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	PushItemWidth() can take negative value to right-align items. Renamed GetItemWidth() to CalcItemWidth()
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										62
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										62
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -129,6 +129,7 @@
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 Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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 Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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 - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior
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 - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
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 - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused)
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 - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions.
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@@ -880,11 +881,11 @@ struct ImGuiDrawContext
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    bool                    LastItemHovered;
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    ImVector<ImGuiWindow*>  ChildWindows;
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    ImVector<bool>          AllowKeyboardFocus;
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    ImVector<float>         ItemWidth;
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    ImVector<float>         ItemWidth;           // 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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    ImVector<float>         TextWrapPos;
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    ImGuiColorEditMode      ColorEditMode;
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    ImGuiStorage*           StateStorage;
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    int                     OpenNextNode;
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    int                     OpenNextNode;        // FIXME: Reformulate this feature like SetNextWindowCollapsed() API
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    float                   ColumnsStartX;       // Start position from left of window (increased by TreePush/TreePop, etc.)
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    float                   ColumnsOffsetX;      // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
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@@ -3056,7 +3057,7 @@ void ImGui::PushItemWidth(float item_width)
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{
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    ImGuiWindow* window = GetCurrentWindow();
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    item_width = (float)(int)item_width;
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    window->DC.ItemWidth.push_back(item_width > 0.0f ? item_width : window->ItemWidthDefault);
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    window->DC.ItemWidth.push_back(item_width == 0.0f ? window->ItemWidthDefault : item_width);
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}
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void ImGui::PopItemWidth()
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@@ -3065,10 +3066,18 @@ void ImGui::PopItemWidth()
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    window->DC.ItemWidth.pop_back();
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}
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float ImGui::GetItemWidth()
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float ImGui::CalcItemWidth()
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{
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    ImGuiWindow* window = GetCurrentWindow();
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    return window->DC.ItemWidth.back();
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    float w = window->DC.ItemWidth.back();
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    if (w < 0.0f)
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    {
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        // Align to a right-side limit
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        w = -w;
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        float width_to_right_edge = window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x;
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        w = ImMax(1.0f, width_to_right_edge - w);
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    }
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    return w;
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}
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static void SetFont(ImFont* font)
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@@ -3373,20 +3382,18 @@ void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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ImVec2 ImGui::GetContentRegionMax()
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{
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    ImGuiWindow* window = GetCurrentWindow();
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    ImVec2 m = window->Size - window->WindowPadding();
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    ImVec2 mx = window->Size - window->WindowPadding();
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    if (window->DC.ColumnsCount != 1)
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    {
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        m.x = GetColumnOffset(window->DC.ColumnsCurrent + 1);
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        m.x -= GImGui->Style.WindowPadding.x;
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        mx.x = ImGui::GetColumnOffset(window->DC.ColumnsCurrent + 1);
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        mx.x -= GImGui->Style.WindowPadding.x;
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    }
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    else
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    {
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        if (window->ScrollbarY)
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            m.x -= GImGui->Style.ScrollBarWidth;
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            mx.x -= GImGui->Style.ScrollBarWidth;
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    }
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    return m;
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    return mx;
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}
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ImVec2 ImGui::GetWindowContentRegionMin()
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@@ -3687,7 +3694,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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    if (window->SkipItems)
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        return;
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    const ImGuiStyle& style = g.Style;
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    const float w = window->DC.ItemWidth.back();
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    const float w = ImGui::CalcItemWidth();
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    static char buf[1024];
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    const char* value_text_begin = &buf[0];
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@@ -4348,7 +4355,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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    const ImGuiStyle& style = g.Style;
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    const ImGuiID id = window->GetID(label);
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    const float w = window->DC.ItemWidth.back();
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    const float w = ImGui::CalcItemWidth();
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    if (!display_format)
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        display_format = "%.3f";
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@@ -4587,7 +4594,7 @@ static bool SliderFloatN(const char* label, float v[3], int components, float v_
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        return false;
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    const ImGuiStyle& style = g.Style;
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    const float w_full = window->DC.ItemWidth.back();
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    const float w_full = ImGui::CalcItemWidth();
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    const float w_item_one  = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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    const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
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@@ -4637,7 +4644,7 @@ static bool SliderIntN(const char* label, int v[3], int components, int v_min, i
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        return false;
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    const ImGuiStyle& style = g.Style;
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    const float w_full = window->DC.ItemWidth.back();
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    const float w_full = ImGui::CalcItemWidth();
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    const float w_item_one  = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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    const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
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@@ -4696,7 +4703,7 @@ static void Plot(ImGuiPlotType plot_type, const char* label, float (*values_gett
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    const ImVec2 text_size = ImGui::CalcTextSize(label, NULL, true);
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    if (graph_size.x == 0.0f)
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        graph_size.x = window->DC.ItemWidth.back();
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        graph_size.x = ImGui::CalcItemWidth();
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    if (graph_size.y == 0.0f)
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        graph_size.y = text_size.y;
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@@ -5094,7 +5101,7 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
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        return false;
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    const ImGuiStyle& style = g.Style;
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    const float w = window->DC.ItemWidth.back();
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    const float w = ImGui::CalcItemWidth();
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    const ImVec2 text_size = CalcTextSize(label, NULL, true);
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    const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f);
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@@ -5226,7 +5233,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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    const ImGuiStyle& style = g.Style;
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    const ImGuiID id = window->GetID(label);
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    const float w = window->DC.ItemWidth.back();
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    const float w = ImGui::CalcItemWidth();
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    const ImVec2 text_size = CalcTextSize(label, NULL, true);
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    const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f);
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@@ -5516,7 +5523,7 @@ static bool InputFloatN(const char* label, float* v, int components, int decimal
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        return false;
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    const ImGuiStyle& style = g.Style;
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    const float w_full = window->DC.ItemWidth.back();
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    const float w_full = ImGui::CalcItemWidth();
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    const float w_item_one  = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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    const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)));
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@@ -5617,7 +5624,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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    const ImGuiStyle& style = g.Style;
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    const ImGuiID id = window->GetID(label);
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    const float w = window->DC.ItemWidth.back();
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    const float w = ImGui::CalcItemWidth();
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    const ImVec2 text_size = CalcTextSize(label, NULL, true);
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    const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f);
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@@ -5679,19 +5686,19 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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        combo_item_active |= (g.ActiveId == GetCurrentWindow()->GetID("#SCROLLY"));
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        // Display items
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        for (int item_idx = 0; item_idx < items_count; item_idx++)
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        for (int i = 0; i < items_count; i++)
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        {
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            ImGui::PushID((void*)(intptr_t)item_idx);
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            const bool item_selected = (item_idx == *current_item);
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            ImGui::PushID((void*)(intptr_t)i);
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            const bool item_selected = (i == *current_item);
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            const char* item_text;
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            if (!items_getter(data, item_idx, &item_text))
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            if (!items_getter(data, i, &item_text))
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                item_text = "*Unknown item*";
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            if (ImGui::Selectable(item_text, item_selected))
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            {
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                SetActiveId(0);
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                g.ActiveComboID = 0;
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                value_changed = true;
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                *current_item = item_idx;
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                *current_item = i;
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            }
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            if (item_selected)
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            {
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@@ -5827,7 +5834,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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    const ImGuiStyle& style = g.Style;
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    const ImGuiID id = window->GetID(label);
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    const float w_full = window->DC.ItemWidth.back();
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    const float w_full = ImGui::CalcItemWidth();
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    const float square_sz = (window->FontSize() + style.FramePadding.x * 2.0f);
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    ImGuiColorEditMode edit_mode = window->DC.ColorEditMode;
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@@ -6118,6 +6125,7 @@ void ImGui::NextColumn()
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    }
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}
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// FIMXE-OPT: This is called too often. We need to cache offset for active columns set.
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float ImGui::GetColumnOffset(int column_index)
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{
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    ImGuiState& g = *GImGui;
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										8
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										8
									
								
								imgui.h
									
									
									
									
									
								
							@@ -162,8 +162,8 @@ namespace ImGui
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    IMGUI_API void          BeginChild(ImGuiID id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);                                 // "
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    IMGUI_API void          EndChild();
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    IMGUI_API bool          GetWindowIsFocused();
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    IMGUI_API ImVec2        GetContentRegionMax();                                              // window or current column boundaries
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    IMGUI_API ImVec2        GetWindowContentRegionMin();                                        // window boundaries
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    IMGUI_API ImVec2        GetContentRegionMax();                                              // window or current column boundaries, in windows coordinates
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    IMGUI_API ImVec2        GetWindowContentRegionMin();                                        // window boundaries, in windows coordinates
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    IMGUI_API ImVec2        GetWindowContentRegionMax();
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    IMGUI_API ImDrawList*   GetWindowDrawList();                                                // get rendering command-list if you want to append your own draw primitives.
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    IMGUI_API ImFont*       GetWindowFont();
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@@ -195,9 +195,9 @@ namespace ImGui
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    IMGUI_API void          PopStyleVar(int count = 1);
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    // Parameters stacks (current window)
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    IMGUI_API void          PushItemWidth(float item_width);                                    // width of items for the common item+label case. default to ~2/3 of windows width.
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    IMGUI_API void          PushItemWidth(float item_width);                                    // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window
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    IMGUI_API void          PopItemWidth();
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    IMGUI_API float         GetItemWidth();
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    IMGUI_API float         CalcItemWidth();                                                    // width of item given pushed settings and current cursor position
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    IMGUI_API void          PushAllowKeyboardFocus(bool v);                                     // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
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    IMGUI_API void          PopAllowKeyboardFocus();
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    IMGUI_API void          PushTextWrapPos(float wrap_pos_x = 0.0f);                           // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space.
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