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First attempt at memory management
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46
imgui.h
46
imgui.h
@ -18,6 +18,7 @@ struct ImGuiWindow;
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#include <float.h> // FLT_MAX
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#include <stdarg.h> // va_list
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#include <stdlib.h> // NULL
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#include <string.h>
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#ifndef IM_ASSERT
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#include <assert.h>
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@ -33,6 +34,9 @@ typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
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typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
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typedef ImBitmapFont* ImFont;
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typedef void* (*ImGui_MallocCallback)(size_t size);
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typedef void (*ImGui_FreeCallback)(void *ptr);
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struct ImVec2
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{
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float x, y;
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@ -58,6 +62,11 @@ struct ImVec4
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// std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
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// this implementation does NOT call c++ constructors! we don't need them! also only provide the minimum functionalities we need.
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#ifndef ImVector
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// Forward declarations for Malloc/Free proxies
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void* ImGui_ProxyMalloc(size_t size);
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void ImGui_ProxyFree(void *ptr);
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template<typename T>
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class ImVector
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{
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@ -72,7 +81,7 @@ public:
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typedef const value_type* const_iterator;
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ImVector() { _size = _capacity = 0; _data = NULL; }
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~ImVector() { if (_data) free(_data); }
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~ImVector() { if (_data) ImGui_ProxyFree(_data); }
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inline bool empty() const { return _size == 0; }
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inline size_t size() const { return _size; }
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@ -83,7 +92,7 @@ public:
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inline value_type& operator[](size_t i) { IM_ASSERT(i < _size); return _data[i]; }
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inline const value_type& operator[](size_t i) const { IM_ASSERT(i < _size); return _data[i]; }
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inline void clear() { if (_data) { _size = _capacity = 0; free(_data); _data = NULL; } }
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inline void clear() { if (_data) { _size = _capacity = 0; ImGui_ProxyFree(_data); _data = NULL; } }
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inline iterator begin() { return _data; }
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inline const_iterator begin() const { return _data; }
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inline iterator end() { return _data + _size; }
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@ -94,7 +103,18 @@ public:
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inline const value_type& back() const { IM_ASSERT(_size > 0); return at(_size-1); }
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inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs._size; rhs._size = _size; _size = rhs_size; const size_t rhs_cap = rhs._capacity; rhs._capacity = _capacity; _capacity = rhs_cap; value_type* rhs_data = rhs._data; rhs._data = _data; _data = rhs_data; }
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inline void reserve(size_t new_capacity) { _data = (value_type*)realloc(_data, new_capacity * sizeof(value_type)); _capacity = new_capacity; }
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inline void reserve(size_t new_capacity)
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{
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if (!_data) {
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_data = (value_type*)ImGui_ProxyMalloc(new_capacity*sizeof(value_type));
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} else {
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void *tmp = ImGui_ProxyMalloc(new_capacity*sizeof(value_type));
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memcpy(tmp, _data, sizeof(value_type)*_capacity);
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ImGui_ProxyFree(_data);
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_data = (value_type*)tmp;
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}
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_capacity = new_capacity;
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}
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inline void resize(size_t new_size) { if (new_size > _capacity) reserve(new_size); _size = new_size; }
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inline void push_back(const value_type& v) { if (_size == _capacity) reserve(_capacity ? _capacity * 2 : 4); _data[_size++] = v; }
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@ -371,7 +391,9 @@ struct ImGuiStyle
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struct ImGuiIO
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{
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// Settings (fill once) // Default value:
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ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions.
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ImGui_MallocCallback MallocFn;
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ImGui_FreeCallback FreeFn;
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ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions.
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float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
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float IniSavingRate; // = 5.0f // Maximum time between saving .ini file, in seconds. Set to a negative value to disable .ini saving.
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const char* IniFilename; // = "imgui.ini" // Absolute path to .ini file.
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@ -476,13 +498,15 @@ struct ImGuiTextBuffer
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{
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ImVector<char> Buf;
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ImGuiTextBuffer() { Buf.push_back(0); }
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const char* begin() const { return Buf.begin(); }
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const char* end() const { return Buf.end()-1; }
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size_t size() const { return Buf.size()-1; }
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bool empty() { return Buf.empty(); }
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void clear() { Buf.clear(); Buf.push_back(0); }
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void append(const char* fmt, ...);
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ImGuiTextBuffer() { }
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void init() { if (Buf.empty()) Buf.push_back(0); }
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const char* begin() const { return Buf.begin(); }
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const char* end() const { return Buf.end()-1; }
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size_t size() const { return Buf.size()-1; }
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bool empty() { return Buf.empty(); }
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void clear() { Buf.clear(); Buf.push_back(0); }
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void append(const char* fmt, ...);
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void destroy() { Buf.clear(); }
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};
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// Helper: Key->value storage
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