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	Internals: Window rectangles: Renaming of all rectangles toward their final form. Should be a no-op. Renamed GetWorkRectMax() to GetContentRegionMaxAbs(). Metrics shows SizeContents.
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							| @@ -2997,7 +2997,7 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) | ||||
|  | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow; | ||||
|     if (wrap_pos_x == 0.0f) | ||||
|         wrap_pos_x = GetWorkRectMax().x; | ||||
|         wrap_pos_x = GetContentRegionMaxAbs().x; | ||||
|     else if (wrap_pos_x > 0.0f) | ||||
|         wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space | ||||
|  | ||||
| @@ -5517,10 +5517,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame | ||||
|         // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. | ||||
|         const ImRect title_bar_rect = window->TitleBarRect(); | ||||
|         window->InnerVisibleRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize; | ||||
|         window->InnerVisibleRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); | ||||
|         window->InnerVisibleRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize); | ||||
|         window->InnerVisibleRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize); | ||||
|         window->InnerRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize; | ||||
|         window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); | ||||
|         window->InnerRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize); | ||||
|         window->InnerRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize); | ||||
|  | ||||
|         // Outer host rectangle for drawing background and borders | ||||
|         ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; | ||||
| @@ -5532,12 +5532,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         // Inner work/clipping rectangle will extend a little bit outside the work region. | ||||
|         // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. | ||||
|         // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. | ||||
|         window->InnerWorkRect.Min.x = ImFloor(0.5f + window->InnerVisibleRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->InnerWorkRect.Min.y = ImFloor(0.5f + window->InnerVisibleRect.Min.y); | ||||
|         window->InnerWorkRect.Max.x = ImFloor(0.5f + window->InnerVisibleRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->InnerWorkRect.Max.y = ImFloor(0.5f + window->InnerVisibleRect.Max.y); | ||||
|         window->InnerWorkRectClipped = window->InnerWorkRect; | ||||
|         window->InnerWorkRectClipped.ClipWithFull(host_rect); | ||||
|         window->WorkRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->WorkRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y); | ||||
|         window->WorkRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->WorkRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y); | ||||
|         window->InnerClipRect = window->WorkRect; | ||||
|         window->InnerClipRect.ClipWithFull(host_rect); | ||||
|  | ||||
|         // DRAWING | ||||
|  | ||||
| @@ -5662,7 +5662,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         SetCurrentWindow(window); | ||||
|     } | ||||
|  | ||||
|     PushClipRect(window->InnerWorkRectClipped.Min, window->InnerWorkRectClipped.Max, true); | ||||
|     PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true); | ||||
|  | ||||
|     // Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused) | ||||
|     if (first_begin_of_the_frame) | ||||
| @@ -5905,7 +5905,7 @@ float ImGui::CalcItemWidth() | ||||
|         w = window->DC.ItemWidth; | ||||
|     if (w < 0.0f) | ||||
|     { | ||||
|         float region_max_x = GetWorkRectMax().x; | ||||
|         float region_max_x = GetContentRegionMaxAbs().x; | ||||
|         w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w); | ||||
|     } | ||||
|     w = (float)(int)w; | ||||
| @@ -5922,7 +5922,7 @@ ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h) | ||||
|  | ||||
|     ImVec2 region_max; | ||||
|     if (size.x < 0.0f || size.y < 0.0f) | ||||
|         region_max = GetWorkRectMax(); | ||||
|         region_max = GetContentRegionMaxAbs(); | ||||
|  | ||||
|     if (size.x == 0.0f) | ||||
|         size.x = default_w; | ||||
| @@ -6513,7 +6513,7 @@ ImVec2 ImGui::GetContentRegionMax() | ||||
| } | ||||
|  | ||||
| // [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. | ||||
| ImVec2 ImGui::GetWorkRectMax() | ||||
| ImVec2 ImGui::GetContentRegionMaxAbs() | ||||
| { | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow; | ||||
|     ImVec2 mx = window->ContentsRegionRect.Max; | ||||
| @@ -6525,7 +6525,7 @@ ImVec2 ImGui::GetWorkRectMax() | ||||
| ImVec2 ImGui::GetContentRegionAvail() | ||||
| { | ||||
|     ImGuiWindow* window = GImGui->CurrentWindow; | ||||
|     return GetWorkRectMax() - window->DC.CursorPos; | ||||
|     return GetContentRegionMaxAbs() - window->DC.CursorPos; | ||||
| } | ||||
|  | ||||
| // In window space (not screen space!) | ||||
| @@ -7843,7 +7843,7 @@ ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInput | ||||
| // NB: We modify rect_rel by the amount we scrolled for, so it is immediately updated. | ||||
| static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect) | ||||
| { | ||||
|     ImRect window_rect(window->InnerVisibleRect.Min - ImVec2(1, 1), window->InnerVisibleRect.Max + ImVec2(1, 1)); | ||||
|     ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)); | ||||
|     //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] | ||||
|     if (window_rect.Contains(item_rect)) | ||||
|         return; | ||||
| @@ -8117,7 +8117,7 @@ static void ImGui::NavUpdate() | ||||
|     if (g.NavMoveRequest && g.NavMoveFromClampedRefRect && g.NavLayer == 0) | ||||
|     { | ||||
|         ImGuiWindow* window = g.NavWindow; | ||||
|         ImRect window_rect_rel(window->InnerVisibleRect.Min - window->Pos - ImVec2(1,1), window->InnerVisibleRect.Max - window->Pos + ImVec2(1,1)); | ||||
|         ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1,1), window->InnerRect.Max - window->Pos + ImVec2(1,1)); | ||||
|         if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer])) | ||||
|         { | ||||
|             float pad = window->CalcFontSize() * 0.5f; | ||||
| @@ -8218,14 +8218,14 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags) | ||||
|             { | ||||
|                 // Fallback manual-scroll when window has no navigable item | ||||
|                 if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true)) | ||||
|                     SetWindowScrollY(window, window->Scroll.y - window->InnerVisibleRect.GetHeight()); | ||||
|                     SetWindowScrollY(window, window->Scroll.y - window->InnerRect.GetHeight()); | ||||
|                 else if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageDown], true)) | ||||
|                     SetWindowScrollY(window, window->Scroll.y + window->InnerVisibleRect.GetHeight()); | ||||
|                     SetWindowScrollY(window, window->Scroll.y + window->InnerRect.GetHeight()); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 const ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer]; | ||||
|                 const float page_offset_y = ImMax(0.0f, window->InnerVisibleRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); | ||||
|                 const float page_offset_y = ImMax(0.0f, window->InnerRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); | ||||
|                 float nav_scoring_rect_offset_y = 0.0f; | ||||
|                 if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true)) | ||||
|                 { | ||||
| @@ -8701,7 +8701,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag | ||||
|     window->DC.CurrentColumns = columns; | ||||
|  | ||||
|     // Set state for first column | ||||
|     const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->InnerWorkRect.Max.x - window->Pos.x); | ||||
|     const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->WorkRect.Max.x - window->Pos.x); | ||||
|     columns->OffMinX = window->DC.Indent.x - g.Style.ItemSpacing.x; // Lock our horizontal range | ||||
|     columns->OffMaxX = ImMax(content_region_width - window->Scroll.x, columns->OffMinX + 1.0f); | ||||
|     columns->HostCursorPosY = window->DC.CursorPos.y; | ||||
| @@ -9749,10 +9749,10 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerVisibleRect, RT_InnerWorkRect, RT_InnerWorkRectClipped, RT_ContentsRegionRect, RT_ContentsFullRect }; | ||||
|     enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerRect, RT_InnerClipRect, RT_WorkRect, RT_Contents, RT_ContentsRegionRect }; | ||||
|     static bool show_windows_begin_order = false; | ||||
|     static bool show_windows_rects = false; | ||||
|     static int  show_windows_rect_type = RT_InnerWorkRect; | ||||
|     static int  show_windows_rect_type = RT_WorkRect; | ||||
|     static bool show_drawcmd_clip_rects = true; | ||||
|  | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
| @@ -9769,9 +9769,10 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         { | ||||
|             if (rect_type == RT_OuterRect)                  { return window->Rect(); } | ||||
|             else if (rect_type == RT_OuterRectClipped)      { return window->OuterRectClipped; } | ||||
|             else if (rect_type == RT_InnerVisibleRect)      { return window->InnerVisibleRect; } | ||||
|             else if (rect_type == RT_InnerWorkRect)         { return window->InnerWorkRect; } | ||||
|             else if (rect_type == RT_InnerWorkRectClipped)  { return window->InnerWorkRectClipped; } | ||||
|             else if (rect_type == RT_InnerRect)             { return window->InnerRect; } | ||||
|             else if (rect_type == RT_InnerClipRect)         { return window->InnerClipRect; } | ||||
|             else if (rect_type == RT_WorkRect)              { return window->WorkRect; } | ||||
|             else if (rect_type == RT_Contents)              { return ImRect(window->Pos, window->Pos + window->SizeContents); } | ||||
|             else if (rect_type == RT_ContentsRegionRect)    { return window->ContentsRegionRect; } | ||||
|             IM_ASSERT(0); | ||||
|             return ImRect(); | ||||
| @@ -9979,7 +9980,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         ImGui::Checkbox("Show windows rectangles", &show_windows_rects); | ||||
|         ImGui::SameLine(); | ||||
|         ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12); | ||||
|         show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, "OuterRect\0" "OuterRectClipped\0" "InnerVisibleRect\0" "InnerWorkRect\0" "InnerWorkRectClipped\0" "ContentsRegionRect\0"); | ||||
|         show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, "OuterRect\0" "OuterRectClipped\0" "InnerRect\0" "InnerClipRect\0" "WorkRect\0" "Contents\0" "ContentsRegionRect\0"); | ||||
|         if (show_windows_rects && g.NavWindow) | ||||
|         { | ||||
|             ImRect r = Funcs::GetRect(g.NavWindow, show_windows_rect_type); | ||||
|   | ||||
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