mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
This commit is contained in:
@ -1,4 +1,4 @@
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// dear imgui, v1.85 WIP
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// dear imgui, v1.85
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// (widgets code)
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/*
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@ -2413,17 +2413,17 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
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if (!temp_input_is_active)
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{
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const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0;
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const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool clicked = (hovered && g.IO.MouseClicked[0]);
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const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]);
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if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id)
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if (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id)
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{
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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if (temp_input_allowed)
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if (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
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if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
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temp_input_is_active = true;
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}
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@ -3031,15 +3031,15 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
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if (!temp_input_is_active)
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{
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const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0;
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const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool clicked = (hovered && g.IO.MouseClicked[0]);
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if (focus_requested || clicked || g.NavActivateId == id || g.NavActivateInputId == id)
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if (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id)
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{
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id))
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if (temp_input_allowed && (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id))
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temp_input_is_active = true;
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}
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}
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@ -4030,21 +4030,19 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// We are only allowed to access the state if we are already the active widget.
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ImGuiInputTextState* state = GetInputTextState(id);
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const bool focus_requested_by_code = (item_status_flags & ImGuiItemStatusFlags_FocusedByCode) != 0;
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const bool focus_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool input_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard));
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const bool user_clicked = hovered && io.MouseClicked[0];
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const bool user_nav_input_start = (g.ActiveId != id) && (g.NavActivateInputId == id || g.NavActivateId == id);
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const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y);
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const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y);
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bool clear_active_id = false;
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bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline);
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bool select_all = false;
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float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX;
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const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline);
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const bool init_make_active = (user_clicked || user_scroll_finish || user_nav_input_start || focus_requested_by_code || focus_requested_by_tabbing);
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const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav || input_requested_by_tabbing);
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const bool init_state = (init_make_active || user_scroll_active);
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if ((init_state && g.ActiveId != id) || init_changed_specs)
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{
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@ -4080,13 +4078,20 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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state->ID = id;
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state->ScrollX = 0.0f;
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stb_textedit_initialize_state(&state->Stb, !is_multiline);
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if (!is_multiline && focus_requested_by_code)
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}
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if (!is_multiline)
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{
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if (flags & ImGuiInputTextFlags_AutoSelectAll)
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select_all = true;
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if (input_requested_by_nav && (!recycle_state || !(g.NavActivateFlags & ImGuiActivateFlags_TryToPreserveState)))
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select_all = true;
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if (input_requested_by_tabbing || (user_clicked && io.KeyCtrl))
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select_all = true;
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}
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if (flags & ImGuiInputTextFlags_AlwaysOverwrite)
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state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863)
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if (!is_multiline && (focus_requested_by_tabbing || (user_clicked && io.KeyCtrl)))
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select_all = true;
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}
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if (g.ActiveId != id && init_make_active)
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@ -4119,7 +4124,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Lock the decision of whether we are going to take the path displaying the cursor or selection
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const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
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bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
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bool render_selection = state && (state->HasSelection() || select_all) && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
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bool value_changed = false;
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bool enter_pressed = false;
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@ -4220,7 +4225,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
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if (io.InputQueueCharacters.Size > 0)
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{
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if (!ignore_char_inputs && !is_readonly && !user_nav_input_start)
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if (!ignore_char_inputs && !is_readonly && !input_requested_by_nav)
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for (int n = 0; n < io.InputQueueCharacters.Size; n++)
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{
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// Insert character if they pass filtering
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@ -7936,9 +7941,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
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if (p_open && !*p_open)
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{
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PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
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ItemAdd(ImRect(), id);
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PopItemFlag();
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ItemAdd(ImRect(), id, NULL, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus);
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return false;
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}
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@ -8016,9 +8019,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'.
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if (tab_appearing && (!tab_bar_appearing || tab_is_new))
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{
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PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
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ItemAdd(ImRect(), id);
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PopItemFlag();
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ItemAdd(ImRect(), id, NULL, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus);
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if (is_tab_button)
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return false;
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return tab_contents_visible;
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