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Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
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examples/imgui_impl_win32.h
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examples/imgui_impl_win32.h
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IMGUI_API bool ImGui_ImplWin32_Init(void* hwnd);
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IMGUI_API void ImGui_ImplWin32_Shutdown();
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IMGUI_API void ImGui_ImplWin32_NewFrame();
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// Handler for Win32 messages, update mouse/keyboard data.
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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/*
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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