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	Viewport: Merging fixes + relying on multiple viewport overlaps. Follow-up to previous attempts are reworking the split/merge mechanisms. (#1542)
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							| @@ -969,7 +969,7 @@ const ImGuiID           IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbi | |||||||
| static ImGuiViewportP*  AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); | static ImGuiViewportP*  AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); | ||||||
| static void             UpdateViewports(); | static void             UpdateViewports(); | ||||||
| static void             UpdateSelectWindowViewport(ImGuiWindow* window); | static void             UpdateSelectWindowViewport(ImGuiWindow* window); | ||||||
| static void             UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); | static bool             UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); | ||||||
| static void             SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); | static void             SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); | ||||||
| static bool             GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); | static bool             GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); | ||||||
| static int              FindPlatformMonitorForPos(const ImVec2& pos); | static int              FindPlatformMonitorForPos(const ImVec2& pos); | ||||||
| @@ -7182,15 +7182,25 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) | |||||||
|     return false; |     return false; | ||||||
| } | } | ||||||
|  |  | ||||||
| static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) | static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) | ||||||
| { | { | ||||||
|     ImGuiContext& g = *GImGui; |     ImGuiContext& g = *GImGui; | ||||||
|     if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformIsMinimized) |     if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformIsMinimized) | ||||||
|         return; |         return false; | ||||||
|     if (!viewport->GetRect().Contains(window->Rect())) |     if (!viewport->GetRect().Contains(window->Rect())) | ||||||
|         return; |         return false; | ||||||
|     if (GetWindowAlwaysWantOwnViewport(window)) |     if (GetWindowAlwaysWantOwnViewport(window)) | ||||||
|         return; |         return false; | ||||||
|  |  | ||||||
|  |     for (int n = 0; n < g.Windows.Size; n++) | ||||||
|  |     { | ||||||
|  |         ImGuiWindow* window_behind = g.Windows[n]; | ||||||
|  |         if (window_behind == window) | ||||||
|  |             break; | ||||||
|  |         if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow)) | ||||||
|  |             if (window_behind->Viewport->GetRect().Overlaps(window->Rect())) | ||||||
|  |                 return false; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     // Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child) |     // Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child) | ||||||
|     ImGuiViewportP* old_viewport = window->Viewport; |     ImGuiViewportP* old_viewport = window->Viewport; | ||||||
| @@ -7200,6 +7210,8 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG | |||||||
|                 SetWindowViewport(g.Windows[n], viewport); |                 SetWindowViewport(g.Windows[n], viewport); | ||||||
|     SetWindowViewport(window, viewport); |     SetWindowViewport(window, viewport); | ||||||
|     BringWindowToDisplayFront(window); |     BringWindowToDisplayFront(window); | ||||||
|  |  | ||||||
|  |     return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| // Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!) | // Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!) | ||||||
| @@ -7262,7 +7274,10 @@ static void ImGui::UpdateViewports() | |||||||
|             // Clear references to this viewport in windows (window->ViewportId becomes the master data) |             // Clear references to this viewport in windows (window->ViewportId becomes the master data) | ||||||
|             for (int window_n = 0; window_n < g.Windows.Size; window_n++) |             for (int window_n = 0; window_n < g.Windows.Size; window_n++) | ||||||
|                 if (g.Windows[window_n]->Viewport == viewport) |                 if (g.Windows[window_n]->Viewport == viewport) | ||||||
|  |                 { | ||||||
|                     g.Windows[window_n]->Viewport = NULL; |                     g.Windows[window_n]->Viewport = NULL; | ||||||
|  |                     g.Windows[window_n]->ViewportOwned = false; | ||||||
|  |                 } | ||||||
|             if (viewport == g.MouseLastHoveredViewport)  |             if (viewport == g.MouseLastHoveredViewport)  | ||||||
|                 g.MouseLastHoveredViewport = NULL; |                 g.MouseLastHoveredViewport = NULL; | ||||||
|             g.Viewports.erase(g.Viewports.Data + n); |             g.Viewports.erase(g.Viewports.Data + n); | ||||||
| @@ -7447,8 +7462,9 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Merge into host viewport |     // Merge into host viewport | ||||||
|  |     bool try_to_merge_into_host_viewport = false; | ||||||
|     if (window->ViewportOwned && g.ActiveId == 0) |     if (window->ViewportOwned && g.ActiveId == 0) | ||||||
|         UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); |         try_to_merge_into_host_viewport = true; | ||||||
|     window->ViewportOwned = false; |     window->ViewportOwned = false; | ||||||
|  |  | ||||||
|     // Appearing popups reset their viewport so they can inherit again |     // Appearing popups reset their viewport so they can inherit again | ||||||
| @@ -7479,7 +7495,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) | |||||||
|         window->Viewport = FindViewportByID(g.NextWindowData.ViewportId); |         window->Viewport = FindViewportByID(g.NextWindowData.ViewportId); | ||||||
|         window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet. |         window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet. | ||||||
|     } |     } | ||||||
|     else if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ChildMenu)) |     else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu)) | ||||||
|     { |     { | ||||||
|         // Always inherit viewport from parent window |         // Always inherit viewport from parent window | ||||||
|         window->Viewport = window->ParentWindow->Viewport; |         window->Viewport = window->ParentWindow->Viewport; | ||||||
| @@ -7497,6 +7513,11 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) | |||||||
|         if (window->Viewport != NULL && window->Viewport->Window == window) |         if (window->Viewport != NULL && window->Viewport->Window == window) | ||||||
|             window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); |             window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); | ||||||
|     } |     } | ||||||
|  |     else | ||||||
|  |     { | ||||||
|  |         if (try_to_merge_into_host_viewport) | ||||||
|  |             UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     // Fallback to default viewport |     // Fallback to default viewport | ||||||
|     if (window->Viewport == NULL) |     if (window->Viewport == NULL) | ||||||
|   | |||||||
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