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Internals: Moved unnecessary MovingWindowMoveId field.
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@ -2393,11 +2393,10 @@ void ImGui::NewFrame()
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g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
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// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
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if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
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if (g.MovingWindow && g.MovingWindow->MoveId == g.ActiveId)
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{
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KeepAliveID(g.ActiveId);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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if (g.IO.MouseDown[0])
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{
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// MovingWindow = window we clicked on, could be a child window. We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
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@ -2414,7 +2413,6 @@ void ImGui::NewFrame()
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{
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ClearActiveID();
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g.MovingWindow = NULL;
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g.MovingWindowMoveId = 0;
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}
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}
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else
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@ -2427,7 +2425,6 @@ void ImGui::NewFrame()
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ClearActiveID();
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}
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g.MovingWindow = NULL;
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g.MovingWindowMoveId = 0;
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}
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// Delay saving settings so we don't spam disk too much
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@ -2994,10 +2991,7 @@ void ImGui::EndFrame()
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SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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{
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g.MovingWindow = g.HoveredWindow;
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g.MovingWindowMoveId = g.MovingWindow->MoveId;
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}
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}
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else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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{
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@ -530,7 +530,6 @@ struct ImGuiContext
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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@ -625,7 +624,6 @@ struct ImGuiContext
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = NULL;
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MovingWindow = NULL;
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MovingWindowMoveId = 0;
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NextTreeNodeOpenVal = false;
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NextTreeNodeOpenCond = 0;
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