diff --git a/imgui.cpp b/imgui.cpp index 296da315..14a9fbf0 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2250,14 +2250,11 @@ void ImGui::NewFrame() window->SizeFull *= scale; } } - else + else if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse)) { // Scroll - if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse)) - { - const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; - SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines); - } + const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; + SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines); } } @@ -2275,6 +2272,15 @@ void ImGui::NewFrame() window->Accessed = false; } + // Closing the focused window restore focus to the first active root window in descending z-order + if (g.FocusedWindow && !g.FocusedWindow->WasActive) + for (int i = g.Windows.Size-1; i >= 0; i--) + if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) + { + FocusWindow(g.Windows[i]); + break; + } + // No window should be open at the beginning of the frame. // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. g.CurrentWindowStack.resize(0);