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Tables: Fix for 64 columns (maximum of 131 temporary draw channels).
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@ -544,7 +544,7 @@ static void TableFixColumnSortDirection(ImGuiTableColumn* column)
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{
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// Initial sort state
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if (column->SortDirection == ImGuiSortDirection_None)
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column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending);
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column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImS8)(ImGuiSortDirection_Ascending);
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// Handle NoSortAscending/NoSortDescending
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if (column->SortDirection == ImGuiSortDirection_Ascending && (column->Flags & ImGuiTableColumnFlags_NoSortAscending))
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@ -1340,8 +1340,8 @@ void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
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const int channels_for_dummy = (table->ColumnsVisibleCount < table->ColumnsCount || table->VisibleUnclippedMaskByIndex != table->VisibleMaskByIndex) ? +1 : 0;
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const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
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table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
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table->DummyDrawChannel = (channels_for_dummy > 0) ? (ImS8)(channels_total - 1) : -1;
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table->BgDrawChannelUnfrozen = (ImS8)((table->FreezeRowsCount > 0) ? channels_for_row + 1 : 0);
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table->DummyDrawChannel = (channels_for_dummy > 0) ? (ImU8)(channels_total - 1) : -1;
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table->BgDrawChannelUnfrozen = (ImU8)((table->FreezeRowsCount > 0) ? channels_for_row + 1 : 0);
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int draw_channel_current = 1;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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@ -1349,8 +1349,8 @@ void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (!column->IsClipped)
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{
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column->DrawChannelFrozen = (ImS8)(draw_channel_current);
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column->DrawChannelUnfrozen = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0));
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column->DrawChannelFrozen = (ImU8)(draw_channel_current);
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column->DrawChannelUnfrozen = (ImU8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0));
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if (!(table->Flags & ImGuiTableFlags_NoClip))
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draw_channel_current++;
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}
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@ -1456,8 +1456,8 @@ void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
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}
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// Invalidate current draw channel
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// (we don't clear DrawChannelBeforeRowFreeze/DrawChannelAfterRowFreeze solely to facilitate debugging/later inspection of data)
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column->DrawChannelCurrent = -1;
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// (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data)
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column->DrawChannelCurrent = (ImU8)-1;
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}
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// [DEBUG] Display merge groups
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