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10
imgui.cpp
10
imgui.cpp
@ -5547,15 +5547,16 @@ static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settin
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static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool just_created, ImGuiWindowFlags new_flags)
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{
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ImGuiContext& g = *GImGui;
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const ImGuiWindowFlags old_flags = window->Flags;
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const bool child_flag_changed = (new_flags & ImGuiWindowFlags_ChildWindow) != (old_flags & ImGuiWindowFlags_ChildWindow);
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if ((just_created || child_flag_changed) && !(new_flags & ImGuiWindowFlags_ChildWindow))
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const bool new_is_explicit_child = (new_flags & ImGuiWindowFlags_ChildWindow) != 0;
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const bool child_flag_changed = new_is_explicit_child != window->IsExplicitChild;
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if ((just_created || child_flag_changed) && !new_is_explicit_child)
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{
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IM_ASSERT(!g.WindowsFocusOrder.contains(window));
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g.WindowsFocusOrder.push_back(window);
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window->FocusOrder = (short)(g.WindowsFocusOrder.Size - 1);
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}
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else if (child_flag_changed && (new_flags & ImGuiWindowFlags_ChildWindow))
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else if (!just_created && child_flag_changed && new_is_explicit_child)
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{
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IM_ASSERT(g.WindowsFocusOrder[window->FocusOrder] == window);
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for (int n = window->FocusOrder + 1; n < g.WindowsFocusOrder.Size; n++)
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@ -5563,6 +5564,7 @@ static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool just_created,
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g.WindowsFocusOrder.erase(g.WindowsFocusOrder.Data + window->FocusOrder);
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window->FocusOrder = -1;
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}
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window->IsExplicitChild = new_is_explicit_child;
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}
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static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
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@ -2189,6 +2189,7 @@ struct IMGUI_API ImGuiWindow
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bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
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bool Hidden; // Do not display (== HiddenFrames*** > 0)
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bool IsFallbackWindow; // Set on the "Debug##Default" window.
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bool IsExplicitChild; // Set when passed _ChildWindow, left to false by BeginDocked()
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bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
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signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
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short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
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