Internals: Initialize drawlist earlier in Begin() to facilitate detecting accidental draw earlier than legal. (#3311)

This commit is contained in:
omar 2020-06-20 22:03:50 +02:00
parent 99f68d7958
commit 1a1dcea1a0

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@ -5606,6 +5606,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->HasCloseButton = (p_open != NULL);
window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
window->IDStack.resize(1);
window->DrawList->_ResetForNewFrame();
// Restore buffer capacity when woken from a compacted state, to avoid
if (window->MemoryCompacted)
@ -5883,7 +5884,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// DRAWING
// Setup draw list and outer clipping rectangle
window->DrawList->_ResetForNewFrame();
IM_ASSERT(window->DrawList->CmdBuffer.Size == 1 && window->DrawList->CmdBuffer[0].ElemCount == 0);
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
PushClipRect(host_rect.Min, host_rect.Max, false);