mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
commit
20d61f5f62
@ -107,6 +107,8 @@ Breaking Changes:
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- Removed unncessary ID (first arg) of ImFontAtlas::AddCustomRectRegular() function. Please
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- Removed unncessary ID (first arg) of ImFontAtlas::AddCustomRectRegular() function. Please
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note that this is a Beta api and will likely be reworked to support multi-monitor multi-DPI.
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note that this is a Beta api and will likely be reworked to support multi-monitor multi-DPI.
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- Renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete).
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- Removed CalcItemRectClosestPoint() entry point which was made obsolete and asserting in December 2017.
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Other Changes:
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Other Changes:
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@ -119,25 +121,35 @@ Other Changes:
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|||||||
Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS).
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Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS).
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Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
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Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
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Set to an intermediary value to toggle behavior based on width (same as Firefox).
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Set to an intermediary value to toggle behavior based on width (same as Firefox).
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- Fix GetGlyphRangesKorean() end-range to end at 0xD7A3 (instead of 0xD79D). (#348, #3217) [@marukrap]
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- Tab: Added a ImGuiTabItemFlags_NoTooltip flag to disable the tooltip for individual tab item
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(vs ImGuiTabBarFlags_NoTooltip for entire tab bar). [@Xipiryon]
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- Popups: Fix an edge case where programatically closing a popup while clicking on its empty space
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would attempt to focus it and close other popups. (#2880)
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- Popups: Fix BeginPopupContextVoid() when clicking over the area made unavailable by a modal. (#1636)
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- Popups: Clarified some of the comments and function prototypes.
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- Metrics: Added a "Settings" section with some details about persistent ini settings.
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- Metrics: Added a "Settings" section with some details about persistent ini settings.
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- Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to
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- Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to
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BeginMenu()/EndMenu() or BeginPopup/EndPopup(). (#3223, #1207) [@rokups]
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BeginMenu()/EndMenu() or BeginPopup/EndPopup(). (#3223, #1207) [@rokups]
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- Drag and Drop: Fixed unintended fallback "..." tooltip display during drag operation when
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- Drag and Drop: Fixed unintended fallback "..." tooltip display during drag operation when
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drag source uses _SourceNoPreviewTooltip flags. (#3160) [@rokups]
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drag source uses _SourceNoPreviewTooltip flags. (#3160) [@rokups]
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- ImDrawList: Fixed an issue where draw command merging or primitive unreserve while crossing the
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- Columns: Lower overhead on column switches and switching to background channel.
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Benefits Columns but was primarily made with Tables in mind!
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- Fonts: Fix GetGlyphRangesKorean() end-range to end at 0xD7A3 (instead of 0xD79D). (#348, #3217) [@marukrap]
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- ImDrawList: Fixed an issue where draw command merging or primitive unreserve while crossing the
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VtxOffset boundary would lead to draw commands with wrong VtxOffset. (#3129, #3163, #3232, #2591)
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VtxOffset boundary would lead to draw commands with wrong VtxOffset. (#3129, #3163, #3232, #2591)
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[@thedmd, @Shironekoben, @sergeyn, @ocornut]
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[@thedmd, @Shironekoben, @sergeyn, @ocornut]
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where changing channels with different
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where changing channels with different
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TextureId, VtxOffset would incorrectly apply new settings to draw channels. (#3129, #3163)
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TextureId, VtxOffset would incorrectly apply new settings to draw channels. (#3129, #3163)
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[@ocornut, @thedmd, @Shironekoben]
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[@ocornut, @thedmd, @Shironekoben]
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split when current
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split when current
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VtxOffset was not zero would lead to draw commands with wrong VtxOffset. (#2591)
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VtxOffset was not zero would lead to draw commands with wrong VtxOffset. (#2591)
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split right after
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split right after
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a callback draw command would incorrectly override the callback draw command.
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a callback draw command would incorrectly override the callback draw command.
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- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would
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generate an extra unrequired vertex. [@ShironekoBen]
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- Misc, Freetype: Fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
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- Misc, Freetype: Fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
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- Docs: Improved and moved font documentation to docs/FONTS.md so it can be readable on the web.
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- Docs: Improved and moved font documentation to docs/FONTS.md so it can be readable on the web.
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Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut]
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Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut]
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- CI: Added CI test to verify we're never accidentally dragging libstdc++ (on some compiler setups,
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- CI: Added CI test to verify we're never accidentally dragging libstdc++ (on some compiler setups,
|
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static constructors for non-pod data seems to drag in libstdc++ due to thread-safety concerns).
|
static constructors for non-pod data seems to drag in libstdc++ due to thread-safety concerns).
|
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Fixed a static contructor which led to this dependency on some compiler setups (unclear which).
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Fixed a static contructor which led to this dependency on some compiler setups (unclear which).
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20
docs/FAQ.md
20
docs/FAQ.md
@ -15,12 +15,13 @@ or view this file with any Markdown viewer.
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| [What is this library called?](#q-what-is-this-library-called) |
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| [What is this library called?](#q-what-is-this-library-called) |
|
||||||
| [Which version should I get?](#q-which-version-should-i-get) |
|
| [Which version should I get?](#q-which-version-should-i-get) |
|
||||||
| **Q&A: Integration** |
|
| **Q&A: Integration** |
|
||||||
|
| **[How to get started?](#q-how-to-get-started)** |
|
||||||
| **[How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?](#q-how-can-i-tell-whether-to-dispatch-mousekeyboard-to-dear-imgui-or-to-my-application)** |
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| **[How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?](#q-how-can-i-tell-whether-to-dispatch-mousekeyboard-to-dear-imgui-or-to-my-application)** |
|
||||||
| [How can I enable keyboard or gamepad controls?](#q-how-can-i-enable-keyboard-or-gamepad-controls) |
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| [How can I enable keyboard or gamepad controls?](#q-how-can-i-enable-keyboard-or-gamepad-controls) |
|
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| [How can I use this on a machine without mouse, keyboard or screen? (input share, remote display)](#q-how-can-i-use-this-on-a-machine-without-mouse-keyboard-or-screen-input-share-remote-display) |
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| [How can I use this on a machine without mouse, keyboard or screen? (input share, remote display)](#q-how-can-i-use-this-on-a-machine-without-mouse-keyboard-or-screen-input-share-remote-display) |
|
||||||
| [I integrated Dear ImGui in my engine and the text or lines are blurry..](#q-i-integrated-dear-imgui-in-my-engine-and-the-text-or-lines-are-blurry) |
|
| [I integrated Dear ImGui in my engine and little squares are showing instead of text..](#q-i-integrated-dear-imgui-in-my-engine-and-little-squares-are-showing-instead-of-text) |
|
||||||
| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
|
| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
|
||||||
| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries)
|
| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
|
||||||
| **Q&A: Usage** |
|
| **Q&A: Usage** |
|
||||||
| **[Why are multiple widgets reacting when I interact with a single one?<br>How can I have multiple widgets with the same label or with an empty label?](#q-why-are-multiple-widgets-reacting-when-i-interact-with-a-single-one-q-how-can-i-have-multiple-widgets-with-the-same-label-or-with-an-empty-label)** |
|
| **[Why are multiple widgets reacting when I interact with a single one?<br>How can I have multiple widgets with the same label or with an empty label?](#q-why-are-multiple-widgets-reacting-when-i-interact-with-a-single-one-q-how-can-i-have-multiple-widgets-with-the-same-label-or-with-an-empty-label)** |
|
||||||
| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
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| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
|
||||||
@ -88,6 +89,15 @@ You may merge in the [tables](https://github.com/ocornut/imgui/tree/tables) bran
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|
|
||||||
# Q&A: Integration
|
# Q&A: Integration
|
||||||
|
|
||||||
|
### Q: How to get started?
|
||||||
|
|
||||||
|
Read `PROGRAMMER GUIDE` section of [imgui.cpp](https://github.com/ocornut/imgui/blob/master/imgui.cpp).
|
||||||
|
Read [examples/README.txt](https://github.com/ocornut/imgui/tree/master/examples/README.txt).
|
||||||
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|
||||||
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##### [Return to Index](#index)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
### Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?
|
### Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?
|
||||||
|
|
||||||
You can read the `io.WantCaptureMouse`, `io.WantCaptureKeyboard` and `io.WantTextInput` flags from the ImGuiIO structure.
|
You can read the `io.WantCaptureMouse`, `io.WantCaptureKeyboard` and `io.WantTextInput` flags from the ImGuiIO structure.
|
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@ -139,9 +149,9 @@ Console SDK also sometimes provide equivalent tooling or wrapper for Synergy-lik
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Q: I integrated Dear ImGui in my engine and the text or lines are blurry..
|
### Q: I integrated Dear ImGui in my engine and little squares are showing instead of text..
|
||||||
In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
|
This usually means that: your font texture wasn't uploaded into GPU, or your shader or other rendering state are not reading from the right texture (e.g. texture wasn't bound).
|
||||||
Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
|
If this happens using the standard back-ends it is probably that the texture failed to upload, which could happens if for some reason your texture is too big. Also see [docs/FONTS.md](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md).
|
||||||
|
|
||||||
##### [Return to Index](#index)
|
##### [Return to Index](#index)
|
||||||
|
|
||||||
|
@ -96,7 +96,7 @@ Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcas
|
|||||||
|
|
||||||
![screenshot demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png)
|
![screenshot demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png)
|
||||||
|
|
||||||
You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
|
You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let us know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
|
||||||
- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76, built 2020/04/12, master branch) or [older demo binaries](http://www.dearimgui.org/binaries).
|
- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76, built 2020/04/12, master branch) or [older demo binaries](http://www.dearimgui.org/binaries).
|
||||||
|
|
||||||
The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()` (see [FAQ](https://www.dearimgui.org/faq)).
|
The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()` (see [FAQ](https://www.dearimgui.org/faq)).
|
||||||
@ -158,7 +158,7 @@ Private support is available for paying business customers (E-mail: _contact @ d
|
|||||||
|
|
||||||
**Which version should I get?**
|
**Which version should I get?**
|
||||||
|
|
||||||
I occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported.
|
We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported.
|
||||||
|
|
||||||
You may also peak at the [Multi-Viewport](https://github.com/ocornut/imgui/issues/1542) and [Docking](https://github.com/ocornut/imgui/issues/2109) features in the `docking` branch. Many projects are using this branch and it is kept in sync with master regularly.
|
You may also peak at the [Multi-Viewport](https://github.com/ocornut/imgui/issues/1542) and [Docking](https://github.com/ocornut/imgui/issues/2109) features in the `docking` branch. Many projects are using this branch and it is kept in sync with master regularly.
|
||||||
|
|
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|
@ -230,12 +230,13 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
|||||||
- listbox: future api should allow to enable horizontal scrolling (#2510)
|
- listbox: future api should allow to enable horizontal scrolling (#2510)
|
||||||
|
|
||||||
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
|
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
|
||||||
- popups/modal: make modal title bar blink when trying to click outside the modal
|
- modals: make modal title bar blink when trying to click outside the modal
|
||||||
- popups: reopening context menu at new position should be the behavior by default? (equivalent to internal OpenPopupEx() with reopen_existing=true) (~#1497)
|
- modals: technically speaking, we could make Begin() with ImGuiWindowFlags_Modal work without involving popup. May help untangle a few things, as modals are more like regular windows than popups.
|
||||||
- popups: if the popup functions took explicit ImGuiID it would allow the user to manage the scope of those ID. (#331)
|
- popups: if the popup functions took explicit ImGuiID it would allow the user to manage the scope of those ID. (#331)
|
||||||
- popups: clicking outside (to close popup) and holding shouldn't drag window below.
|
- popups: clicking outside (to close popup) and holding shouldn't drag window below.
|
||||||
- popups: add variant using global identifier similar to Begin/End (#402)
|
- popups: add variant using global identifier similar to Begin/End (#402)
|
||||||
- popups: border options. richer api like BeginChild() perhaps? (#197)
|
- popups: border options. richer api like BeginChild() perhaps? (#197)
|
||||||
|
- popups/modals: although it is sometimes convenient that popups/modals lifetime is owned by imgui, we could also a bool-owned-by-user api as long as Begin() return value testing is enforced.
|
||||||
|
|
||||||
- tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction.
|
- tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction.
|
||||||
- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse.
|
- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse.
|
||||||
@ -423,6 +424,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
|||||||
- examples: window minimize, maximize (#583)
|
- examples: window minimize, maximize (#583)
|
||||||
- examples: provide a zero frame-rate/idle example.
|
- examples: provide a zero frame-rate/idle example.
|
||||||
- examples: dx11/dx12: try to use new swapchain blit models (#2970)
|
- examples: dx11/dx12: try to use new swapchain blit models (#2970)
|
||||||
|
- backends: report it better when not able to create texture?
|
||||||
- backends: apple: example_apple should be using modern GL3.
|
- backends: apple: example_apple should be using modern GL3.
|
||||||
- backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440)
|
- backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440)
|
||||||
- backends: opengl: rename imgui_impl_opengl2 to impl_opengl_legacy and imgui_impl_opengl3 to imgui_impl_opengl? (#1900)
|
- backends: opengl: rename imgui_impl_opengl2 to impl_opengl_legacy and imgui_impl_opengl3 to imgui_impl_opengl? (#1900)
|
||||||
@ -433,7 +435,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
|||||||
- backends: bgfx: https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
|
- backends: bgfx: https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
|
||||||
- backends: mscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
|
- backends: mscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
|
||||||
|
|
||||||
- optimization: replace vsnprintf with stb_printf? or enable the defines/infrastructure to allow it (#1038)
|
- optimization: replace vsnprintf with stb_printf? using IMGUI_USE_STB_SPRINTF.(#1038)
|
||||||
- optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request.
|
- optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request.
|
||||||
- optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335)
|
- optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335)
|
||||||
- optimization: fully covered window (covered by another with non-translucent bg + WindowRounding worth of padding) may want to clip rendering.
|
- optimization: fully covered window (covered by another with non-translucent bg + WindowRounding worth of padding) may want to clip rendering.
|
||||||
|
@ -33,29 +33,34 @@ You can find binaries of some of those example applications at:
|
|||||||
|
|
||||||
|
|
||||||
---------------------------------------
|
---------------------------------------
|
||||||
MISC COMMENTS AND SUGGESTIONS
|
GETTING STARTED
|
||||||
---------------------------------------
|
---------------------------------------
|
||||||
|
|
||||||
- Read FAQ at http://dearimgui.org/faq
|
|
||||||
|
|
||||||
- Please read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
|
- Please read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
|
||||||
Please read the comments and instruction at the top of each file.
|
Please read the comments and instruction at the top of each file.
|
||||||
|
Please read FAQ at http://www.dearimgui.org/faq
|
||||||
|
|
||||||
- If you are using of the backend provided here, so you can copy the imgui_impl_xxx.cpp/h files
|
- If you are using of the backend provided here, you can add the imgui_impl_xxx.cpp/h files
|
||||||
to your project and use them unmodified. Each imgui_impl_xxxx.cpp comes with its own individual
|
to your project and use them unmodified. Each imgui_impl_xxxx.cpp comes with its own individual
|
||||||
ChangeLog at the top of the .cpp files, so if you want to update them later it will be easier to
|
Changelog at the top of the .cpp files, so if you want to update them later it will be easier to
|
||||||
catch up with what changed.
|
catch up with what changed.
|
||||||
|
|
||||||
- Dear ImGui has 0 to 1 frame of lag for most behaviors, at 60 FPS your experience should be pleasant.
|
- Dear ImGui has no particular extra lag for most behaviors, e.g. the value of 'io.MousePos' provided in
|
||||||
However, consider that OS mouse cursors are typically drawn through a specific hardware accelerated path
|
NewFrame() will result at the time of EndFrame()/Render() in a moved windows rendered following that mouse
|
||||||
and will feel smoother than common GPU rendered contents (including Dear ImGui windows).
|
movement. At 60 FPS your experience should be pleasant.
|
||||||
You may experiment with the io.MouseDrawCursor flag to request Dear ImGui to draw a mouse cursor itself,
|
However, consider that OS mouse cursors are typically drawn through a very specific hardware accelerated
|
||||||
to visualize the lag between a hardware cursor and a software cursor. However, rendering a mouse cursor
|
path and will feel smoother than the majority of contents rendererd via regular graphics API (including,
|
||||||
at 60 FPS will feel slow. It might be beneficial to the user experience to switch to a software rendered
|
but not limited to Dear ImGui windows). Because UI rendering and interaction happens on the same plane as
|
||||||
cursor only when an interactive drag is in progress.
|
the mouse, that disconnect may be jarring to particularly sensitive users.
|
||||||
Note that some setup or GPU drivers are likely to be causing extra lag depending on their settings.
|
You may experiment with enabling the io.MouseDrawCursor flag to request Dear ImGui to draw a mouse cursor
|
||||||
If you feel that dragging windows feels laggy and you are not sure who to blame: try to build an
|
using the regular graphics API, to help you visualize the difference between a "hardware" cursor and a
|
||||||
application drawing a shape directly under the mouse cursor.
|
regularly rendered software cursor.
|
||||||
|
However, rendering a mouse cursor at 60 FPS will feel sluggish so you likely won't want to enable that at
|
||||||
|
all times. It might be beneficial for the user experience to switch to a software rendered cursor _only_
|
||||||
|
when an interactive drag is in progress.
|
||||||
|
Note that some setup or GPU drivers are likely to be causing extra display lag depending on their settings.
|
||||||
|
If you feel that dragging windows feels laggy and you are not sure what the cause is: try to build a simple
|
||||||
|
drawing a flat 2D shape directly under the mouse cursor.
|
||||||
|
|
||||||
|
|
||||||
---------------------------------------
|
---------------------------------------
|
||||||
@ -162,12 +167,12 @@ Those will allow you to create portable applications and will solve and abstract
|
|||||||
Building:
|
Building:
|
||||||
Unfortunately in 2020 it is still tedious to create and maintain portable build files using external
|
Unfortunately in 2020 it is still tedious to create and maintain portable build files using external
|
||||||
libraries (the kind we're using here to create a window and render 3D triangles) without relying on
|
libraries (the kind we're using here to create a window and render 3D triangles) without relying on
|
||||||
third party software. For most examples here I choose to provide:
|
third party software. For most examples here we choose to provide:
|
||||||
- Makefiles for Linux/OSX
|
- Makefiles for Linux/OSX
|
||||||
- Batch files for Visual Studio 2008+
|
- Batch files for Visual Studio 2008+
|
||||||
- A .sln project file for Visual Studio 2010+
|
- A .sln project file for Visual Studio 2012+
|
||||||
- Xcode project files for the Apple examples
|
- Xcode project files for the Apple examples
|
||||||
Please let me know if they don't work with your setup!
|
Please let us know if they don't work with your setup!
|
||||||
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
|
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
|
||||||
directly with a command-line compiler.
|
directly with a command-line compiler.
|
||||||
|
|
||||||
|
142
imgui.cpp
142
imgui.cpp
@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
|
// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
|
||||||
// See LICENSE.txt for copyright and licensing details (standard MIT License).
|
// See LICENSE.txt for copyright and licensing details (standard MIT License).
|
||||||
// This library is free but I need your support to sustain development and maintenance.
|
// This library is free but needs your support to sustain development and maintenance.
|
||||||
// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.org".
|
// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.org".
|
||||||
// Individuals: you can support continued development via donations. See docs/README or web page.
|
// Individuals: you can support continued development via donations. See docs/README or web page.
|
||||||
|
|
||||||
@ -171,7 +171,7 @@ CODE
|
|||||||
---------------------------------------------------------------
|
---------------------------------------------------------------
|
||||||
- Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library.
|
- Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library.
|
||||||
- In the majority of cases you should be able to use unmodified back-ends files available in the examples/ folder.
|
- In the majority of cases you should be able to use unmodified back-ends files available in the examples/ folder.
|
||||||
- Add the Dear ImGui source files to your projects or using your preferred build system.
|
- Add the Dear ImGui source files + selected back-end source files to your projects or using your preferred build system.
|
||||||
It is recommended you build and statically link the .cpp files as part of your project and NOT as shared library (DLL).
|
It is recommended you build and statically link the .cpp files as part of your project and NOT as shared library (DLL).
|
||||||
- You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types.
|
- You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types.
|
||||||
- When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them.
|
- When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them.
|
||||||
@ -383,7 +383,9 @@ CODE
|
|||||||
- 2019/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
|
- 2019/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
|
||||||
|
|
||||||
|
|
||||||
- 2020/04/23 (1.77) - Removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular().
|
- 2020/06/15 (1.77) - renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete).
|
||||||
|
- 2020/06/15 (1.77) - removed CalcItemRectClosestPoint() entry point which was made obsolete and asserting in December 2017.
|
||||||
|
- 2020/04/23 (1.77) - removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular().
|
||||||
- 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more.
|
- 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more.
|
||||||
- 2019/12/17 (1.75) - [undid this change in 1.76] made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead.
|
- 2019/12/17 (1.75) - [undid this change in 1.76] made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead.
|
||||||
- 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value.
|
- 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value.
|
||||||
@ -631,18 +633,21 @@ CODE
|
|||||||
Q: What is this library called?
|
Q: What is this library called?
|
||||||
Q: Which version should I get?
|
Q: Which version should I get?
|
||||||
>> This library is called "Dear ImGui", please don't call it "ImGui" :)
|
>> This library is called "Dear ImGui", please don't call it "ImGui" :)
|
||||||
>> See https://www.dearimgui.org/faq
|
>> See https://www.dearimgui.org/faq for details.
|
||||||
|
|
||||||
Q&A: Integration
|
Q&A: Integration
|
||||||
================
|
================
|
||||||
|
|
||||||
|
Q: How to get started?
|
||||||
|
A: Read 'PROGRAMMER GUIDE' above. Read examples/README.txt.
|
||||||
|
|
||||||
Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?
|
Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?
|
||||||
A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags!
|
A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags!
|
||||||
>> See https://www.dearimgui.org/faq for fully detailed answer. You really want to read this.
|
>> See https://www.dearimgui.org/faq for fully detailed answer. You really want to read this.
|
||||||
|
|
||||||
Q. How can I enable keyboard controls?
|
Q. How can I enable keyboard controls?
|
||||||
Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display)
|
Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display)
|
||||||
Q: I integrated Dear ImGui in my engine and the text or lines are blurry..
|
Q: I integrated Dear ImGui in my engine and little squares are showing instead of text..
|
||||||
Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
|
Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
|
||||||
Q: I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..
|
Q: I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..
|
||||||
>> See https://www.dearimgui.org/faq
|
>> See https://www.dearimgui.org/faq
|
||||||
@ -873,21 +878,21 @@ CODE
|
|||||||
|
|
||||||
// Clang/GCC warnings with -Weverything
|
// Clang/GCC warnings with -Weverything
|
||||||
#if defined(__clang__)
|
#if defined(__clang__)
|
||||||
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning : unknown warning group '-Wformat-pedantic *' // not all warnings are known by all clang versions.. so ignoring warnings triggers new warnings on some configuration. great!
|
#if __has_warning("-Wunknown-warning-option")
|
||||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
|
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
|
||||||
#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
|
|
||||||
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
|
|
||||||
#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
|
|
||||||
#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is.
|
|
||||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
|
|
||||||
#pragma clang diagnostic ignored "-Wformat-pedantic" // warning : format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic.
|
|
||||||
#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int'
|
|
||||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
|
||||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
|
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wdouble-promotion")
|
|
||||||
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
|
||||||
#endif
|
#endif
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||||
|
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
|
||||||
|
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
|
||||||
|
#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
|
||||||
|
#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
|
||||||
|
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||||
|
#pragma clang diagnostic ignored "-Wformat-pedantic" // warning: format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic.
|
||||||
|
#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type 'int'
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
|
||||||
|
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
||||||
|
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association.
|
// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association.
|
||||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
@ -3228,17 +3233,22 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
|
|||||||
if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
|
if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SetHoveredID(id);
|
// We exceptionally allow this function to be called with id==0 to allow using it for easy high-level
|
||||||
|
// hover test in widgets code. We could also decide to split this function is two.
|
||||||
|
if (id != 0)
|
||||||
|
{
|
||||||
|
SetHoveredID(id);
|
||||||
|
|
||||||
// [DEBUG] Item Picker tool!
|
// [DEBUG] Item Picker tool!
|
||||||
// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
|
// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
|
||||||
// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
|
// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
|
||||||
// items if we perform the test in ItemAdd(), but that would incur a small runtime cost.
|
// items if we perform the test in ItemAdd(), but that would incur a small runtime cost.
|
||||||
// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
|
// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
|
||||||
if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
|
if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
|
||||||
GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
|
GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
|
||||||
if (g.DebugItemPickerBreakId == id)
|
if (g.DebugItemPickerBreakId == id)
|
||||||
IM_DEBUG_BREAK();
|
IM_DEBUG_BREAK();
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -3595,8 +3605,12 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
|||||||
// (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!)
|
// (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!)
|
||||||
if (g.IO.MouseClicked[0])
|
if (g.IO.MouseClicked[0])
|
||||||
{
|
{
|
||||||
|
// Handle the edge case of a popup being closed while clicking in its empty space.
|
||||||
|
// If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more.
|
||||||
ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindowDockStop : NULL;
|
ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindowDockStop : NULL;
|
||||||
if (root_window != NULL)
|
const bool is_closed_popup = root_window && (root_window->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpenAtAnyLevel(root_window->PopupId);
|
||||||
|
|
||||||
|
if (root_window != NULL && !is_closed_popup)
|
||||||
{
|
{
|
||||||
StartMouseMovingWindow(g.HoveredWindow);
|
StartMouseMovingWindow(g.HoveredWindow);
|
||||||
if (g.IO.ConfigWindowsMoveFromTitleBarOnly)
|
if (g.IO.ConfigWindowsMoveFromTitleBarOnly)
|
||||||
@ -3604,7 +3618,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
|||||||
if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
|
if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
|
||||||
g.MovingWindow = NULL;
|
g.MovingWindow = NULL;
|
||||||
}
|
}
|
||||||
else if (g.NavWindow != NULL && GetTopMostPopupModal() == NULL)
|
else if (root_window != NULL && g.NavWindow != NULL && GetTopMostPopupModal() == NULL)
|
||||||
{
|
{
|
||||||
// Clicking on void disable focus
|
// Clicking on void disable focus
|
||||||
FocusWindow(NULL);
|
FocusWindow(NULL);
|
||||||
@ -3868,7 +3882,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
|||||||
for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
|
for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
|
||||||
{
|
{
|
||||||
if (g.IO.MouseClicked[i])
|
if (g.IO.MouseClicked[i])
|
||||||
g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty());
|
g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (g.OpenPopupStack.Size > 0);
|
||||||
mouse_any_down |= g.IO.MouseDown[i];
|
mouse_any_down |= g.IO.MouseDown[i];
|
||||||
if (g.IO.MouseDown[i])
|
if (g.IO.MouseDown[i])
|
||||||
if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down])
|
if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down])
|
||||||
@ -3886,7 +3900,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
|||||||
if (g.WantCaptureMouseNextFrame != -1)
|
if (g.WantCaptureMouseNextFrame != -1)
|
||||||
g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0);
|
g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0);
|
||||||
else
|
else
|
||||||
g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (!g.OpenPopupStack.empty());
|
g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.OpenPopupStack.Size > 0);
|
||||||
|
|
||||||
// Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to imgui, false = dispatch keyboard info to Dear ImGui + app)
|
// Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to imgui, false = dispatch keyboard info to Dear ImGui + app)
|
||||||
if (g.WantCaptureKeyboardNextFrame != -1)
|
if (g.WantCaptureKeyboardNextFrame != -1)
|
||||||
@ -4387,7 +4401,12 @@ static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result.
|
// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering.
|
||||||
|
// - When using this function it is sane to ensure that float are perfectly rounded to integer values,
|
||||||
|
// so that e.g. (int)(max.x-min.x) in user's render produce correct result.
|
||||||
|
// - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect():
|
||||||
|
// some frequently called functions which to modify both channels and clipping simultaneously tend to use the
|
||||||
|
// more specialized SetWindowClipRectBeforeSetChannel() to avoid extraneous updates of underlying ImDrawCmds.
|
||||||
void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
|
void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
@ -5592,11 +5611,13 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
|
|||||||
return ret_auto_fit;
|
return ret_auto_fit;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& rect, const ImVec2& padding)
|
static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& viewport_rect, const ImVec2& padding)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImVec2 size_for_clamping = (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) ? ImVec2(window->Size.x, window->TitleBarHeight()) : window->Size;
|
ImVec2 size_for_clamping = window->Size;
|
||||||
window->Pos = ImMin(rect.Max - padding, ImMax(window->Pos + size_for_clamping, rect.Min + padding) - size_for_clamping);
|
if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar))
|
||||||
|
size_for_clamping.y = window->TitleBarHeight();
|
||||||
|
window->Pos = ImClamp(window->Pos, viewport_rect.Min + padding - size_for_clamping, viewport_rect.Max - padding);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
|
||||||
@ -6026,6 +6047,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
window->HasCloseButton = (p_open != NULL);
|
window->HasCloseButton = (p_open != NULL);
|
||||||
window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
|
window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
|
||||||
window->IDStack.resize(1);
|
window->IDStack.resize(1);
|
||||||
|
window->DrawList->_ResetForNewFrame();
|
||||||
|
|
||||||
// Restore buffer capacity when woken from a compacted state, to avoid
|
// Restore buffer capacity when woken from a compacted state, to avoid
|
||||||
if (window->MemoryCompacted)
|
if (window->MemoryCompacted)
|
||||||
@ -6436,7 +6458,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
// DRAWING
|
// DRAWING
|
||||||
|
|
||||||
// Setup draw list and outer clipping rectangle
|
// Setup draw list and outer clipping rectangle
|
||||||
window->DrawList->_ResetForNewFrame();
|
IM_ASSERT(window->DrawList->CmdBuffer.Size == 1 && window->DrawList->CmdBuffer[0].ElemCount == 0);
|
||||||
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
|
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
|
||||||
PushClipRect(host_rect.Min, host_rect.Max, false);
|
PushClipRect(host_rect.Min, host_rect.Max, false);
|
||||||
|
|
||||||
@ -8337,18 +8359,37 @@ void ImGui::SetTooltip(const char* fmt, ...)
|
|||||||
// [SECTION] POPUPS
|
// [SECTION] POPUPS
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Return true if the popup is open at the current BeginPopup() level of the popup stack
|
||||||
bool ImGui::IsPopupOpen(ImGuiID id)
|
bool ImGui::IsPopupOpen(ImGuiID id)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id;
|
return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Return true if the popup is open at the current BeginPopup() level of the popup stack
|
||||||
bool ImGui::IsPopupOpen(const char* str_id)
|
bool ImGui::IsPopupOpen(const char* str_id)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
|
return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ImGui::IsPopupOpenAtAnyLevel(ImGuiID id)
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
for (int n = 0; n < g.OpenPopupStack.Size; n++)
|
||||||
|
if (g.OpenPopupStack[n].PopupId == id)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return true if any popup is open at the current BeginPopup() level of the popup stack
|
||||||
|
// This may be used to e.g. test for another popups already opened in the same frame to handle popups priorities at the same level.
|
||||||
|
bool ImGui::IsAnyPopupOpen()
|
||||||
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
return g.OpenPopupStack.Size > g.BeginPopupStack.Size;
|
||||||
|
}
|
||||||
|
|
||||||
ImGuiWindow* ImGui::GetTopMostPopupModal()
|
ImGuiWindow* ImGui::GetTopMostPopupModal()
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
@ -8400,8 +8441,8 @@ void ImGui::OpenPopupEx(ImGuiID id)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Close child popups if any, then flag popup for open/reopen
|
// Close child popups if any, then flag popup for open/reopen
|
||||||
g.OpenPopupStack.resize(current_stack_size + 1);
|
ClosePopupToLevel(current_stack_size, false);
|
||||||
g.OpenPopupStack[current_stack_size] = popup_ref;
|
g.OpenPopupStack.push_back(popup_ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
// When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow().
|
// When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow().
|
||||||
@ -8414,7 +8455,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
|
|||||||
void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup)
|
void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (g.OpenPopupStack.empty())
|
if (g.OpenPopupStack.Size == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
|
// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
|
||||||
@ -8454,6 +8495,8 @@ void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_
|
|||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup);
|
IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup);
|
||||||
IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
|
IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
|
||||||
|
|
||||||
|
// Trim open popup stack
|
||||||
ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow;
|
ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow;
|
||||||
ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window;
|
ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window;
|
||||||
g.OpenPopupStack.resize(remaining);
|
g.OpenPopupStack.resize(remaining);
|
||||||
@ -8592,7 +8635,7 @@ void ImGui::EndPopup()
|
|||||||
g.WithinEndChild = false;
|
g.WithinEndChild = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiMouseButton mouse_button)
|
bool ImGui::OpenPopupContextItem(const char* str_id, ImGuiMouseButton mouse_button)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
||||||
@ -8606,8 +8649,10 @@ bool ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiMouseButton mouse_butt
|
|||||||
}
|
}
|
||||||
|
|
||||||
// This is a helper to handle the simplest case of associating one named popup to one given widget.
|
// This is a helper to handle the simplest case of associating one named popup to one given widget.
|
||||||
// You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
|
// - You can pass a NULL str_id to use the identifier of the last item.
|
||||||
// You can pass a NULL str_id to use the identifier of the last item.
|
// - You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
|
||||||
|
// - This is essentially the same as calling OpenPopupContextItem() + BeginPopup() but written to avoid
|
||||||
|
// computing the ID twice because BeginPopupContextXXX functions are called very frequently.
|
||||||
bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiMouseButton mouse_button)
|
bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiMouseButton mouse_button)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
@ -8622,9 +8667,10 @@ bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiMouseButton mouse_but
|
|||||||
|
|
||||||
bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mouse_button, bool also_over_items)
|
bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mouse_button, bool also_over_items)
|
||||||
{
|
{
|
||||||
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
if (!str_id)
|
if (!str_id)
|
||||||
str_id = "window_context";
|
str_id = "window_context";
|
||||||
ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
|
ImGuiID id = window->GetID(str_id);
|
||||||
if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
||||||
if (also_over_items || !IsAnyItemHovered())
|
if (also_over_items || !IsAnyItemHovered())
|
||||||
OpenPopupEx(id);
|
OpenPopupEx(id);
|
||||||
@ -8633,11 +8679,13 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mouse_b
|
|||||||
|
|
||||||
bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiMouseButton mouse_button)
|
bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiMouseButton mouse_button)
|
||||||
{
|
{
|
||||||
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
if (!str_id)
|
if (!str_id)
|
||||||
str_id = "void_context";
|
str_id = "void_context";
|
||||||
ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
|
ImGuiID id = window->GetID(str_id);
|
||||||
if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow))
|
if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow))
|
||||||
OpenPopupEx(id);
|
if (GetTopMostPopupModal() == NULL)
|
||||||
|
OpenPopupEx(id);
|
||||||
return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
|
return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
55
imgui.h
55
imgui.h
@ -603,27 +603,34 @@ namespace ImGui
|
|||||||
IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
|
IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||||
|
|
||||||
// Popups, Modals
|
// Popups, Modals
|
||||||
// The properties of popups windows are:
|
// - They block normal mouse hovering detection (and therefore most mouse interactions) behind them.
|
||||||
// - They block normal mouse hovering detection outside them. (*1)
|
// - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
|
||||||
// - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
|
// - Their visibility state (~bool) is held internally instead of being held by the programmer as we are used to with regular Begin*() calls.
|
||||||
// Because hovering detection is disabled outside the popup, when clicking outside the click will not be seen by underlying widgets! (*1)
|
// - The 3 properties above are related: we need to retain popup visibility state in the library because popups may be closed as any time.
|
||||||
// - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as we are used to with regular Begin() calls.
|
// - You can bypass the hovering restriction by using ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered().
|
||||||
// User can manipulate the visibility state by calling OpenPopup(), CloseCurrentPopup() etc.
|
// - IMPORTANT: Popup identifiers are relative to the current ID stack, so OpenPopup and BeginPopup generally needs to be at the same level of the stack.
|
||||||
// - We default to use the right mouse (ImGuiMouseButton_Right=1) for the Popup Context functions.
|
// This is sometimes leading to confusing mistakes. May rework this in the future.
|
||||||
// Those three properties are connected: we need to retain popup visibility state in the library because popups may be closed as any time.
|
// Popups: begin/end functions
|
||||||
// (*1) You can bypass that restriction and detect hovering even when normally blocked by a popup.
|
// - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards. ImGuiWindowFlags are forwarded to the window.
|
||||||
// To do this use the ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered().
|
// - BeginPopupModal(): block every interactions behind the window, cannot be closed by user, add a dimming background, has a title bar.
|
||||||
// This is what BeginPopupContextItem() and BeginPopupContextWindow() are doing already, allowing a right-click to reopen another popups without losing the click.
|
IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it.
|
||||||
IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
|
IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it.
|
||||||
IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true!
|
IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true!
|
||||||
IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
|
// Popups: open/close functions
|
||||||
IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1, bool also_over_items = true); // helper to open and begin popup when clicked on current window.
|
// - OpenPopup(): set popup state to open.
|
||||||
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open and begin popup when clicked in void (where there are no imgui windows).
|
// - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
|
||||||
IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside)
|
// - CloseCurrentPopup(): use inside the BeginPopup()/EndPopup() scope to close manually.
|
||||||
IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true!
|
// - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options).
|
||||||
IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open popup when clicked on last item (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors). return true when just opened.
|
IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!).
|
||||||
IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open at the current begin-ed level of the popup stack.
|
IMGUI_API bool OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mouse_b = 1); // helper to open popup when clicked on last item. return true when just opened. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
|
||||||
IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
|
IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
|
||||||
|
IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open at the current BeginPopup() level of the popup stack
|
||||||
|
// Popups: open+begin combined functions helpers
|
||||||
|
// - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking.
|
||||||
|
// - They are convenient to easily create context menus, hence the name.
|
||||||
|
IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mouse_b = 1); // open+begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
|
||||||
|
IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiMouseButton mouse_b = 1, bool also_over_items = true); // open+begin popup when clicked on current window.
|
||||||
|
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiMouseButton mouse_b = 1); // open+begin popup when clicked in void (where there are no windows).
|
||||||
|
|
||||||
// Columns
|
// Columns
|
||||||
// - You can also use SameLine(pos_x) to mimic simplified columns.
|
// - You can also use SameLine(pos_x) to mimic simplified columns.
|
||||||
@ -950,7 +957,8 @@ enum ImGuiTabItemFlags_
|
|||||||
ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker.
|
ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker.
|
||||||
ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem()
|
ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem()
|
||||||
ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
|
ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
|
||||||
ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
|
ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
|
||||||
|
ImGuiTabItemFlags_NoTooltip = 1 << 4 // Disable tooltip for the given tab
|
||||||
};
|
};
|
||||||
|
|
||||||
// Flags for ImGui::IsWindowFocused()
|
// Flags for ImGui::IsWindowFocused()
|
||||||
@ -1736,6 +1744,8 @@ struct ImGuiPayload
|
|||||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||||
namespace ImGui
|
namespace ImGui
|
||||||
{
|
{
|
||||||
|
// OBSOLETED in 1.77 (from June 2020)
|
||||||
|
static inline bool OpenPopupOnItemClick(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1) { return OpenPopupContextItem(str_id, mouse_button); }
|
||||||
// OBSOLETED in 1.72 (from July 2019)
|
// OBSOLETED in 1.72 (from July 2019)
|
||||||
static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); }
|
static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); }
|
||||||
// OBSOLETED in 1.71 (from June 2019)
|
// OBSOLETED in 1.71 (from June 2019)
|
||||||
@ -1756,7 +1766,6 @@ namespace ImGui
|
|||||||
// OBSOLETED in 1.60 (between Dec 2017 and Apr 2018)
|
// OBSOLETED in 1.60 (between Dec 2017 and Apr 2018)
|
||||||
static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
|
static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
|
||||||
static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
|
static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
|
||||||
static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { IM_UNUSED(on_edge); IM_UNUSED(outward); IM_ASSERT(0); return pos; }
|
|
||||||
}
|
}
|
||||||
typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
|
typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
|
||||||
typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
|
typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
|
||||||
|
@ -80,32 +80,34 @@ Index of this file:
|
|||||||
#include <stdint.h> // intptr_t
|
#include <stdint.h> // intptr_t
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Visual Studio warnings
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Clang/GCC warnings with -Weverything
|
||||||
#if defined(__clang__)
|
#if defined(__clang__)
|
||||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
#if __has_warning("-Wunknown-warning-option")
|
||||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning: 'xx' is deprecated: The POSIX name for this.. // for strdup used in demo code (so user can copy & paste the code)
|
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
|
||||||
#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type
|
|
||||||
#pragma clang diagnostic ignored "-Wformat-security" // warning: format string is not a string literal
|
|
||||||
#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
|
|
||||||
#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used.
|
|
||||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
|
||||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
|
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wdouble-promotion")
|
|
||||||
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wreserved-id-macro")
|
|
||||||
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
|
|
||||||
#endif
|
#endif
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||||
|
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning: 'xx' is deprecated: The POSIX name for this.. // for strdup used in demo code (so user can copy & paste the code)
|
||||||
|
#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type
|
||||||
|
#pragma clang diagnostic ignored "-Wformat-security" // warning: format string is not a string literal
|
||||||
|
#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
|
||||||
|
#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used.
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
|
||||||
|
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
||||||
|
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
|
||||||
|
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
|
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
|
||||||
#pragma GCC diagnostic ignored "-Wformat-security" // warning: format string is not a string literal (potentially insecure)
|
#pragma GCC diagnostic ignored "-Wformat-security" // warning: format string is not a string literal (potentially insecure)
|
||||||
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
|
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
|
||||||
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
||||||
#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub.
|
#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub.
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Play it nice with Windows users (Update: May 2018, Notepad now supports Unix-style carriage returns!)
|
// Play it nice with Windows users (Update: May 2018, Notepad now supports Unix-style carriage returns!)
|
||||||
@ -2870,7 +2872,7 @@ static void ShowDemoWindowPopups()
|
|||||||
if (ImGui::TreeNode("Context menus"))
|
if (ImGui::TreeNode("Context menus"))
|
||||||
{
|
{
|
||||||
// BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing:
|
// BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing:
|
||||||
// if (IsItemHovered() && IsMouseReleased(0))
|
// if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right))
|
||||||
// OpenPopup(id);
|
// OpenPopup(id);
|
||||||
// return BeginPopup(id);
|
// return BeginPopup(id);
|
||||||
// For more advanced uses you may want to replicate and customize this code.
|
// For more advanced uses you may want to replicate and customize this code.
|
||||||
@ -2886,11 +2888,11 @@ static void ShowDemoWindowPopups()
|
|||||||
ImGui::EndPopup();
|
ImGui::EndPopup();
|
||||||
}
|
}
|
||||||
|
|
||||||
// We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the
|
// We can also use OpenPopupContextItem() which is the same as BeginPopupContextItem() but without the
|
||||||
// Begin() call. So here we will make it that clicking on the text field with the right mouse button (1)
|
// Begin() call. So here we will make it that clicking on the text field with the right mouse button (1)
|
||||||
// will toggle the visibility of the popup above.
|
// will toggle the visibility of the popup above.
|
||||||
ImGui::Text("(You can also right-click me to open the same popup as above.)");
|
ImGui::Text("(You can also right-click me to open the same popup as above.)");
|
||||||
ImGui::OpenPopupOnItemClick("item context menu", 1);
|
ImGui::OpenPopupContextItem("item context menu", 1);
|
||||||
|
|
||||||
// When used after an item that has an ID (e.g.Button), we can skip providing an ID to BeginPopupContextItem().
|
// When used after an item that has an ID (e.g.Button), we can skip providing an ID to BeginPopupContextItem().
|
||||||
// BeginPopupContextItem() will use the last item ID as the popup ID.
|
// BeginPopupContextItem() will use the last item ID as the popup ID.
|
||||||
|
@ -57,22 +57,19 @@ Index of this file:
|
|||||||
|
|
||||||
// Clang/GCC warnings with -Weverything
|
// Clang/GCC warnings with -Weverything
|
||||||
#if defined(__clang__)
|
#if defined(__clang__)
|
||||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
|
#if __has_warning("-Wunknown-warning-option")
|
||||||
#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
|
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
|
||||||
#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is.
|
|
||||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
|
|
||||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
|
||||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
|
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wcomma")
|
|
||||||
#pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
|
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wreserved-id-macro")
|
|
||||||
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
|
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wdouble-promotion")
|
|
||||||
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
|
||||||
#endif
|
#endif
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||||
|
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
|
||||||
|
#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
|
||||||
|
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
|
||||||
|
#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
|
||||||
|
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
|
||||||
|
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
||||||
|
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
||||||
@ -108,7 +105,7 @@ namespace IMGUI_STB_NAMESPACE
|
|||||||
#pragma clang diagnostic ignored "-Wunused-function"
|
#pragma clang diagnostic ignored "-Wunused-function"
|
||||||
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
||||||
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
||||||
#pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
|
#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__GNUC__)
|
#if defined(__GNUC__)
|
||||||
@ -2912,7 +2909,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Allow wrapping after punctuation.
|
// Allow wrapping after punctuation.
|
||||||
inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
|
inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
|
||||||
}
|
}
|
||||||
|
|
||||||
// We ignore blank width at the end of the line (they can be skipped)
|
// We ignore blank width at the end of the line (they can be skipped)
|
||||||
|
@ -57,15 +57,16 @@ Index of this file:
|
|||||||
// Clang/GCC warnings with -Weverything
|
// Clang/GCC warnings with -Weverything
|
||||||
#if defined(__clang__)
|
#if defined(__clang__)
|
||||||
#pragma clang diagnostic push
|
#pragma clang diagnostic push
|
||||||
#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h
|
#if __has_warning("-Wunknown-warning-option")
|
||||||
#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h
|
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
|
||||||
|
#endif
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
||||||
|
#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h
|
||||||
|
#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h
|
||||||
#pragma clang diagnostic ignored "-Wold-style-cast"
|
#pragma clang diagnostic ignored "-Wold-style-cast"
|
||||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
|
||||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wdouble-promotion")
|
|
||||||
#pragma clang diagnostic ignored "-Wdouble-promotion"
|
#pragma clang diagnostic ignored "-Wdouble-promotion"
|
||||||
#endif
|
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
#pragma GCC diagnostic push
|
#pragma GCC diagnostic push
|
||||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
@ -451,6 +452,7 @@ struct IMGUI_API ImRect
|
|||||||
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
|
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
|
||||||
void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); }
|
void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); }
|
||||||
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
|
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
|
||||||
|
ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
|
||||||
};
|
};
|
||||||
|
|
||||||
// Helper: ImBitArray
|
// Helper: ImBitArray
|
||||||
@ -1036,7 +1038,8 @@ struct ImGuiColumns
|
|||||||
float LineMinY, LineMaxY;
|
float LineMinY, LineMaxY;
|
||||||
float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns()
|
float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns()
|
||||||
float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
|
float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
|
||||||
ImRect HostClipRect; // Backup of ClipRect at the time of BeginColumns()
|
ImRect HostInitialClipRect; // Backup of ClipRect at the time of BeginColumns()
|
||||||
|
ImRect HostBackupClipRect; // Backup of ClipRect during PushColumnsBackground()/PopColumnsBackground()
|
||||||
ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns()
|
ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns()
|
||||||
ImVector<ImGuiColumnData> Columns;
|
ImVector<ImGuiColumnData> Columns;
|
||||||
ImDrawListSplitter Splitter;
|
ImDrawListSplitter Splitter;
|
||||||
@ -1766,7 +1769,7 @@ struct IMGUI_API ImGuiWindow
|
|||||||
bool WantCollapseToggle;
|
bool WantCollapseToggle;
|
||||||
bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
|
bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
|
||||||
bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
|
bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
|
||||||
bool Hidden; // Do not display (== (HiddenFrames*** > 0))
|
bool Hidden; // Do not display (== HiddenFrames*** > 0)
|
||||||
bool IsFallbackWindow; // Set on the "Debug##Default" window.
|
bool IsFallbackWindow; // Set on the "Debug##Default" window.
|
||||||
bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
|
bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
|
||||||
signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
|
signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
|
||||||
@ -2066,7 +2069,9 @@ namespace ImGui
|
|||||||
IMGUI_API void OpenPopupEx(ImGuiID id);
|
IMGUI_API void OpenPopupEx(ImGuiID id);
|
||||||
IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
|
IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
|
||||||
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
|
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
|
||||||
IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id at current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
|
IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id at the current BeginPopup() level of the popup stack (this doesn't scan the whole popup stack!)
|
||||||
|
IMGUI_API bool IsPopupOpenAtAnyLevel(ImGuiID id);
|
||||||
|
IMGUI_API bool IsAnyPopupOpen(); // Return true if any popup is open at the current BeginPopup() level of the popup stack
|
||||||
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
|
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
|
||||||
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags);
|
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags);
|
||||||
IMGUI_API ImGuiWindow* GetTopMostPopupModal();
|
IMGUI_API ImGuiWindow* GetTopMostPopupModal();
|
||||||
@ -2156,6 +2161,7 @@ namespace ImGui
|
|||||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||||
|
|
||||||
// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
|
// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
|
||||||
|
IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
|
||||||
IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
|
IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
|
||||||
IMGUI_API void EndColumns(); // close columns
|
IMGUI_API void EndColumns(); // close columns
|
||||||
IMGUI_API void PushColumnClipRect(int column_index);
|
IMGUI_API void PushColumnClipRect(int column_index);
|
||||||
|
@ -58,19 +58,19 @@ Index of this file:
|
|||||||
|
|
||||||
// Clang/GCC warnings with -Weverything
|
// Clang/GCC warnings with -Weverything
|
||||||
#if defined(__clang__)
|
#if defined(__clang__)
|
||||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
|
#if __has_warning("-Wunknown-warning-option")
|
||||||
#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
|
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
|
||||||
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
|
|
||||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
|
|
||||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
|
||||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
|
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wdouble-promotion")
|
|
||||||
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
|
||||||
#endif
|
|
||||||
#if __has_warning("-Wdeprecated-enum-enum-conversion")
|
|
||||||
#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
|
|
||||||
#endif
|
#endif
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||||
|
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
|
||||||
|
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
|
||||||
|
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
|
||||||
|
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
||||||
|
#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
|
||||||
|
#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
|
||||||
|
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||||
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
|
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
|
||||||
@ -557,7 +557,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
|||||||
if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1)
|
if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1)
|
||||||
{
|
{
|
||||||
// Repeat mode trumps on release behavior
|
// Repeat mode trumps on release behavior
|
||||||
if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay))
|
const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay;
|
||||||
|
if (!has_repeated_at_least_once)
|
||||||
pressed = true;
|
pressed = true;
|
||||||
ClearActiveID();
|
ClearActiveID();
|
||||||
}
|
}
|
||||||
@ -3476,18 +3477,22 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
|
|||||||
// Generic named filters
|
// Generic named filters
|
||||||
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))
|
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))
|
||||||
{
|
{
|
||||||
|
// Allow 0-9 . - + * /
|
||||||
if (flags & ImGuiInputTextFlags_CharsDecimal)
|
if (flags & ImGuiInputTextFlags_CharsDecimal)
|
||||||
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
|
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// Allow 0-9 . - + * / e E
|
||||||
if (flags & ImGuiInputTextFlags_CharsScientific)
|
if (flags & ImGuiInputTextFlags_CharsScientific)
|
||||||
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E'))
|
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E'))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// Allow 0-9 a-F A-F
|
||||||
if (flags & ImGuiInputTextFlags_CharsHexadecimal)
|
if (flags & ImGuiInputTextFlags_CharsHexadecimal)
|
||||||
if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
|
if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// Turn a-z into A-Z
|
||||||
if (flags & ImGuiInputTextFlags_CharsUppercase)
|
if (flags & ImGuiInputTextFlags_CharsUppercase)
|
||||||
if (c >= 'a' && c <= 'z')
|
if (c >= 'a' && c <= 'z')
|
||||||
*p_char = (c += (unsigned int)('A'-'a'));
|
*p_char = (c += (unsigned int)('A'-'a'));
|
||||||
@ -4293,7 +4298,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||||||
PopFont();
|
PopFont();
|
||||||
|
|
||||||
// Log as text
|
// Log as text
|
||||||
if (g.LogEnabled && !(is_password && !is_displaying_hint))
|
if (g.LogEnabled && (!is_password || is_displaying_hint))
|
||||||
LogRenderedText(&draw_pos, buf_display, buf_display_end);
|
LogRenderedText(&draw_pos, buf_display, buf_display_end);
|
||||||
|
|
||||||
if (label_size.x > 0)
|
if (label_size.x > 0)
|
||||||
@ -4440,7 +4445,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
|||||||
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
|
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
|
||||||
}
|
}
|
||||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||||
OpenPopupOnItemClick("context");
|
OpenPopupContextItem("context");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
|
else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||||
@ -4465,7 +4470,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
|||||||
sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
|
sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
|
||||||
}
|
}
|
||||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||||
OpenPopupOnItemClick("context");
|
OpenPopupContextItem("context");
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiWindow* picker_active_window = NULL;
|
ImGuiWindow* picker_active_window = NULL;
|
||||||
@ -4486,7 +4491,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||||
OpenPopupOnItemClick("context");
|
OpenPopupContextItem("context");
|
||||||
|
|
||||||
if (BeginPopup("picker"))
|
if (BeginPopup("picker"))
|
||||||
{
|
{
|
||||||
@ -4706,7 +4711,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||||
OpenPopupOnItemClick("context");
|
OpenPopupContextItem("context");
|
||||||
}
|
}
|
||||||
else if (flags & ImGuiColorEditFlags_PickerHueBar)
|
else if (flags & ImGuiColorEditFlags_PickerHueBar)
|
||||||
{
|
{
|
||||||
@ -4719,7 +4724,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
|||||||
value_changed = value_changed_sv = true;
|
value_changed = value_changed_sv = true;
|
||||||
}
|
}
|
||||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||||
OpenPopupOnItemClick("context");
|
OpenPopupContextItem("context");
|
||||||
|
|
||||||
// Hue bar logic
|
// Hue bar logic
|
||||||
SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
|
SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
|
||||||
@ -7242,7 +7247,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
|||||||
if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs))
|
if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs))
|
||||||
tab_contents_visible = true;
|
tab_contents_visible = true;
|
||||||
|
|
||||||
if (tab_appearing && !(tab_bar_appearing && !tab_is_new))
|
// Note that tab_is_new is not necessarily the same as tab_appearing! When a tab bar stops being submitted
|
||||||
|
// and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'.
|
||||||
|
if (tab_appearing && (!tab_bar_appearing || tab_is_new))
|
||||||
{
|
{
|
||||||
PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
|
PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
|
||||||
ItemAdd(ImRect(), id);
|
ItemAdd(ImRect(), id);
|
||||||
@ -7401,14 +7408,16 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
|||||||
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
|
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
|
||||||
// We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores)
|
// We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores)
|
||||||
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
|
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
|
||||||
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip))
|
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
|
||||||
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
||||||
|
|
||||||
return tab_contents_visible;
|
return tab_contents_visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed.
|
// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed.
|
||||||
// To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem()
|
// To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem().
|
||||||
|
// Tabs closed by the close button will automatically be flagged to avoid this issue.
|
||||||
|
// FIXME: We should aim to support calling SetTabItemClosed() after the tab submission (for next frame)
|
||||||
void ImGui::SetTabItemClosed(const char* label)
|
void ImGui::SetTabItemClosed(const char* label)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
@ -7541,6 +7550,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
|||||||
// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc.
|
// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc.
|
||||||
// In the current version, Columns are very weak. Needs to be replaced with a more full-featured system.
|
// In the current version, Columns are very weak. Needs to be replaced with a more full-featured system.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
// - SetWindowClipRectBeforeSetChannel() [Internal]
|
||||||
// - GetColumnIndex()
|
// - GetColumnIndex()
|
||||||
// - GetColumnCount()
|
// - GetColumnCount()
|
||||||
// - GetColumnOffset()
|
// - GetColumnOffset()
|
||||||
@ -7558,6 +7568,18 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
|||||||
// - Columns()
|
// - Columns()
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences,
|
||||||
|
// they would meddle many times with the underlying ImDrawCmd.
|
||||||
|
// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let
|
||||||
|
// the subsequent single call to SetCurrentChannel() does it things once.
|
||||||
|
void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect)
|
||||||
|
{
|
||||||
|
ImVec4 clip_rect_vec4 = clip_rect.ToVec4();
|
||||||
|
window->ClipRect = clip_rect;
|
||||||
|
window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4;
|
||||||
|
window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4;
|
||||||
|
}
|
||||||
|
|
||||||
int ImGui::GetColumnIndex()
|
int ImGui::GetColumnIndex()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindowRead();
|
ImGuiWindow* window = GetCurrentWindowRead();
|
||||||
@ -7692,11 +7714,11 @@ void ImGui::PushColumnsBackground()
|
|||||||
ImGuiColumns* columns = window->DC.CurrentColumns;
|
ImGuiColumns* columns = window->DC.CurrentColumns;
|
||||||
if (columns->Count == 1)
|
if (columns->Count == 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Optimization: avoid SetCurrentChannel() + PushClipRect()
|
||||||
|
columns->HostBackupClipRect = window->ClipRect;
|
||||||
|
SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect);
|
||||||
columns->Splitter.SetCurrentChannel(window->DrawList, 0);
|
columns->Splitter.SetCurrentChannel(window->DrawList, 0);
|
||||||
int cmd_size = window->DrawList->CmdBuffer.Size;
|
|
||||||
PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
|
|
||||||
IM_UNUSED(cmd_size);
|
|
||||||
IM_ASSERT(cmd_size >= window->DrawList->CmdBuffer.Size); // Being in channel 0 this should not have created an ImDrawCmd
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::PopColumnsBackground()
|
void ImGui::PopColumnsBackground()
|
||||||
@ -7705,8 +7727,10 @@ void ImGui::PopColumnsBackground()
|
|||||||
ImGuiColumns* columns = window->DC.CurrentColumns;
|
ImGuiColumns* columns = window->DC.CurrentColumns;
|
||||||
if (columns->Count == 1)
|
if (columns->Count == 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Optimization: avoid PopClipRect() + SetCurrentChannel()
|
||||||
|
SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect);
|
||||||
columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
|
columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
|
||||||
PopClipRect();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id)
|
ImGuiColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id)
|
||||||
@ -7754,7 +7778,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
|||||||
|
|
||||||
columns->HostCursorPosY = window->DC.CursorPos.y;
|
columns->HostCursorPosY = window->DC.CursorPos.y;
|
||||||
columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
|
columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
|
||||||
columns->HostClipRect = window->ClipRect;
|
columns->HostInitialClipRect = window->ClipRect;
|
||||||
columns->HostWorkRect = window->WorkRect;
|
columns->HostWorkRect = window->WorkRect;
|
||||||
|
|
||||||
// Set state for first column
|
// Set state for first column
|
||||||
@ -7826,25 +7850,31 @@ void ImGui::NextColumn()
|
|||||||
IM_ASSERT(columns->Current == 0);
|
IM_ASSERT(columns->Current == 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Next column
|
||||||
|
if (++columns->Current == columns->Count)
|
||||||
|
columns->Current = 0;
|
||||||
|
|
||||||
PopItemWidth();
|
PopItemWidth();
|
||||||
PopClipRect();
|
|
||||||
|
// Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
|
||||||
|
// (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
|
||||||
|
ImGuiColumnData* column = &columns->Columns[columns->Current];
|
||||||
|
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||||
|
columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
|
||||||
|
|
||||||
const float column_padding = g.Style.ItemSpacing.x;
|
const float column_padding = g.Style.ItemSpacing.x;
|
||||||
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
||||||
if (++columns->Current < columns->Count)
|
if (columns->Current > 0)
|
||||||
{
|
{
|
||||||
// Columns 1+ ignore IndentX (by canceling it out)
|
// Columns 1+ ignore IndentX (by canceling it out)
|
||||||
// FIXME-COLUMNS: Unnecessary, could be locked?
|
// FIXME-COLUMNS: Unnecessary, could be locked?
|
||||||
window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding;
|
window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding;
|
||||||
columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// New row/line
|
// New row/line: column 0 honor IndentX.
|
||||||
// Column 0 honor IndentX
|
|
||||||
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
|
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
|
||||||
columns->Splitter.SetCurrentChannel(window->DrawList, 1);
|
|
||||||
columns->Current = 0;
|
|
||||||
columns->LineMinY = columns->LineMaxY;
|
columns->LineMinY = columns->LineMaxY;
|
||||||
}
|
}
|
||||||
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||||
@ -7852,8 +7882,6 @@ void ImGui::NextColumn()
|
|||||||
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
||||||
window->DC.CurrLineTextBaseOffset = 0.0f;
|
window->DC.CurrLineTextBaseOffset = 0.0f;
|
||||||
|
|
||||||
PushColumnClipRect(columns->Current); // FIXME-COLUMNS: Could it be an overwrite?
|
|
||||||
|
|
||||||
// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
|
// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
|
||||||
float offset_0 = GetColumnOffset(columns->Current);
|
float offset_0 = GetColumnOffset(columns->Current);
|
||||||
float offset_1 = GetColumnOffset(columns->Current + 1);
|
float offset_1 = GetColumnOffset(columns->Current + 1);
|
||||||
|
Loading…
Reference in New Issue
Block a user