Viewport: Merging fixes + relying on multiple viewport overlaps. Follow-up to previous attempts are reworking the split/merge mechanisms. (#1542)

This commit is contained in:
omar 2018-11-26 21:35:44 +01:00
parent 12a1e7d04e
commit 1a0d2578a1

View File

@ -969,7 +969,7 @@ const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbi
static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags);
static void UpdateViewports();
static void UpdateSelectWindowViewport(ImGuiWindow* window);
static void UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window);
static int FindPlatformMonitorForPos(const ImVec2& pos);
@ -7182,15 +7182,25 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window)
return false;
}
static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
{
ImGuiContext& g = *GImGui;
if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformIsMinimized)
return;
return false;
if (!viewport->GetRect().Contains(window->Rect()))
return;
return false;
if (GetWindowAlwaysWantOwnViewport(window))
return;
return false;
for (int n = 0; n < g.Windows.Size; n++)
{
ImGuiWindow* window_behind = g.Windows[n];
if (window_behind == window)
break;
if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow))
if (window_behind->Viewport->GetRect().Overlaps(window->Rect()))
return false;
}
// Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child)
ImGuiViewportP* old_viewport = window->Viewport;
@ -7200,6 +7210,8 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
SetWindowViewport(g.Windows[n], viewport);
SetWindowViewport(window, viewport);
BringWindowToDisplayFront(window);
return true;
}
// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!)
@ -7262,7 +7274,10 @@ static void ImGui::UpdateViewports()
// Clear references to this viewport in windows (window->ViewportId becomes the master data)
for (int window_n = 0; window_n < g.Windows.Size; window_n++)
if (g.Windows[window_n]->Viewport == viewport)
{
g.Windows[window_n]->Viewport = NULL;
g.Windows[window_n]->ViewportOwned = false;
}
if (viewport == g.MouseLastHoveredViewport)
g.MouseLastHoveredViewport = NULL;
g.Viewports.erase(g.Viewports.Data + n);
@ -7447,8 +7462,9 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
}
// Merge into host viewport
bool try_to_merge_into_host_viewport = false;
if (window->ViewportOwned && g.ActiveId == 0)
UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]);
try_to_merge_into_host_viewport = true;
window->ViewportOwned = false;
// Appearing popups reset their viewport so they can inherit again
@ -7479,7 +7495,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
window->Viewport = FindViewportByID(g.NextWindowData.ViewportId);
window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
}
else if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ChildMenu))
else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu))
{
// Always inherit viewport from parent window
window->Viewport = window->ParentWindow->Viewport;
@ -7497,6 +7513,11 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
if (window->Viewport != NULL && window->Viewport->Window == window)
window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None);
}
else
{
if (try_to_merge_into_host_viewport)
UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]);
}
// Fallback to default viewport
if (window->Viewport == NULL)