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TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick or _OpenOnArrow would open the node. (#143)
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@ -3795,6 +3795,7 @@ void ImGui::NewFrame()
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g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
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g.DragDropWithinSource = false;
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g.DragDropWithinTarget = false;
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g.DragDropHoldJustPressedId = 0;
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// Update keyboard input state
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// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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