Tables: Closer to zero-clear constructor. Lazily clearing name offsets to avoid an iteration in BeginTable(). Removed unused TableSetColumnIsEnabled(), signature went faulty anyway.

This commit is contained in:
ocornut 2020-12-10 18:53:57 +01:00
parent 76964a27ce
commit 1ad5502f18
2 changed files with 35 additions and 64 deletions

View File

@ -2070,8 +2070,8 @@ struct ImGuiTable
bool MemoryCompacted;
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
IMGUI_API ImGuiTable();
IMGUI_API ~ImGuiTable();
IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
};
// sizeof() ~ 12
@ -2286,7 +2286,6 @@ namespace ImGui
// Tables: Candidates for public API
IMGUI_API void TableOpenContextMenu(int column_n = -1);
IMGUI_API void TableSetColumnWidth(int column_n, float width);
IMGUI_API void TableSetColumnIsEnabled(int column_n, bool enabled);
IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
IMGUI_API float TableGetHeaderRowHeight();
@ -2315,6 +2314,7 @@ namespace ImGui
IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n);
IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
IMGUI_API float TableGetMinColumnWidth();
IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
IMGUI_API void TableRemove(ImGuiTable* table);

View File

@ -178,7 +178,7 @@ Index of this file:
// Configuration
static const int TABLE_DRAW_CHANNEL_BG0 = 0;
static const int TABLE_DRAW_CHANNEL_BG1_FROZEN = 1;
static const int TABLE_DRAW_CHANNEL_UNCLIPPED = 2; // When using ImGuiTableFlags_NoClip
static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip
static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
@ -226,25 +226,6 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
return flags;
}
ImGuiTable::ImGuiTable()
{
memset(this, 0, sizeof(*this));
SettingsOffset = -1;
InstanceInteracted = -1;
LastFrameActive = -1;
LastResizedColumn = -1;
ContextPopupColumn = -1;
ReorderColumn = -1;
ResizedColumn = -1;
AutoFitSingleStretchColumn = -1;
HoveredColumnBody = HoveredColumnBorder = -1;
}
ImGuiTable::~ImGuiTable()
{
IM_FREE(RawData);
}
ImGuiTable* ImGui::TableFindByID(ImGuiID id)
{
ImGuiContext& g = *GImGui;
@ -433,9 +414,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
TableResetSettings(table);
if (table->IsInitializing)
{
// Initialize for new settings
// Initialize
table->SettingsOffset = -1;
table->IsSortSpecsDirty = true;
table->InstanceInteracted = -1;
table->ContextPopupColumn = -1;
table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
table->AutoFitSingleStretchColumn = -1;
table->HoveredColumnBody = table->HoveredColumnBorder = -1;
for (int n = 0; n < columns_count; n++)
{
ImGuiTableColumn* column = &table->Columns[n];
@ -473,16 +459,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
inner_window->SkipItems = true;
// Clear names
// FIXME-TABLE: probably could be done differently...
// At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
if (table->ColumnsNames.Buf.Size > 0)
{
table->ColumnsNames.Buf.resize(0);
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
column->NameOffset = -1;
}
}
// Apply queued resizing/reordering/hiding requests
TableBeginApplyRequests(table);
@ -619,14 +598,6 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_);
}
// Minimum column content width (without padding)
static float TableGetMinColumnWidth()
{
ImGuiContext& g = *GImGui;
//return g.Style.ColumnsMinSpacing; // FIXME-TABLE
return g.Style.FramePadding.x * 1.0f;
}
// Layout columns for the frame. This is in essence the followup to BeginTable().
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first.
// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for WidthAutoResize
@ -659,6 +630,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (column_n >= table->DeclColumnsCount)
{
TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None);
column->NameOffset = -1;
column->UserID = 0;
column->InitStretchWeightOrWidth = -1.0f;
}
@ -1074,7 +1046,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// Initial state
ImGuiWindow* inner_window = table->InnerWindow;
if (table->Flags & ImGuiTableFlags_NoClip)
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED);
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
else
inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
}
@ -1346,7 +1318,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
}
// Store name (append with zero-terminator in contiguous buffer)
IM_ASSERT(column->NameOffset == -1);
column->NameOffset = -1;
if (label != NULL && label[0] != 0)
{
column->NameOffset = (ImS16)table->ColumnsNames.size();
@ -1389,6 +1361,15 @@ const char* ImGui::TableGetColumnName(int column_n)
return TableGetColumnName(table, column_n);
}
const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
{
IM_ASSERT(table->IsLayoutLocked == true || column_n <= table->DeclColumnsCount); // NameOffset is invalid otherwise
const ImGuiTableColumn* column = &table->Columns[column_n];
if (column->NameOffset == -1)
return "";
return &table->ColumnsNames.Buf[column->NameOffset];
}
// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
{
@ -1403,17 +1384,6 @@ ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
return table->Columns[column_n].Flags;
}
void ImGui::TableSetColumnIsEnabled(int column_n, bool hidden)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
IM_ASSERT(table != NULL && table->IsLayoutLocked == false);
if (column_n < 0)
column_n = table->CurrentColumn;
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
table->Columns[column_n].IsEnabledNextFrame = !hidden;
}
// Return the cell rectangle based on currently known height.
// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
@ -1431,14 +1401,6 @@ ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
return ImRect(x1, table->RowPosY1, x2, table->RowPosY2);
}
const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
{
const ImGuiTableColumn* column = &table->Columns[column_n];
if (column->NameOffset == -1)
return "";
return &table->ColumnsNames.Buf[column->NameOffset];
}
// Return the resizing ID for the right-side of the given column.
ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no)
{
@ -1810,8 +1772,8 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
if (table->Flags & ImGuiTableFlags_NoClip)
{
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED);
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_UNCLIPPED);
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
}
else
{
@ -1845,12 +1807,21 @@ void ImGui::TableEndCell(ImGuiTable* table)
//-------------------------------------------------------------------------
// [SECTION] Tables: Columns width management
//-------------------------------------------------------------------------
// - TableGetMinColumnWidth() [Internal]
// - TableSetColumnWidth()
// - TableSetColumnWidthAutoSingle() [Internal]
// - TableSetColumnWidthAutoAll() [Internal]
// - TableUpdateColumnsWeightFromWidth() [Internal]
//-------------------------------------------------------------------------
// Minimum column content width (without padding)
float ImGui::TableGetMinColumnWidth()
{
ImGuiContext& g = *GImGui;
//return g.Style.ColumnsMinSpacing; // FIXME-TABLE
return g.Style.FramePadding.x * 1.0f;
}
// 'width' = inner column width, without padding
void ImGui::TableSetColumnWidth(int column_n, float width)
{