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https://github.com/Drezil/imgui.git
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@ -6223,25 +6223,26 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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bool menu_is_open = IsPopupOpen(id);
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ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
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// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
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if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
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ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
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if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu))
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flags |= ImGuiWindowFlags_ChildWindow;
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if (g.RenderedMenusId.contains(id))
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// If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin().
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// We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame.
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// If somehow this is ever becoming a problem we can switch to use e.g. a ImGuiStorager mapping key to last frame used.
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if (g.MenusIdSubmittedThisFrame.contains(id))
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{
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// Menu with same ID was already created - append to it.
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if (menu_is_open)
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menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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if (!menu_is_open)
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g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
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else
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g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values
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return menu_is_open;
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}
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else
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{
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g.RenderedMenusId.push_back(id); // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu.
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}
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// Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu
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g.MenusIdSubmittedThisFrame.push_back(id);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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bool pressed;
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