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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@ -107,6 +107,8 @@ Breaking Changes:
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- Removed unncessary ID (first arg) of ImFontAtlas::AddCustomRectRegular() function. Please
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note that this is a Beta api and will likely be reworked to support multi-monitor multi-DPI.
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- Renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete).
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- Removed CalcItemRectClosestPoint() entry point which was made obsolete and asserting in December 2017.
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Other Changes:
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@ -119,25 +121,35 @@ Other Changes:
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Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS).
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Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
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Set to an intermediary value to toggle behavior based on width (same as Firefox).
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- Fix GetGlyphRangesKorean() end-range to end at 0xD7A3 (instead of 0xD79D). (#348, #3217) [@marukrap]
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- Tab: Added a ImGuiTabItemFlags_NoTooltip flag to disable the tooltip for individual tab item
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(vs ImGuiTabBarFlags_NoTooltip for entire tab bar). [@Xipiryon]
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- Popups: Fix an edge case where programatically closing a popup while clicking on its empty space
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would attempt to focus it and close other popups. (#2880)
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- Popups: Fix BeginPopupContextVoid() when clicking over the area made unavailable by a modal. (#1636)
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- Popups: Clarified some of the comments and function prototypes.
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- Metrics: Added a "Settings" section with some details about persistent ini settings.
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- Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to
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BeginMenu()/EndMenu() or BeginPopup/EndPopup(). (#3223, #1207) [@rokups]
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- Drag and Drop: Fixed unintended fallback "..." tooltip display during drag operation when
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drag source uses _SourceNoPreviewTooltip flags. (#3160) [@rokups]
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- ImDrawList: Fixed an issue where draw command merging or primitive unreserve while crossing the
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- Columns: Lower overhead on column switches and switching to background channel.
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Benefits Columns but was primarily made with Tables in mind!
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- Fonts: Fix GetGlyphRangesKorean() end-range to end at 0xD7A3 (instead of 0xD79D). (#348, #3217) [@marukrap]
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- ImDrawList: Fixed an issue where draw command merging or primitive unreserve while crossing the
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VtxOffset boundary would lead to draw commands with wrong VtxOffset. (#3129, #3163, #3232, #2591)
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[@thedmd, @Shironekoben, @sergeyn, @ocornut]
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where changing channels with different
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TextureId, VtxOffset would incorrectly apply new settings to draw channels. (#3129, #3163)
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[@ocornut, @thedmd, @Shironekoben]
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split when current
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split when current
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VtxOffset was not zero would lead to draw commands with wrong VtxOffset. (#2591)
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- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split right after
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a callback draw command would incorrectly override the callback draw command.
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- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would
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generate an extra unrequired vertex. [@ShironekoBen]
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- Misc, Freetype: Fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
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- Docs: Improved and moved font documentation to docs/FONTS.md so it can be readable on the web.
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Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut]
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- Docs: Improved and moved font documentation to docs/FONTS.md so it can be readable on the web.
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Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut]
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- CI: Added CI test to verify we're never accidentally dragging libstdc++ (on some compiler setups,
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static constructors for non-pod data seems to drag in libstdc++ due to thread-safety concerns).
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Fixed a static contructor which led to this dependency on some compiler setups (unclear which).
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20
docs/FAQ.md
20
docs/FAQ.md
@ -15,12 +15,13 @@ or view this file with any Markdown viewer.
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| [What is this library called?](#q-what-is-this-library-called) |
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| [Which version should I get?](#q-which-version-should-i-get) |
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| **Q&A: Integration** |
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| **[How to get started?](#q-how-to-get-started)** |
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| **[How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?](#q-how-can-i-tell-whether-to-dispatch-mousekeyboard-to-dear-imgui-or-to-my-application)** |
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| [How can I enable keyboard or gamepad controls?](#q-how-can-i-enable-keyboard-or-gamepad-controls) |
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| [How can I use this on a machine without mouse, keyboard or screen? (input share, remote display)](#q-how-can-i-use-this-on-a-machine-without-mouse-keyboard-or-screen-input-share-remote-display) |
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| [I integrated Dear ImGui in my engine and the text or lines are blurry..](#q-i-integrated-dear-imgui-in-my-engine-and-the-text-or-lines-are-blurry) |
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| [I integrated Dear ImGui in my engine and little squares are showing instead of text..](#q-i-integrated-dear-imgui-in-my-engine-and-little-squares-are-showing-instead-of-text) |
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| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
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| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries)
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| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
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| **Q&A: Usage** |
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| **[Why are multiple widgets reacting when I interact with a single one?<br>How can I have multiple widgets with the same label or with an empty label?](#q-why-are-multiple-widgets-reacting-when-i-interact-with-a-single-one-q-how-can-i-have-multiple-widgets-with-the-same-label-or-with-an-empty-label)** |
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| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
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@ -88,6 +89,15 @@ You may merge in the [tables](https://github.com/ocornut/imgui/tree/tables) bran
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# Q&A: Integration
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### Q: How to get started?
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Read `PROGRAMMER GUIDE` section of [imgui.cpp](https://github.com/ocornut/imgui/blob/master/imgui.cpp).
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Read [examples/README.txt](https://github.com/ocornut/imgui/tree/master/examples/README.txt).
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##### [Return to Index](#index)
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---
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### Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?
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You can read the `io.WantCaptureMouse`, `io.WantCaptureKeyboard` and `io.WantTextInput` flags from the ImGuiIO structure.
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@ -139,9 +149,9 @@ Console SDK also sometimes provide equivalent tooling or wrapper for Synergy-lik
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---
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### Q: I integrated Dear ImGui in my engine and the text or lines are blurry..
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In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
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Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
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### Q: I integrated Dear ImGui in my engine and little squares are showing instead of text..
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This usually means that: your font texture wasn't uploaded into GPU, or your shader or other rendering state are not reading from the right texture (e.g. texture wasn't bound).
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If this happens using the standard back-ends it is probably that the texture failed to upload, which could happens if for some reason your texture is too big. Also see [docs/FONTS.md](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md).
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##### [Return to Index](#index)
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@ -96,7 +96,7 @@ Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcas
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You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
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You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let us know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
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- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76, built 2020/04/12, master branch) or [older demo binaries](http://www.dearimgui.org/binaries).
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The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()` (see [FAQ](https://www.dearimgui.org/faq)).
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@ -158,7 +158,7 @@ Private support is available for paying business customers (E-mail: _contact @ d
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**Which version should I get?**
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I occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported.
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We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported.
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You may also peak at the [Multi-Viewport](https://github.com/ocornut/imgui/issues/1542) and [Docking](https://github.com/ocornut/imgui/issues/2109) features in the `docking` branch. Many projects are using this branch and it is kept in sync with master regularly.
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@ -230,12 +230,13 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- listbox: future api should allow to enable horizontal scrolling (#2510)
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!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
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- popups/modal: make modal title bar blink when trying to click outside the modal
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- popups: reopening context menu at new position should be the behavior by default? (equivalent to internal OpenPopupEx() with reopen_existing=true) (~#1497)
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- modals: make modal title bar blink when trying to click outside the modal
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- modals: technically speaking, we could make Begin() with ImGuiWindowFlags_Modal work without involving popup. May help untangle a few things, as modals are more like regular windows than popups.
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- popups: if the popup functions took explicit ImGuiID it would allow the user to manage the scope of those ID. (#331)
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- popups: clicking outside (to close popup) and holding shouldn't drag window below.
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- popups: add variant using global identifier similar to Begin/End (#402)
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- popups: border options. richer api like BeginChild() perhaps? (#197)
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- popups/modals: although it is sometimes convenient that popups/modals lifetime is owned by imgui, we could also a bool-owned-by-user api as long as Begin() return value testing is enforced.
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- tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction.
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- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse.
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@ -423,6 +424,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- examples: window minimize, maximize (#583)
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- examples: provide a zero frame-rate/idle example.
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- examples: dx11/dx12: try to use new swapchain blit models (#2970)
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- backends: report it better when not able to create texture?
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- backends: apple: example_apple should be using modern GL3.
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- backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440)
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- backends: opengl: rename imgui_impl_opengl2 to impl_opengl_legacy and imgui_impl_opengl3 to imgui_impl_opengl? (#1900)
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@ -433,7 +435,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- backends: bgfx: https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
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- backends: mscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
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- optimization: replace vsnprintf with stb_printf? or enable the defines/infrastructure to allow it (#1038)
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- optimization: replace vsnprintf with stb_printf? using IMGUI_USE_STB_SPRINTF.(#1038)
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- optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request.
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- optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335)
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- optimization: fully covered window (covered by another with non-translucent bg + WindowRounding worth of padding) may want to clip rendering.
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