Internals: UpdateWindowInFocusOrderList: amend a528398 to fix docking. (#3496, #4797)

This commit is contained in:
ocornut 2021-12-15 12:16:48 +01:00
parent cd36acc88b
commit 248ed1b01d
2 changed files with 7 additions and 4 deletions

View File

@ -5547,15 +5547,16 @@ static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settin
static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool just_created, ImGuiWindowFlags new_flags)
{
ImGuiContext& g = *GImGui;
const ImGuiWindowFlags old_flags = window->Flags;
const bool child_flag_changed = (new_flags & ImGuiWindowFlags_ChildWindow) != (old_flags & ImGuiWindowFlags_ChildWindow);
if ((just_created || child_flag_changed) && !(new_flags & ImGuiWindowFlags_ChildWindow))
const bool new_is_explicit_child = (new_flags & ImGuiWindowFlags_ChildWindow) != 0;
const bool child_flag_changed = new_is_explicit_child != window->IsExplicitChild;
if ((just_created || child_flag_changed) && !new_is_explicit_child)
{
IM_ASSERT(!g.WindowsFocusOrder.contains(window));
g.WindowsFocusOrder.push_back(window);
window->FocusOrder = (short)(g.WindowsFocusOrder.Size - 1);
}
else if (child_flag_changed && (new_flags & ImGuiWindowFlags_ChildWindow))
else if (!just_created && child_flag_changed && new_is_explicit_child)
{
IM_ASSERT(g.WindowsFocusOrder[window->FocusOrder] == window);
for (int n = window->FocusOrder + 1; n < g.WindowsFocusOrder.Size; n++)
@ -5563,6 +5564,7 @@ static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool just_created,
g.WindowsFocusOrder.erase(g.WindowsFocusOrder.Data + window->FocusOrder);
window->FocusOrder = -1;
}
window->IsExplicitChild = new_is_explicit_child;
}
static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)

View File

@ -2189,6 +2189,7 @@ struct IMGUI_API ImGuiWindow
bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
bool Hidden; // Do not display (== HiddenFrames*** > 0)
bool IsFallbackWindow; // Set on the "Debug##Default" window.
bool IsExplicitChild; // Set when passed _ChildWindow, left to false by BeginDocked()
bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)