mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Added PushStyleVar(),PopStyleVar() helpers.
BeginChild() allows to specify negative sizes to specify "use remaining minus xx". Added a simple example console into the demo window.
This commit is contained in:
parent
3a64c77826
commit
1e30400f80
247
imgui.cpp
247
imgui.cpp
@ -548,12 +548,18 @@ static void ImConvertColorHSVtoRGB(float h, float s, float v, float& out_r, floa
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//-----------------------------------------------------------------------------
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struct ImGuiColMod // Color/style modifier, backup of modified data so we can restore it
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struct ImGuiColMod // Color modifier, backup of modified data so we can restore it
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{
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ImGuiCol Col;
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ImVec4 PreviousValue;
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};
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struct ImGuiStyleMod // Style modifier, backup of modified data so we can restore it
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{
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ImGuiStyleVar Var;
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ImVec2 PreviousValue;
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};
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struct ImGuiAabb // 2D axis aligned bounding-box
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{
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ImVec2 Min;
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@ -597,6 +603,7 @@ struct ImGuiDrawContext
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ImVector<float> ItemWidth;
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ImVector<float> TextWrapPos;
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ImVector<ImGuiColMod> ColorModifiers;
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ImVector<ImGuiStyleMod> StyleModifiers;
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ImGuiColorEditMode ColorEditMode;
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ImGuiStorage* StateStorage;
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int OpenNextNode;
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@ -1662,8 +1669,8 @@ static float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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return 0.0f;
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ImGuiWindow* window = GetCurrentWindow();
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if (wrap_pos_x == 0.0f)
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wrap_pos_x = GetContentRegionMax().x;
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if (wrap_pos_x == 0.0f)
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wrap_pos_x = GetContentRegionMax().x;
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if (wrap_pos_x > 0.0f)
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wrap_pos_x += window->Pos.x; // wrap_pos_x is provided is window local space
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@ -1963,17 +1970,19 @@ void BeginChild(const char* str_id, ImVec2 size, bool border, ImGuiWindowFlags e
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_ChildWindow;
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const ImVec2 content_max = window->Pos + ImGui::GetWindowContentRegionMax();
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const ImVec2 content_max = window->Pos + ImGui::GetContentRegionMax();
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const ImVec2 cursor_pos = window->Pos + ImGui::GetCursorPos();
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if (size.x <= 0.0f)
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{
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size.x = ImMax(content_max.x - cursor_pos.x, g.Style.WindowMinSize.x);
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flags |= ImGuiWindowFlags_ChildWindowAutoFitX;
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if (size.x == 0.0f)
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flags |= ImGuiWindowFlags_ChildWindowAutoFitX;
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size.x = ImMax(content_max.x - cursor_pos.x, g.Style.WindowMinSize.x) - fabsf(size.x);
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}
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if (size.y <= 0.0f)
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{
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size.y = ImMax(content_max.y - cursor_pos.y, g.Style.WindowMinSize.y);
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flags |= ImGuiWindowFlags_ChildWindowAutoFitY;
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if (size.y == 0.0f)
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flags |= ImGuiWindowFlags_ChildWindowAutoFitY;
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size.y = ImMax(content_max.y - cursor_pos.y, g.Style.WindowMinSize.y) - fabsf(size.y);
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}
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if (border)
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flags |= ImGuiWindowFlags_ShowBorders;
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@ -2330,6 +2339,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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window->DC.TextWrapPos.resize(0);
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window->DC.TextWrapPos.push_back(-1.0f); // disabled
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window->DC.ColorModifiers.resize(0);
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window->DC.StyleModifiers.resize(0);
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window->DC.ColorEditMode = ImGuiColorEditMode_UserSelect;
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window->DC.ColumnCurrent = 0;
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window->DC.ColumnsCount = 1;
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@ -2528,6 +2538,73 @@ void PopStyleColor()
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window->DC.ColorModifiers.pop_back();
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}
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static float* GetStyleVarFloatAddr(ImGuiStyleVar idx)
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{
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ImGuiState& g = GImGui;
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switch (idx)
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{
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case ImGuiStyleVar_Alpha: return &g.Style.Alpha;
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case ImGuiStyleVar_TreeNodeSpacing: return &g.Style.TreeNodeSpacing;
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case ImGuiStyleVar_ColumnsMinSpacing: return &g.Style.ColumnsMinSpacing;
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}
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return NULL;
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}
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static ImVec2* GetStyleVarVec2Addr(ImGuiStyleVar idx)
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{
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ImGuiState& g = GImGui;
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switch (idx)
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{
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case ImGuiStyleVar_WindowPadding: return &g.Style.WindowPadding;
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case ImGuiStyleVar_FramePadding: return &g.Style.FramePadding;
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case ImGuiStyleVar_ItemSpacing: return &g.Style.ItemSpacing;
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case ImGuiStyleVar_ItemInnerSpacing: return &g.Style.ItemInnerSpacing;
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}
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return NULL;
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}
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void PushStyleVar(ImGuiStyleVar idx, float val)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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float* pvar = GetStyleVarFloatAddr(idx);
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IM_ASSERT(pvar != NULL); // Called wrong function?
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ImGuiStyleMod backup;
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backup.Var = idx;
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backup.PreviousValue = ImVec2(*pvar, 0.0f);
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window->DC.StyleModifiers.push_back(backup);
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*pvar = val;
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}
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void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImVec2* pvar = GetStyleVarVec2Addr(idx);
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IM_ASSERT(pvar != NULL); // Called wrong function?
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ImGuiStyleMod backup;
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backup.Var = idx;
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backup.PreviousValue = *pvar;
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window->DC.StyleModifiers.push_back(backup);
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*pvar = val;
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}
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void PopStyleVar()
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiStyleMod& backup = window->DC.StyleModifiers.back();
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if (float* pvar = GetStyleVarFloatAddr(backup.Var))
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*pvar = backup.PreviousValue.x;
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else if (ImVec2* pvar = GetStyleVarVec2Addr(backup.Var))
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*pvar = backup.PreviousValue;
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window->DC.StyleModifiers.pop_back();
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}
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const char* GetStyleColorName(ImGuiCol idx)
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{
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// Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
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@ -2621,21 +2698,21 @@ void SetWindowSize(const ImVec2& size)
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ImVec2 GetContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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ImVec2 m = window->Size - window->WindowPadding();
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if (window->DC.ColumnsCount != 1)
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{
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m.x = GetColumnOffset(window->DC.ColumnCurrent + 1);
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m.x -= GImGui.Style.WindowPadding.x;
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}
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else
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{
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if (window->ScrollbarY)
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m.x -= GImGui.Style.ScrollBarWidth;
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}
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ImVec2 m = window->Size - window->WindowPadding();
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if (window->DC.ColumnsCount != 1)
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{
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m.x = GetColumnOffset(window->DC.ColumnCurrent + 1);
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m.x -= GImGui.Style.WindowPadding.x;
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}
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else
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{
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if (window->ScrollbarY)
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m.x -= GImGui.Style.ScrollBarWidth;
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}
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return m;
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return m;
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}
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ImVec2 GetWindowContentRegionMin()
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@ -6260,6 +6337,8 @@ void ShowStyleEditor(ImGuiStyle* ref)
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// SAMPLE CODE
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//-----------------------------------------------------------------------------
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static void ShowExampleConsole(bool* open);
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// Demonstrate ImGui features (unfortunately this makes this function a little bloated!)
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void ShowTestWindow(bool* open)
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{
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@ -6594,7 +6673,7 @@ void ShowTestWindow(bool* open)
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if (ImGui::CollapsingHeader("Columns"))
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{
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ImGui::Text("Note: columns are not well supported by all corners of the API so far. Please fill a report on GitHub if you run into issues.");
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ImGui::Text("Note: columns are not well supported by all corners of the API so far. Please fill a report on GitHub if you run into issues.");
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ImGui::Columns(4, "data", true);
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ImGui::Text("ID"); ImGui::NextColumn();
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@ -6611,7 +6690,7 @@ void ShowTestWindow(bool* open)
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ImGui::Text("0001"); ImGui::NextColumn();
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ImGui::Text("Stephanie"); ImGui::NextColumn();
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ImGui::Text("/path/stephanie"); ImGui::NextColumn();
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ImGui::Text("line 1\nline 2"); ImGui::NextColumn(); // two lines!
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ImGui::Text("line 1\nline 2"); ImGui::NextColumn(); // two lines!
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ImGui::Text("0002"); ImGui::NextColumn();
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ImGui::Text("C64"); ImGui::NextColumn();
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@ -6623,11 +6702,11 @@ void ShowTestWindow(bool* open)
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ImGui::Columns(3, "mixed");
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// NB: it is may be more efficient to fill all contents of a column and then go to the next one.
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// However for the user it is more likely you want to fill all columns before proceeding to the next item, so this example does that.
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ImGui::Text("Hello"); ImGui::NextColumn();
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ImGui::Text("World"); ImGui::NextColumn();
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ImGui::Text("Hmm..."); ImGui::NextColumn();
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// NB: it is may be more efficient to fill all contents of a column and then go to the next one.
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// However for the user it is more likely you want to fill all columns before proceeding to the next item, so this example does that.
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ImGui::Text("Hello"); ImGui::NextColumn();
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ImGui::Text("World"); ImGui::NextColumn();
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ImGui::Text("Hmm..."); ImGui::NextColumn();
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ImGui::Button("Banana"); ImGui::NextColumn();
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ImGui::Button("Apple"); ImGui::NextColumn();
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@ -6638,12 +6717,12 @@ void ShowTestWindow(bool* open)
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ImGui::RadioButton("radio b", &e, 1); ImGui::NextColumn();
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ImGui::RadioButton("radio c", &e, 2); ImGui::NextColumn();
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// FIXME: Exhibit bug of CurrentLineHeight bleeding between columns
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//if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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//if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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//if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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// FIXME: Exhibit bug of CurrentLineHeight bleeding between columns
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//if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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//if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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//if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Columns(1);
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ImGui::Separator();
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@ -6654,14 +6733,14 @@ void ShowTestWindow(bool* open)
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ImGui::InputFloat("blue", &bar, 0.05f, 0, 3); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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// FIXME: Exhibit bug of CurrentLineHeight bleeding between columns (notice how dragging the columns far left or far right gets your different vertical alignment on the other side)
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ImGui::Columns(2, "word wrapping");
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::NextColumn();
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::Columns(1);
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ImGui::Separator();
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// FIXME: Exhibit bug of CurrentLineHeight bleeding between columns (notice how dragging the columns far left or far right gets your different vertical alignment on the other side)
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ImGui::Columns(2, "word wrapping");
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::NextColumn();
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::Columns(1);
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ImGui::Separator();
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@ -6760,6 +6839,15 @@ void ShowTestWindow(bool* open)
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}
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}
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if (ImGui::CollapsingHeader("App Examples"))
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{
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static bool show_console = false;
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ImGui::Checkbox("Console", &show_console);
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if (show_console)
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ShowExampleConsole(&show_console);
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}
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if (ImGui::CollapsingHeader("Long text"))
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{
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static ImGuiTextBuffer log;
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@ -6781,6 +6869,83 @@ void ShowTestWindow(bool* open)
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ImGui::End();
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}
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static void ShowExampleConsole(bool* open)
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{
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if (!ImGui::Begin("Example: Console", open, ImVec2(520,600)))
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{
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ImGui::End();
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return;
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}
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ImGui::TextWrapped("This example implement a simple console. A more elaborate implementation may want to store individual entries along with extra data such as timestamp, emitter, etc. Here we automatically set focus on the text edition fields when hovering them.");
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// TODO: display from bottom
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// TODO: clip manually
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// TODO: history
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// TODO: completion
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static ImVector<char*> items;
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static char input[256] = "";
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static bool new_items = false;
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if (ImGui::SmallButton("Add Dummy Text")) { items.push_back(ImStrdup("some text\nsome more text")); new_items = true; }
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ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) { items.push_back(ImStrdup("[error] something went wrong")); new_items = true; }
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ImGui::SameLine();
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if (ImGui::SmallButton("Clear all")) { for (size_t i = 0; i < items.size(); i++) ImGui::MemFree(items[i]); items.clear(); }
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ImGui::Separator();
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
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static ImGuiTextFilter filter;
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filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
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if (ImGui::IsItemHovered()) ImGui::SetKeyboardFocusHere(-1); // Auto focus on hover
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ImGui::PopStyleVar();
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ImGui::Separator();
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ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetTextLineSpacing()*2));
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// Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
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// NB- if you have lots of text this approach may be too inefficient. You can seek and display only the lines that are on display using a technique similar to what TextUnformatted() does,
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// or faster if your entries are already stored into a table.
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // tighten spacing
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ImGui::GetStyle().ItemSpacing.y = 1; // tighten spacing
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for (size_t i = 0; i < items.size(); i++)
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{
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const char* item = items[i];
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if (!filter.PassFilter(item))
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continue;
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ImVec4 col(1,1,1,1);
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if (strstr(item, "[error]")) col = ImVec4(1.0f,0.4f,0.4f,1.0f);
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else if (strncmp(item, "# ", 2) == 0) col = ImVec4(1.0f,0.8f,0.6f,1.0f);
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ImGui::PushStyleColor(ImGuiCol_Text, col);
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ImGui::TextUnformatted(item);
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ImGui::PopStyleColor();
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}
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ImGui::PopStyleVar();
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if (new_items)
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{
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ImGui::SetScrollPosHere();
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new_items = false;
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}
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ImGui::EndChild();
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ImGui::Separator();
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if (ImGui::InputText("Input", input, IM_ARRAYSIZE(input), ImGuiInputTextFlags_EnterReturnsTrue))
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{
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new_items = true;
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char buf[256];
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ImFormatString(buf, IM_ARRAYSIZE(buf), "# %s\n", input);
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items.push_back(ImStrdup(buf));
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ImFormatString(buf, IM_ARRAYSIZE(buf), "Unknown command '%s'\n", input);
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items.push_back(ImStrdup(buf));
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strcpy(input, "");
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}
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if (ImGui::IsItemHovered()) ImGui::SetKeyboardFocusHere(-1); // Auto focus on hover
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ImGui::End();
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}
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// End of Sample code
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} // namespace ImGui
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32
imgui.h
32
imgui.h
@ -33,6 +33,7 @@ typedef unsigned int ImU32;
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typedef unsigned short ImWchar;
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typedef ImU32 ImGuiID;
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typedef int ImGuiCol; // enum ImGuiCol_
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typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
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typedef int ImGuiKey; // enum ImGuiKey_
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typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
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typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
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@ -145,7 +146,7 @@ namespace ImGui
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// Window
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IMGUI_API bool Begin(const char* name = "Debug", bool* open = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code.
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IMGUI_API void End();
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IMGUI_API void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);
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IMGUI_API void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
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IMGUI_API void EndChild();
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IMGUI_API bool GetWindowIsFocused();
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IMGUI_API ImVec2 GetWindowSize();
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@ -172,6 +173,9 @@ namespace ImGui
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IMGUI_API void PopAllowKeyboardFocus();
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IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
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IMGUI_API void PopStyleColor();
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
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IMGUI_API void PopStyleVar();
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IMGUI_API void PushTextWrapPos(float wrap_pos_x); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space.
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IMGUI_API void PopTextWrapPos();
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@ -259,12 +263,12 @@ namespace ImGui
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// Value helper output "name: value"
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// Freely declare your own in the ImGui namespace.
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IMGUI_API void Value(const char* prefix, bool b);
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IMGUI_API void Value(const char* prefix, int v);
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IMGUI_API void Value(const char* prefix, unsigned int v);
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IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
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IMGUI_API void Color(const char* prefix, const ImVec4& v);
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IMGUI_API void Color(const char* prefix, unsigned int v);
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IMGUI_API void Value(const char* prefix, bool b);
|
||||
IMGUI_API void Value(const char* prefix, int v);
|
||||
IMGUI_API void Value(const char* prefix, unsigned int v);
|
||||
IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
|
||||
IMGUI_API void Color(const char* prefix, const ImVec4& v);
|
||||
IMGUI_API void Color(const char* prefix, unsigned int v);
|
||||
|
||||
// Logging
|
||||
IMGUI_API void LogButtons();
|
||||
@ -345,6 +349,7 @@ enum ImGuiKey_
|
||||
ImGuiKey_COUNT,
|
||||
};
|
||||
|
||||
// Enumeration for PushStyleColor() / PopStyleColor()
|
||||
enum ImGuiCol_
|
||||
{
|
||||
ImGuiCol_Text,
|
||||
@ -387,6 +392,19 @@ enum ImGuiCol_
|
||||
ImGuiCol_COUNT,
|
||||
};
|
||||
|
||||
// Enumeration for PushStyleVar() / PopStyleVar()
|
||||
// NB: the enum only refers to fields of ImGuiStyle() which makes sense to be pushed/poped in UI code. Feel free to add others.
|
||||
enum ImGuiStyleVar_
|
||||
{
|
||||
ImGuiStyleVar_Alpha, // float
|
||||
ImGuiStyleVar_WindowPadding, // ImVec2
|
||||
ImGuiStyleVar_FramePadding, // ImVec2
|
||||
ImGuiStyleVar_ItemSpacing, // ImVec2
|
||||
ImGuiStyleVar_ItemInnerSpacing, // ImVec2
|
||||
ImGuiStyleVar_TreeNodeSpacing, // float
|
||||
ImGuiStyleVar_ColumnsMinSpacing, // float
|
||||
};
|
||||
|
||||
enum ImGuiColorEditMode_
|
||||
{
|
||||
ImGuiColorEditMode_UserSelect = -1,
|
||||
|
Loading…
Reference in New Issue
Block a user