mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 15:46:35 +00:00
Tables: Closer to zero-clear constructor. Lazily clearing name offsets to avoid an iteration in BeginTable(). Removed unused TableSetColumnIsEnabled(), signature went faulty anyway.
This commit is contained in:
parent
76964a27ce
commit
1ad5502f18
@ -2070,8 +2070,8 @@ struct ImGuiTable
|
||||
bool MemoryCompacted;
|
||||
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
|
||||
|
||||
IMGUI_API ImGuiTable();
|
||||
IMGUI_API ~ImGuiTable();
|
||||
IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
|
||||
IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
|
||||
};
|
||||
|
||||
// sizeof() ~ 12
|
||||
@ -2286,7 +2286,6 @@ namespace ImGui
|
||||
// Tables: Candidates for public API
|
||||
IMGUI_API void TableOpenContextMenu(int column_n = -1);
|
||||
IMGUI_API void TableSetColumnWidth(int column_n, float width);
|
||||
IMGUI_API void TableSetColumnIsEnabled(int column_n, bool enabled);
|
||||
IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
|
||||
IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
|
||||
IMGUI_API float TableGetHeaderRowHeight();
|
||||
@ -2315,6 +2314,7 @@ namespace ImGui
|
||||
IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n);
|
||||
IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
|
||||
IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
|
||||
IMGUI_API float TableGetMinColumnWidth();
|
||||
IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
|
||||
IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
|
||||
IMGUI_API void TableRemove(ImGuiTable* table);
|
||||
|
@ -178,7 +178,7 @@ Index of this file:
|
||||
// Configuration
|
||||
static const int TABLE_DRAW_CHANNEL_BG0 = 0;
|
||||
static const int TABLE_DRAW_CHANNEL_BG1_FROZEN = 1;
|
||||
static const int TABLE_DRAW_CHANNEL_UNCLIPPED = 2; // When using ImGuiTableFlags_NoClip
|
||||
static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip
|
||||
static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
|
||||
static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
|
||||
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
|
||||
@ -226,25 +226,6 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
|
||||
return flags;
|
||||
}
|
||||
|
||||
ImGuiTable::ImGuiTable()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
SettingsOffset = -1;
|
||||
InstanceInteracted = -1;
|
||||
LastFrameActive = -1;
|
||||
LastResizedColumn = -1;
|
||||
ContextPopupColumn = -1;
|
||||
ReorderColumn = -1;
|
||||
ResizedColumn = -1;
|
||||
AutoFitSingleStretchColumn = -1;
|
||||
HoveredColumnBody = HoveredColumnBorder = -1;
|
||||
}
|
||||
|
||||
ImGuiTable::~ImGuiTable()
|
||||
{
|
||||
IM_FREE(RawData);
|
||||
}
|
||||
|
||||
ImGuiTable* ImGui::TableFindByID(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -433,9 +414,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
TableResetSettings(table);
|
||||
if (table->IsInitializing)
|
||||
{
|
||||
// Initialize for new settings
|
||||
// Initialize
|
||||
table->SettingsOffset = -1;
|
||||
table->IsSortSpecsDirty = true;
|
||||
table->InstanceInteracted = -1;
|
||||
table->ContextPopupColumn = -1;
|
||||
table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
|
||||
table->AutoFitSingleStretchColumn = -1;
|
||||
table->HoveredColumnBody = table->HoveredColumnBorder = -1;
|
||||
for (int n = 0; n < columns_count; n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[n];
|
||||
@ -473,16 +459,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
inner_window->SkipItems = true;
|
||||
|
||||
// Clear names
|
||||
// FIXME-TABLE: probably could be done differently...
|
||||
// At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
|
||||
if (table->ColumnsNames.Buf.Size > 0)
|
||||
{
|
||||
table->ColumnsNames.Buf.resize(0);
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
column->NameOffset = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply queued resizing/reordering/hiding requests
|
||||
TableBeginApplyRequests(table);
|
||||
@ -619,14 +598,6 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
|
||||
column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_);
|
||||
}
|
||||
|
||||
// Minimum column content width (without padding)
|
||||
static float TableGetMinColumnWidth()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
//return g.Style.ColumnsMinSpacing; // FIXME-TABLE
|
||||
return g.Style.FramePadding.x * 1.0f;
|
||||
}
|
||||
|
||||
// Layout columns for the frame. This is in essence the followup to BeginTable().
|
||||
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first.
|
||||
// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for WidthAutoResize
|
||||
@ -659,6 +630,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
if (column_n >= table->DeclColumnsCount)
|
||||
{
|
||||
TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None);
|
||||
column->NameOffset = -1;
|
||||
column->UserID = 0;
|
||||
column->InitStretchWeightOrWidth = -1.0f;
|
||||
}
|
||||
@ -835,7 +807,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
|
||||
{
|
||||
// StretchWeight gets converted into WidthRequest
|
||||
if (!mixed_same_widths)
|
||||
if (!mixed_same_widths)
|
||||
{
|
||||
float weight_ratio = column->StretchWeight / sum_weights_stretched;
|
||||
column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, min_column_width) + 0.01f);
|
||||
@ -1074,7 +1046,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Initial state
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED);
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
else
|
||||
inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
|
||||
}
|
||||
@ -1346,7 +1318,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
}
|
||||
|
||||
// Store name (append with zero-terminator in contiguous buffer)
|
||||
IM_ASSERT(column->NameOffset == -1);
|
||||
column->NameOffset = -1;
|
||||
if (label != NULL && label[0] != 0)
|
||||
{
|
||||
column->NameOffset = (ImS16)table->ColumnsNames.size();
|
||||
@ -1389,6 +1361,15 @@ const char* ImGui::TableGetColumnName(int column_n)
|
||||
return TableGetColumnName(table, column_n);
|
||||
}
|
||||
|
||||
const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
|
||||
{
|
||||
IM_ASSERT(table->IsLayoutLocked == true || column_n <= table->DeclColumnsCount); // NameOffset is invalid otherwise
|
||||
const ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (column->NameOffset == -1)
|
||||
return "";
|
||||
return &table->ColumnsNames.Buf[column->NameOffset];
|
||||
}
|
||||
|
||||
// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
|
||||
ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
|
||||
{
|
||||
@ -1403,17 +1384,6 @@ ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
|
||||
return table->Columns[column_n].Flags;
|
||||
}
|
||||
|
||||
void ImGui::TableSetColumnIsEnabled(int column_n, bool hidden)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && table->IsLayoutLocked == false);
|
||||
if (column_n < 0)
|
||||
column_n = table->CurrentColumn;
|
||||
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
|
||||
table->Columns[column_n].IsEnabledNextFrame = !hidden;
|
||||
}
|
||||
|
||||
// Return the cell rectangle based on currently known height.
|
||||
// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
|
||||
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
|
||||
@ -1431,14 +1401,6 @@ ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
|
||||
return ImRect(x1, table->RowPosY1, x2, table->RowPosY2);
|
||||
}
|
||||
|
||||
const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
|
||||
{
|
||||
const ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (column->NameOffset == -1)
|
||||
return "";
|
||||
return &table->ColumnsNames.Buf[column->NameOffset];
|
||||
}
|
||||
|
||||
// Return the resizing ID for the right-side of the given column.
|
||||
ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no)
|
||||
{
|
||||
@ -1810,8 +1772,8 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
{
|
||||
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED);
|
||||
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_UNCLIPPED);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1845,12 +1807,21 @@ void ImGui::TableEndCell(ImGuiTable* table)
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Tables: Columns width management
|
||||
//-------------------------------------------------------------------------
|
||||
// - TableGetMinColumnWidth() [Internal]
|
||||
// - TableSetColumnWidth()
|
||||
// - TableSetColumnWidthAutoSingle() [Internal]
|
||||
// - TableSetColumnWidthAutoAll() [Internal]
|
||||
// - TableUpdateColumnsWeightFromWidth() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Minimum column content width (without padding)
|
||||
float ImGui::TableGetMinColumnWidth()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
//return g.Style.ColumnsMinSpacing; // FIXME-TABLE
|
||||
return g.Style.FramePadding.x * 1.0f;
|
||||
}
|
||||
|
||||
// 'width' = inner column width, without padding
|
||||
void ImGui::TableSetColumnWidth(int column_n, float width)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user