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CalcTextSize*() functions which are often speed bottleneck for large contents are about 25% faster.
Caching character advance contiguously, pulled inline, no int->float conversion.
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parent
ca2de0b89b
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1da8a52ce7
35
imgui.cpp
35
imgui.cpp
@ -268,6 +268,7 @@
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
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- columns: columns header to act as button (~sort op) and allow resize/reorder
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- columns: user specify columns size
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- columns: tree node example actually has a small bug (opening node in right column extends the column different from opening node in left column)
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- combo: turn child handling code into pop up helper
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- combo: contents should extends to fit label if combo widget is small
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- listbox: multiple selection
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@ -282,7 +283,7 @@
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- file selection widget -> build the tool in our codebase to improve model-dialog idioms
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is imprecise. change to relative movement slider? hide mouse cursor, allow more precise input using less screen-space.
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- text edit: clean up the mess caused by converting UTF-8 <> wchar. the code is rather ineficient right now.
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- text edit: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now.
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- text edit: centered text for slider as input text so it matches typical positioning.
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- text edit: flag to disable live update of the user buffer.
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- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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@ -7211,6 +7212,7 @@ void ImFont::Clear()
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DisplayOffset = ImVec2(-0.5f, 0.5f);
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ContainerAtlas = NULL;
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Glyphs.clear();
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IndexXAdvance.clear();
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IndexLookup.clear();
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FallbackGlyph = NULL;
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}
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@ -7305,12 +7307,21 @@ void ImFont::BuildLookupTable()
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for (size_t i = 0; i != Glyphs.size(); i++)
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max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
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IndexXAdvance.clear();
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IndexXAdvance.resize((size_t)max_codepoint + 1);
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IndexLookup.clear();
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IndexLookup.resize((size_t)max_codepoint + 1);
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for (size_t i = 0; i < IndexLookup.size(); i++)
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for (size_t i = 0; i < (size_t)max_codepoint + 1; i++)
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{
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IndexXAdvance[i] = 0.0f;
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IndexLookup[i] = -1;
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}
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for (size_t i = 0; i < Glyphs.size(); i++)
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IndexLookup[(int)Glyphs[i].Codepoint] = (int)i;
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{
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const size_t codepoint = (int)Glyphs[i].Codepoint;
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IndexXAdvance[codepoint] = Glyphs[i].XAdvance;
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IndexLookup[codepoint] = (int)i;
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}
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// Create a glyph to handle TAB
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// FIXME: Needs proper TAB handling but it needs to be contextualized (can arbitrary say that each string starts at "column 0"
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@ -7321,7 +7332,8 @@ void ImFont::BuildLookupTable()
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tab_glyph = *space_glyph;
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tab_glyph.Codepoint = '\t';
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tab_glyph.XAdvance *= 4;
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IndexLookup[(int)tab_glyph.Codepoint] = (int)(Glyphs.size()-1);
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IndexXAdvance[(size_t)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance;
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IndexLookup[(size_t)tab_glyph.Codepoint] = (int)(Glyphs.size()-1);
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}
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}
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@ -7534,10 +7546,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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continue;
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}
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float char_width = 0.0f;
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if (const Glyph* glyph = FindGlyph((unsigned short)c))
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char_width = glyph->XAdvance * scale;
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : 0.0f;
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if (c == ' ' || c == '\t')
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{
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if (inside_word)
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@ -7639,10 +7648,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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continue;
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}
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float char_width = 0.0f;
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if (const Glyph* glyph = FindGlyph((unsigned short)c))
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char_width = glyph->XAdvance * scale;
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : 0.0f;
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if (line_width + char_width >= max_width)
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break;
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@ -7686,10 +7692,7 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
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continue;
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}
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float char_width = 0.0f;
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if (const Glyph* glyph = FindGlyph((unsigned short)c))
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char_width = glyph->XAdvance * scale;
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : 0.0f;
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if (line_width + char_width >= max_width)
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break;
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1
imgui.h
1
imgui.h
@ -910,6 +910,7 @@ struct ImFont
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};
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ImFontAtlas* ContainerAtlas; // What we has been loaded into
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ImVector<Glyph> Glyphs;
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ImVector<float> IndexXAdvance; // Glyphs->XAdvance directly indexable (for CalcTextSize functions which are often bottleneck in large UI)
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ImVector<int> IndexLookup; // Index glyphs by Unicode code-point
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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