mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Viewport: Merging fixes + relying on multiple viewport overlaps. Follow-up to previous attempts are reworking the split/merge mechanisms. (#1542)
This commit is contained in:
parent
12a1e7d04e
commit
1a0d2578a1
35
imgui.cpp
35
imgui.cpp
@ -969,7 +969,7 @@ const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbi
|
||||
static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags);
|
||||
static void UpdateViewports();
|
||||
static void UpdateSelectWindowViewport(ImGuiWindow* window);
|
||||
static void UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
|
||||
static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
|
||||
static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
|
||||
static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window);
|
||||
static int FindPlatformMonitorForPos(const ImVec2& pos);
|
||||
@ -7182,15 +7182,25 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window)
|
||||
return false;
|
||||
}
|
||||
|
||||
static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
|
||||
static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformIsMinimized)
|
||||
return;
|
||||
return false;
|
||||
if (!viewport->GetRect().Contains(window->Rect()))
|
||||
return;
|
||||
return false;
|
||||
if (GetWindowAlwaysWantOwnViewport(window))
|
||||
return;
|
||||
return false;
|
||||
|
||||
for (int n = 0; n < g.Windows.Size; n++)
|
||||
{
|
||||
ImGuiWindow* window_behind = g.Windows[n];
|
||||
if (window_behind == window)
|
||||
break;
|
||||
if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow))
|
||||
if (window_behind->Viewport->GetRect().Overlaps(window->Rect()))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child)
|
||||
ImGuiViewportP* old_viewport = window->Viewport;
|
||||
@ -7200,6 +7210,8 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
|
||||
SetWindowViewport(g.Windows[n], viewport);
|
||||
SetWindowViewport(window, viewport);
|
||||
BringWindowToDisplayFront(window);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!)
|
||||
@ -7262,7 +7274,10 @@ static void ImGui::UpdateViewports()
|
||||
// Clear references to this viewport in windows (window->ViewportId becomes the master data)
|
||||
for (int window_n = 0; window_n < g.Windows.Size; window_n++)
|
||||
if (g.Windows[window_n]->Viewport == viewport)
|
||||
{
|
||||
g.Windows[window_n]->Viewport = NULL;
|
||||
g.Windows[window_n]->ViewportOwned = false;
|
||||
}
|
||||
if (viewport == g.MouseLastHoveredViewport)
|
||||
g.MouseLastHoveredViewport = NULL;
|
||||
g.Viewports.erase(g.Viewports.Data + n);
|
||||
@ -7447,8 +7462,9 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
||||
}
|
||||
|
||||
// Merge into host viewport
|
||||
bool try_to_merge_into_host_viewport = false;
|
||||
if (window->ViewportOwned && g.ActiveId == 0)
|
||||
UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]);
|
||||
try_to_merge_into_host_viewport = true;
|
||||
window->ViewportOwned = false;
|
||||
|
||||
// Appearing popups reset their viewport so they can inherit again
|
||||
@ -7479,7 +7495,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
||||
window->Viewport = FindViewportByID(g.NextWindowData.ViewportId);
|
||||
window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
|
||||
}
|
||||
else if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ChildMenu))
|
||||
else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu))
|
||||
{
|
||||
// Always inherit viewport from parent window
|
||||
window->Viewport = window->ParentWindow->Viewport;
|
||||
@ -7497,6 +7513,11 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
||||
if (window->Viewport != NULL && window->Viewport->Window == window)
|
||||
window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (try_to_merge_into_host_viewport)
|
||||
UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]);
|
||||
}
|
||||
|
||||
// Fallback to default viewport
|
||||
if (window->Viewport == NULL)
|
||||
|
Loading…
Reference in New Issue
Block a user