu"))
|
||||
{
|
||||
ShowExampleMenuFile();
|
||||
@ -3580,6 +3601,7 @@ static void ShowExampleMenuFile()
|
||||
}
|
||||
if (ImGui::MenuItem("Save", "Ctrl+S")) {}
|
||||
if (ImGui::MenuItem("Save As..")) {}
|
||||
|
||||
ImGui::Separator();
|
||||
if (ImGui::BeginMenu("Options"))
|
||||
{
|
||||
@ -3591,13 +3613,12 @@ static void ShowExampleMenuFile()
|
||||
ImGui::EndChild();
|
||||
static float f = 0.5f;
|
||||
static int n = 0;
|
||||
static bool b = true;
|
||||
ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
|
||||
ImGui::InputFloat("Input", &f, 0.1f);
|
||||
ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
|
||||
ImGui::Checkbox("Check", &b);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Colors"))
|
||||
{
|
||||
float sz = ImGui::GetTextLineHeight();
|
||||
@ -3612,6 +3633,17 @@ static void ShowExampleMenuFile()
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
// Here we demonstrate appending again to the "Options" menu (which we already created above)
|
||||
// Of course in this demo it is a little bit silly that this function calls BeginMenu("Options") twice.
|
||||
// In a real code-base using it would make senses to use this feature from very different code locations.
|
||||
if (ImGui::BeginMenu("Options")) // <-- Append!
|
||||
{
|
||||
static bool b = true;
|
||||
ImGui::Checkbox("SomeOption", &b);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Disabled", false)) // Disabled
|
||||
{
|
||||
IM_ASSERT(0);
|
||||
|
@ -1159,7 +1159,7 @@ struct ImGuiContext
|
||||
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
|
||||
int TooltipOverrideCount;
|
||||
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
|
||||
ImVector<ImGuiID> RenderedMenusId; // A list of menu IDs that were rendered at least once
|
||||
ImVector<ImGuiID> MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once
|
||||
|
||||
// Platform support
|
||||
ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
|
||||
|
@ -6223,25 +6223,26 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
bool menu_is_open = IsPopupOpen(id);
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
|
||||
|
||||
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
|
||||
if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
|
||||
if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu))
|
||||
flags |= ImGuiWindowFlags_ChildWindow;
|
||||
|
||||
if (g.RenderedMenusId.contains(id))
|
||||
// If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin().
|
||||
// We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame.
|
||||
// If somehow this is ever becoming a problem we can switch to use e.g. a ImGuiStorager mapping key to last frame used.
|
||||
if (g.MenusIdSubmittedThisFrame.contains(id))
|
||||
{
|
||||
// Menu with same ID was already created - append to it.
|
||||
if (menu_is_open)
|
||||
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
|
||||
if (!menu_is_open)
|
||||
g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
|
||||
else
|
||||
g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values
|
||||
return menu_is_open;
|
||||
}
|
||||
else
|
||||
{
|
||||
g.RenderedMenusId.push_back(id); // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu.
|
||||
}
|
||||
|
||||
// Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu
|
||||
g.MenusIdSubmittedThisFrame.push_back(id);
|
||||
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
bool pressed;
|
||||
|
Loading…
Reference in New Issue
Block a user