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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
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@ -354,6 +354,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav: some features such as PageUp/Down/Home/End should probably work without ImGuiConfigFlags_NavEnableKeyboard? (where do we draw the line?)
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- nav: configuration flag to disable global shortcuts (currently only CTRL-Tab) ?
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! nav: never clear NavId on some setup (e.g. gamepad centric)
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- nav: scroll up/down if possible when move request fails
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- nav: there's currently no way to completely clear focus with the keyboard. depending on patterns used by the application to dispatch inputs, it may be desirable.
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- nav: code to focus child-window on restoring NavId appears to have issue: e.g. when focus change is implicit because of window closure.
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- nav: Home/End behavior when navigable item is not fully visible at the edge of scrolling? should be backtrack to keep item into view?
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@ -381,8 +382,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav/windowing: when CTRL-Tab/windowing is active, the HoveredWindow detection doesn't take account of the window display re-ordering.
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- nav/windowing: Resizing window will currently fail with certain types of resizing constraints/callback applied
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- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- focus: unable to use SetKeyboardFocusHere() on clipped widgets. (#787, #343)
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- viewport: make it possible to have no main/hosting viewport
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- viewport: We set ImGuiViewportFlags_NoFocusOnAppearing in a way that is required for GLFW/SDL binding, but could be handled better without
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