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	Viewport: Merging fixes + relying on multiple viewport overlaps. Follow-up to previous attempts are reworking the split/merge mechanisms. (#1542)
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							| @@ -969,7 +969,7 @@ const ImGuiID           IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbi | ||||
| static ImGuiViewportP*  AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); | ||||
| static void             UpdateViewports(); | ||||
| static void             UpdateSelectWindowViewport(ImGuiWindow* window); | ||||
| static void             UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); | ||||
| static bool             UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); | ||||
| static void             SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); | ||||
| static bool             GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); | ||||
| static int              FindPlatformMonitorForPos(const ImVec2& pos); | ||||
| @@ -7182,15 +7182,25 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) | ||||
| static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformIsMinimized) | ||||
|         return; | ||||
|         return false; | ||||
|     if (!viewport->GetRect().Contains(window->Rect())) | ||||
|         return; | ||||
|         return false; | ||||
|     if (GetWindowAlwaysWantOwnViewport(window)) | ||||
|         return; | ||||
|         return false; | ||||
|  | ||||
|     for (int n = 0; n < g.Windows.Size; n++) | ||||
|     { | ||||
|         ImGuiWindow* window_behind = g.Windows[n]; | ||||
|         if (window_behind == window) | ||||
|             break; | ||||
|         if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow)) | ||||
|             if (window_behind->Viewport->GetRect().Overlaps(window->Rect())) | ||||
|                 return false; | ||||
|     } | ||||
|  | ||||
|     // Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child) | ||||
|     ImGuiViewportP* old_viewport = window->Viewport; | ||||
| @@ -7200,6 +7210,8 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG | ||||
|                 SetWindowViewport(g.Windows[n], viewport); | ||||
|     SetWindowViewport(window, viewport); | ||||
|     BringWindowToDisplayFront(window); | ||||
|  | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| // Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!) | ||||
| @@ -7262,7 +7274,10 @@ static void ImGui::UpdateViewports() | ||||
|             // Clear references to this viewport in windows (window->ViewportId becomes the master data) | ||||
|             for (int window_n = 0; window_n < g.Windows.Size; window_n++) | ||||
|                 if (g.Windows[window_n]->Viewport == viewport) | ||||
|                 { | ||||
|                     g.Windows[window_n]->Viewport = NULL; | ||||
|                     g.Windows[window_n]->ViewportOwned = false; | ||||
|                 } | ||||
|             if (viewport == g.MouseLastHoveredViewport)  | ||||
|                 g.MouseLastHoveredViewport = NULL; | ||||
|             g.Viewports.erase(g.Viewports.Data + n); | ||||
| @@ -7447,8 +7462,9 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) | ||||
|     } | ||||
|  | ||||
|     // Merge into host viewport | ||||
|     bool try_to_merge_into_host_viewport = false; | ||||
|     if (window->ViewportOwned && g.ActiveId == 0) | ||||
|         UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); | ||||
|         try_to_merge_into_host_viewport = true; | ||||
|     window->ViewportOwned = false; | ||||
|  | ||||
|     // Appearing popups reset their viewport so they can inherit again | ||||
| @@ -7479,7 +7495,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) | ||||
|         window->Viewport = FindViewportByID(g.NextWindowData.ViewportId); | ||||
|         window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet. | ||||
|     } | ||||
|     else if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ChildMenu)) | ||||
|     else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu)) | ||||
|     { | ||||
|         // Always inherit viewport from parent window | ||||
|         window->Viewport = window->ParentWindow->Viewport; | ||||
| @@ -7497,6 +7513,11 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) | ||||
|         if (window->Viewport != NULL && window->Viewport->Window == window) | ||||
|             window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         if (try_to_merge_into_host_viewport) | ||||
|             UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); | ||||
|     } | ||||
|  | ||||
|     // Fallback to default viewport | ||||
|     if (window->Viewport == NULL) | ||||
|   | ||||
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