mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Menus: Implement BeginMenu() appending to existing menu when executed with same ID multiple times. (#1207)
This commit is contained in:
parent
898e91f20d
commit
0342a3c548
@ -40,6 +40,7 @@ Other Changes:
|
||||
branch pressing arrow keys while dragging a window from a tab could trigger an assert. (#3025)
|
||||
- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
|
||||
by default for standalone ColorButton.
|
||||
- BeginMenu: Using same ID multiple times appends content to a menu. (#1207)
|
||||
- BeginMenu: Fixed a bug where SetNextWindowXXX data before a BeginMenu() would not be cleared
|
||||
when the menu is not open. (#3030)
|
||||
- InputText: Fixed password fields displaying ASCII spaces as blanks instead of using the '*'
|
||||
|
@ -214,7 +214,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- tooltip: tooltips with delay timers? or general timer policy? (instantaneous vs timed): IsItemHovered() with timer + implicit aabb-id for items with no ID. (#1485)
|
||||
- tooltip: drag tooltip hovering over source widget with IsItemHovered/SetTooltip flickers.
|
||||
|
||||
- menus: calling BeginMenu() twice with a same name doesn't append as Begin() does for regular windows (#1207)
|
||||
- menus: menu bars inside modal windows are acting weird.
|
||||
- status-bar: add a per-window status bar helper similar to what menu-bar does.
|
||||
- shortcuts: local-style shortcut api, e.g. parse "&Save"
|
||||
|
@ -3623,6 +3623,7 @@ void ImGui::NewFrame()
|
||||
g.FrameCount += 1;
|
||||
g.TooltipOverrideCount = 0;
|
||||
g.WindowsActiveCount = 0;
|
||||
g.RenderedMenusId.resize(0);
|
||||
|
||||
// Setup current font and draw list shared data
|
||||
g.IO.Fonts->Locked = true;
|
||||
|
@ -1159,6 +1159,7 @@ struct ImGuiContext
|
||||
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
|
||||
int TooltipOverrideCount;
|
||||
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
|
||||
ImVector<ImGuiID> RenderedMenusId; // A list of menu IDs that were rendered at least once
|
||||
|
||||
// Platform support
|
||||
ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
|
||||
|
@ -6222,11 +6222,29 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
bool menu_is_open = IsPopupOpen(id);
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
|
||||
|
||||
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
|
||||
if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
|
||||
flags |= ImGuiWindowFlags_ChildWindow;
|
||||
|
||||
if (g.RenderedMenusId.contains(id))
|
||||
{
|
||||
// Menu with same ID was already created - append to it.
|
||||
if (menu_is_open)
|
||||
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
|
||||
if (!menu_is_open)
|
||||
g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
|
||||
return menu_is_open;
|
||||
}
|
||||
else
|
||||
{
|
||||
g.RenderedMenusId.push_back(id); // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu.
|
||||
}
|
||||
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
bool pressed;
|
||||
bool menu_is_open = IsPopupOpen(id);
|
||||
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
|
||||
ImGuiWindow* backed_nav_window = g.NavWindow;
|
||||
if (menuset_is_open)
|
||||
@ -6345,11 +6363,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
|
||||
if (menu_is_open)
|
||||
{
|
||||
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
|
||||
SetNextWindowPos(popup_pos, ImGuiCond_Always);
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
|
||||
if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
|
||||
flags |= ImGuiWindowFlags_ChildWindow;
|
||||
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user