Closing the focused window restore focus to the first active root window in descending z-order (part of #727)

This commit is contained in:
ocornut 2016-07-17 19:17:49 +02:00
parent e215905765
commit 19d02becef

View File

@ -2250,14 +2250,11 @@ void ImGui::NewFrame()
window->SizeFull *= scale;
}
}
else
else if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
{
// Scroll
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
{
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines);
}
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines);
}
}
@ -2275,6 +2272,15 @@ void ImGui::NewFrame()
window->Accessed = false;
}
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.FocusedWindow && !g.FocusedWindow->WasActive)
for (int i = g.Windows.Size-1; i >= 0; i--)
if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
{
FocusWindow(g.Windows[i]);
break;
}
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
g.CurrentWindowStack.resize(0);