mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-27 10:06:35 +00:00
Made IsWindowFocused() work outside of NewFrame()-EndFrame() and added comments about how ImGuiFocusedFlags_AnyWindow should NOT be used in place of io.WantCaptureMouse. (#2185)
This commit is contained in:
parent
5b1394c5ac
commit
19b4fcdacb
@ -5642,11 +5642,11 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
|
||||
bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
|
||||
|
||||
if (flags & ImGuiFocusedFlags_AnyWindow)
|
||||
return g.NavWindow != NULL;
|
||||
|
||||
IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
|
||||
switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows))
|
||||
{
|
||||
case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows:
|
||||
|
2
imgui.h
2
imgui.h
@ -732,7 +732,7 @@ enum ImGuiFocusedFlags_
|
||||
ImGuiFocusedFlags_None = 0,
|
||||
ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused
|
||||
ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
|
||||
ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused
|
||||
ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use ImGui::GetIO().WantCaptureMouse instead.
|
||||
ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user