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Tables: Closer to zero-clear constructor. Lazily clearing name offsets to avoid an iteration in BeginTable(). Removed unused TableSetColumnIsEnabled(), signature went faulty anyway.
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@ -2070,8 +2070,8 @@ struct ImGuiTable
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bool MemoryCompacted;
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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IMGUI_API ImGuiTable();
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IMGUI_API ~ImGuiTable();
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IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
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IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
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};
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// sizeof() ~ 12
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@ -2286,7 +2286,6 @@ namespace ImGui
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// Tables: Candidates for public API
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IMGUI_API void TableOpenContextMenu(int column_n = -1);
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IMGUI_API void TableSetColumnWidth(int column_n, float width);
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IMGUI_API void TableSetColumnIsEnabled(int column_n, bool enabled);
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IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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IMGUI_API float TableGetHeaderRowHeight();
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@ -2315,6 +2314,7 @@ namespace ImGui
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IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n);
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IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
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IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API float TableGetMinColumnWidth();
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IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
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IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
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IMGUI_API void TableRemove(ImGuiTable* table);
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@ -178,7 +178,7 @@ Index of this file:
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// Configuration
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static const int TABLE_DRAW_CHANNEL_BG0 = 0;
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static const int TABLE_DRAW_CHANNEL_BG1_FROZEN = 1;
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static const int TABLE_DRAW_CHANNEL_UNCLIPPED = 2; // When using ImGuiTableFlags_NoClip
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static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip
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static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
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static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
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static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
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@ -226,25 +226,6 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
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return flags;
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}
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ImGuiTable::ImGuiTable()
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{
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memset(this, 0, sizeof(*this));
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SettingsOffset = -1;
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InstanceInteracted = -1;
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LastFrameActive = -1;
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LastResizedColumn = -1;
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ContextPopupColumn = -1;
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ReorderColumn = -1;
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ResizedColumn = -1;
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AutoFitSingleStretchColumn = -1;
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HoveredColumnBody = HoveredColumnBorder = -1;
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}
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ImGuiTable::~ImGuiTable()
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{
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IM_FREE(RawData);
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}
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ImGuiTable* ImGui::TableFindByID(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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@ -433,9 +414,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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TableResetSettings(table);
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if (table->IsInitializing)
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{
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// Initialize for new settings
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// Initialize
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table->SettingsOffset = -1;
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table->IsSortSpecsDirty = true;
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table->InstanceInteracted = -1;
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table->ContextPopupColumn = -1;
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table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
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table->AutoFitSingleStretchColumn = -1;
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table->HoveredColumnBody = table->HoveredColumnBorder = -1;
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for (int n = 0; n < columns_count; n++)
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{
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ImGuiTableColumn* column = &table->Columns[n];
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@ -473,16 +459,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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inner_window->SkipItems = true;
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// Clear names
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// FIXME-TABLE: probably could be done differently...
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// At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
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if (table->ColumnsNames.Buf.Size > 0)
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{
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table->ColumnsNames.Buf.resize(0);
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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column->NameOffset = -1;
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}
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}
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// Apply queued resizing/reordering/hiding requests
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TableBeginApplyRequests(table);
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@ -619,14 +598,6 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
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column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_);
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}
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// Minimum column content width (without padding)
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static float TableGetMinColumnWidth()
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{
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ImGuiContext& g = *GImGui;
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//return g.Style.ColumnsMinSpacing; // FIXME-TABLE
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return g.Style.FramePadding.x * 1.0f;
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}
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// Layout columns for the frame. This is in essence the followup to BeginTable().
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// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first.
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// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for WidthAutoResize
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@ -659,6 +630,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (column_n >= table->DeclColumnsCount)
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{
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TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None);
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column->NameOffset = -1;
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column->UserID = 0;
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column->InitStretchWeightOrWidth = -1.0f;
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}
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@ -1074,7 +1046,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Initial state
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ImGuiWindow* inner_window = table->InnerWindow;
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if (table->Flags & ImGuiTableFlags_NoClip)
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table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED);
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table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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else
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inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
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}
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@ -1346,7 +1318,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
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}
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// Store name (append with zero-terminator in contiguous buffer)
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IM_ASSERT(column->NameOffset == -1);
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column->NameOffset = -1;
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if (label != NULL && label[0] != 0)
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{
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column->NameOffset = (ImS16)table->ColumnsNames.size();
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@ -1389,6 +1361,15 @@ const char* ImGui::TableGetColumnName(int column_n)
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return TableGetColumnName(table, column_n);
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}
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const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
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{
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IM_ASSERT(table->IsLayoutLocked == true || column_n <= table->DeclColumnsCount); // NameOffset is invalid otherwise
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const ImGuiTableColumn* column = &table->Columns[column_n];
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if (column->NameOffset == -1)
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return "";
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return &table->ColumnsNames.Buf[column->NameOffset];
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}
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// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
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ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
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{
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@ -1403,17 +1384,6 @@ ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
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return table->Columns[column_n].Flags;
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}
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void ImGui::TableSetColumnIsEnabled(int column_n, bool hidden)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && table->IsLayoutLocked == false);
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if (column_n < 0)
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column_n = table->CurrentColumn;
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IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
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table->Columns[column_n].IsEnabledNextFrame = !hidden;
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}
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// Return the cell rectangle based on currently known height.
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// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
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// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
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@ -1431,14 +1401,6 @@ ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
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return ImRect(x1, table->RowPosY1, x2, table->RowPosY2);
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}
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const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
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{
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const ImGuiTableColumn* column = &table->Columns[column_n];
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if (column->NameOffset == -1)
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return "";
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return &table->ColumnsNames.Buf[column->NameOffset];
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}
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// Return the resizing ID for the right-side of the given column.
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ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no)
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{
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@ -1810,8 +1772,8 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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if (table->Flags & ImGuiTableFlags_NoClip)
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{
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// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
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table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED);
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//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_UNCLIPPED);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
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}
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else
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{
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@ -1845,12 +1807,21 @@ void ImGui::TableEndCell(ImGuiTable* table)
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//-------------------------------------------------------------------------
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// [SECTION] Tables: Columns width management
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//-------------------------------------------------------------------------
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// - TableGetMinColumnWidth() [Internal]
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// - TableSetColumnWidth()
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// - TableSetColumnWidthAutoSingle() [Internal]
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// - TableSetColumnWidthAutoAll() [Internal]
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// - TableUpdateColumnsWeightFromWidth() [Internal]
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//-------------------------------------------------------------------------
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// Minimum column content width (without padding)
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float ImGui::TableGetMinColumnWidth()
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{
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ImGuiContext& g = *GImGui;
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//return g.Style.ColumnsMinSpacing; // FIXME-TABLE
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return g.Style.FramePadding.x * 1.0f;
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}
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// 'width' = inner column width, without padding
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void ImGui::TableSetColumnWidth(int column_n, float width)
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{
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