Closing the focused window restore focus to the first active root window in descending z-order (part of #727)

This commit is contained in:
ocornut 2016-07-17 19:17:49 +02:00
parent e215905765
commit 19d02becef

View File

@ -2250,16 +2250,13 @@ void ImGui::NewFrame()
window->SizeFull *= scale; window->SizeFull *= scale;
} }
} }
else else if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
{ {
// Scroll // Scroll
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
{
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines); SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines);
} }
} }
}
// Pressing TAB activate widget focus // Pressing TAB activate widget focus
// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus. // NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus.
@ -2275,6 +2272,15 @@ void ImGui::NewFrame()
window->Accessed = false; window->Accessed = false;
} }
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.FocusedWindow && !g.FocusedWindow->WasActive)
for (int i = g.Windows.Size-1; i >= 0; i--)
if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
{
FocusWindow(g.Windows[i]);
break;
}
// No window should be open at the beginning of the frame. // No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
g.CurrentWindowStack.resize(0); g.CurrentWindowStack.resize(0);